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Currently, our profiles mostly forbid scaling to the Player and the two bosses, on the basis that this is game mechanics. Indeed we consistently excuse players in games being hurt by basic enemies as such, due to how it would make little sense lore-wise for a fodder character to be even remotely comparable to a high tier one.
But, while this is a sound logic to apply in most cases, it should not be mindlessly applied on every verse, especially those with little to no lore.
Minecraft is such a game with little to no lore. Thus very little basis on the logic that Bosses >>> everything else in the verse to such a degree. But this isn't all. Even with what little we know about the "lore" of the verse, treating the bosses as 20,000+ times stronger than anything else is downright contradictory.
Steve (Playable character scaled to the bosses) is, for all intents and purposes, a regular human within the verse. No special powers or ability or anything. He is comparable physically to the villagers (Hell, even weaker in some aspects). This is supported by the Mobestiary, who treats feats done by Steve as possible for regular, albeit skilled adventurers. Thus, monsters who are supposedly rather large threats to adventurers shouldn't be thousands of times weaker than them. This includes Zombies, who are literally (stated so too) to be zombified versions of the player.
Once again, supported by the Mobestiary, who often mentions how dangerous monsters are and outright says that adventurers surviving an encounter with an Enderman to be rare.
One could say, however, that this would only apply to Steve with lower tier equipment and that high tier equipment helps Steve make the jump to 7-C. However, even that is false, as regular monsters can commonly spawn wearing the exact same armor as Steve. This can include armor up to fully enchanted Diamond.
In short, there are absolutely no reasons for monsters shown to be comparable to the player in gameplay, stated to be comparable to the player and who should logically be comparable to the player to be 20 000 times weaker than the player.
Of course, not everyone should get full 7-C scaling. Even in gameplay, monsters are weaker than the bosses in general. As our 7-C rating mainly comes from the Dragon's charge attack, we should base our scaling from this.
Those who deal damage lower than the dragon/would be one-shot by the dragon's attack should be rated Low 7-C from slight backward scaling. Those who deal damage comparable the dragon/would be able to take a hit from the dragon should be rated 7-C. Those who can deal damage significantly higher than the dragon/should be able to take countless blows from the dragon should be At least 7-C (If not outright High 7-C).
Only two who would not get any upgrade would be the Tiny Slimes and the Snow Golem's AP. However, the Snow Golem should have Low 7-C durability.
But, while this is a sound logic to apply in most cases, it should not be mindlessly applied on every verse, especially those with little to no lore.
Minecraft is such a game with little to no lore. Thus very little basis on the logic that Bosses >>> everything else in the verse to such a degree. But this isn't all. Even with what little we know about the "lore" of the verse, treating the bosses as 20,000+ times stronger than anything else is downright contradictory.
Steve (Playable character scaled to the bosses) is, for all intents and purposes, a regular human within the verse. No special powers or ability or anything. He is comparable physically to the villagers (Hell, even weaker in some aspects). This is supported by the Mobestiary, who treats feats done by Steve as possible for regular, albeit skilled adventurers. Thus, monsters who are supposedly rather large threats to adventurers shouldn't be thousands of times weaker than them. This includes Zombies, who are literally (stated so too) to be zombified versions of the player.
Once again, supported by the Mobestiary, who often mentions how dangerous monsters are and outright says that adventurers surviving an encounter with an Enderman to be rare.
One could say, however, that this would only apply to Steve with lower tier equipment and that high tier equipment helps Steve make the jump to 7-C. However, even that is false, as regular monsters can commonly spawn wearing the exact same armor as Steve. This can include armor up to fully enchanted Diamond.
In short, there are absolutely no reasons for monsters shown to be comparable to the player in gameplay, stated to be comparable to the player and who should logically be comparable to the player to be 20 000 times weaker than the player.
Of course, not everyone should get full 7-C scaling. Even in gameplay, monsters are weaker than the bosses in general. As our 7-C rating mainly comes from the Dragon's charge attack, we should base our scaling from this.
Those who deal damage lower than the dragon/would be one-shot by the dragon's attack should be rated Low 7-C from slight backward scaling. Those who deal damage comparable the dragon/would be able to take a hit from the dragon should be rated 7-C. Those who can deal damage significantly higher than the dragon/should be able to take countless blows from the dragon should be At least 7-C (If not outright High 7-C).
Only two who would not get any upgrade would be the Tiny Slimes and the Snow Golem's AP. However, the Snow Golem should have Low 7-C durability.