- 8,896
- 7,428
Currently, the standard AP of the characters goes from 9-A to High 8-C, scaling from the destruction of tanks, but this doesn't work anymore for the following reasons.
My proposal is to instead use this feat, which would make them vary between 0.0300 tons (Small Building level) and 0.00330 (Wall level).
The reasons are as follows:
The new ratings would be distributed in a way to have varies AP for characters, civilizations, vehicles and bosses, while the latter two would get full 9-A dura due to being able to tank several rounds of even the strongest weapons (examples being grenades, shotgun and flamethrower) which dwarf the handgun in power.
- The calc assumed immediate and complete destruction of the tanks, but all of them require at least two hits, and don't get annihilated, instead the animations show them collapsing and then exploding.
- The calc uses a M1 Abrams as reference, while most of the vehicles in the series are inspired by models used in WWII; only bosses and a few vehicles are inspired by either modern or futuristic machines, but none is either based on an M1 Abrams or can be destroyed with so little hits.
- Enemies and such are heavily influenced by game mechanics, making it so that cars and iron shields can withstand more damage than tanks or submarines depending on the situation. This is spread everywhere, a further example are small helicopters being sturdier than large tanks. The most leniency can be given to bosses, which are visually and conceptually meant to be far above common troops.
My proposal is to instead use this feat, which would make them vary between 0.0300 tons (Small Building level) and 0.00330 (Wall level).
The reasons are as follows:
- Although still subject to "life points", this interaction with the environment is basically unique throughout the franchise (iirc there are more only in the previous game and in the same level), greatly reducing the inconsistencies or straigth up making them zero if you count it as an upgrade (given that MS X follows 1).
- It's still something the characters can achieve and is consistent with them making short work of the aforementioned vehicles and bosses, since they get stormed by absnormally strong rounds.
- It's also kinda consistent with the general depiction of the the verse, being more a fight against "generic" war machinesm with the largest requiring many more hits, which better fits a range of 9-B/A instead of 9-A and High 8-C.
- It's coincidentally consistent with other calcs currently in use, as it surpasses the durability of the main characters while remaining below the self-destruction of the Metal Slug, which is considered a trump card of particular strength both in gameplay and canon (see the video linked in the blog for the latter).
The new ratings would be distributed in a way to have varies AP for characters, civilizations, vehicles and bosses, while the latter two would get full 9-A dura due to being able to tank several rounds of even the strongest weapons (examples being grenades, shotgun and flamethrower) which dwarf the handgun in power.