Bobsican
He/Him- 21,628
- 6,273
Okay, this has bugged me for years, and while it sounds ridiculous in paper, Mind Manip potency shouldn't just be measured on how many are affected at once, then claim that X can just concentrate that much power into a single target to bypass a "baseline" resistance.
There's an obvious burden of proof to claim if a mind hax works like that in the first place, let alone it being usable like that to target a single individual.
For example, character A inflicts a change on the way the minds of those inflicted work (aka, mindhax in this way), and all it's required for this to trigger is them hearing a noise, this noise was spreaded eventually as he traveled across a place, and then millions got mindhaxed in the long run accordingly. Does this means this mindhax has the potency of all of them at once? No, and that's because it doesn't work like that to begin with, that would be like saying that a disease that affected millions is this strong against a single individual (and even then a confirmation of the user being able to concentrate that into a single target is required), and so it would just be range, not "Y can mindhax thousands of people, so your character isn't resisting it", but instead more like "While Y can mindhax thousands of people, there's nothing to claim that their mindhax potency is related to numbers nor that it can be "concentrated" to a single opponent, so X's baseline resistance covers it".
And just lowering or raising the range isn't something that can just be assumed to be within the mindhaxer's capability, let alone such act turning the mind manip "stronger". Just because a time stop affects a universe, doesn't mean that limiting it to a single area (or vice versa) means that the time stop is necessarily "stronger" in there, for instance.
Therefore, I'd like if it's done more on a case by case basis, but not defaulting to numbers for potency, we don't do that to Time Manipulation or Disease Manipulation, for instance, but rather just "resistance layers", as we do with many other hax abilities, at least by default.
There's an obvious burden of proof to claim if a mind hax works like that in the first place, let alone it being usable like that to target a single individual.
For example, character A inflicts a change on the way the minds of those inflicted work (aka, mindhax in this way), and all it's required for this to trigger is them hearing a noise, this noise was spreaded eventually as he traveled across a place, and then millions got mindhaxed in the long run accordingly. Does this means this mindhax has the potency of all of them at once? No, and that's because it doesn't work like that to begin with, that would be like saying that a disease that affected millions is this strong against a single individual (and even then a confirmation of the user being able to concentrate that into a single target is required), and so it would just be range, not "Y can mindhax thousands of people, so your character isn't resisting it", but instead more like "While Y can mindhax thousands of people, there's nothing to claim that their mindhax potency is related to numbers nor that it can be "concentrated" to a single opponent, so X's baseline resistance covers it".
And just lowering or raising the range isn't something that can just be assumed to be within the mindhaxer's capability, let alone such act turning the mind manip "stronger". Just because a time stop affects a universe, doesn't mean that limiting it to a single area (or vice versa) means that the time stop is necessarily "stronger" in there, for instance.
Therefore, I'd like if it's done more on a case by case basis, but not defaulting to numbers for potency, we don't do that to Time Manipulation or Disease Manipulation, for instance, but rather just "resistance layers", as we do with many other hax abilities, at least by default.