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There's Game Mechanic in drinking Potions and Bucket. What's that?
Timer of drinking potions are inconsistent to contents between filled-Bucket and filled-Potion.
Potion's volume: Using a glass bottle on a cauldron also removes 1Ôüä3 of that cauldron's contents.
Bucket's volume: 1 cubic meter. Can full fill the Cauldron.
BUT
Did you see the problem? maybe yes maybe not. Because drinking potions and water/milk bucket exactly the same speed and that's Game Mechanics.
The weakness implication needs to change:
Non-splash potions take a little over a second to drink, and can be interrupted.
change to
Non-splash potions need to drink to take effect, and can be interrupted.
Well it's just minor change.
Bonus: Unstackable Items are Game Mechanic AFAIK.
Timer of drinking potions are inconsistent to contents between filled-Bucket and filled-Potion.
Potion's volume: Using a glass bottle on a cauldron also removes 1Ôüä3 of that cauldron's contents.
Bucket's volume: 1 cubic meter. Can full fill the Cauldron.
BUT
Did you see the problem? maybe yes maybe not. Because drinking potions and water/milk bucket exactly the same speed and that's Game Mechanics.
The weakness implication needs to change:
Non-splash potions take a little over a second to drink, and can be interrupted.
change to
Non-splash potions need to drink to take effect, and can be interrupted.
Well it's just minor change.
Bonus: Unstackable Items are Game Mechanic AFAIK.