necro cuz I hadn't read the entire thing and it seems dura negation has been finally discussed.
@
Mr. Bambu "It is armor
that adds to the character's durability." I'm fine with it but I disagree with "It allows the Guardian to damage the being
beyond what their AP can normally do versus that durability." are you kidding Steve's AP is
[OVERPOWERED] because @
Saikou The Lewd King 's conclusion makes more sense: "This is just ignoring a layer of protection. It can't actually be used to negate regular durability, therefore it's not actually durability negation."
>"Durability Negation would be hurting something beyond what your AP can do." and "In particular, enables causing serious damage to a very strong opponent, even in the absence of large attack potency." it's not mutually exclusive thus can be both true depending on dura vs ap.
@
Mr. Bambu "Since this armor literally adds to the user's durability, why would this not fall under this description, if only a little bit? "
Armor Negation" is just as suitable, we can add that note that it only affects external armor, but that's what this is doing."
>9 damage to an unarmored player and 5 damage to the diamond armored player. Guardian's laser
penetrates armor to some extent and intangible but
not intangible to extent enough to bypass solid cuz
the beam cannot be dodged and has a maximum range of approximately 15 blocks. Once the player is out of range, or if the beam is obstructed by solid blocks, the guardian's beam will disengage from the player, and deal no damage, in other words, Steve could resist it with obstruct it with blocks or reduce the damage with shield, armors and enchantments and Guardian's laser is confirmed to be
AIM laser rather than a
fired laser. Steve blocked laser with shield how true is this? I tried it myself it damages you depending on difficulty: 2 w/ hard, 1 w/ normal and easy. Also, it reduces the damage with full armor and depending on difficulty:
Full Leather Armor: 8 w/ hard, 5 w/ normal, 3 w/ easy
Full Chainmail Armor: 7 w/ hard, 4 w/ normal, 2 w/ easy
Full Iron Armor: 6 w/ hard, 3 w/ normal, 2 w/ easy
Full Diamond Armor: 5 w/ hard, 2 w/ normal, 1 w/ easy
(I had no time to add w/ Enchantments)
>I could guarantee "It is armor
that adds to the character's durability." is canon cuz its distinctive interaction exists in Minecraft, I can argue Blue Ice is denser Ice. There is interaction called "armor toughness" and "armor points" and it seems the upcoming next update to aquatic has something to do with that bypass armor distinctively.
>
if you smash the guardian with a splash potion of strength the amount of damage it does with its energy beam will actually increase, this is the only instance in the game in which strength increases the damage done by a non-melee attack it also proves Strength effect affects not only striking strength and sharpness.
Strength effect graphic:
Strength Effect > Sharpness Enchantment > Sharpness > Lifting Strength
(Well that's pretty OVERPOWERED! Did you get the pun, no? it's advancement/achievement lol)
Ever since 1.9 introduces additive Strength Effects instead of multiplicative (+3 and +6 instead of +130% and +260%) primary canon could still be considered a canon cuz "primary canon" potions are made w/o blaze powder and distinct to 1.9 "secondary canon" potions are made off w/ blaze powder.
I spent hours just to clarify it ~humph!

:c