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Credit goes to Glassman via half of this, and some of these are duplicates myself and glass might have forgotten to take out.
Most of these abilities overlap and this is just clarification on the jobs more than anything. Some new, some clarifications.
Bravely Defaults Job Abilities
Freelancer:
Information Analysis (via Examine [Can analyze the enemy's info, such as weakness, family, and health.])
Probability manipulation (via Prayer)
High resistance to Poisons (via Poison Immunity)
Power Mimicry (via Mimic [Imitates the previous attack of the foe.])
???? (Stand Ground) Neither glass and I have no clue what to be put this as, but I think can survive an OHK once is fair.
Monk:
Statistics Amplification Durability Negation (via Pressure point)
Thief
Expert Thievery
Durability Negation (via Godspeed Strike)
Merchant:
Mind Manipulation (via numerous ways to make the enemy give the user money)
Absorption (via Big Pharma)
Spell Fencer:
Attack reflection (via Firewall)
Power absorption (via Auto-Aspir Blade)
Time Mage:
Time manipulation (in the form of speeding up with haste, slowing down with slow, stopping time with stop, and time rewind with time slip.)
Regenerationn (via regen, we should downgrade from high-low to mid low, no one has ever regenerated a limb iirc)
Teleportation (via teleport)
Gravity manipulation (via gravity)
Summoner:
Summoning and Elemental Manipulation
Red Mage
Attack Reflection
Spirit Master
Absorption (Can absorb elemental attacks)
Etc:
High Resistance to Time Stop, Empathic Manipulation, Mind Manipulation, Paralysis, Sleep Inducement and Blindness
Stat Amping
Dark Knight
The more damage he suffers, his magical and physical attacks become stronger
Bravely Second Job Abilities
Fencer
Counter (Can instantly counter a physical attack with one of his own.)
Bishop
Perfect Invulnerability via Calm (Can't take any damage from an attack, physical, magical in nature, albeit it also means attacks you deal do not do any damage)
Catmancer
Patissier
Status Effect Inducement via Bon Appetit grant (Poison Manipulation, Sleep Manipulation, Power Nullification, Empathic Manipulation, Mind Manipulation, Paralysis)
OHK (Can instantly kill an opponent.)
Exorcist
Limited Causality Manipulation (Can undo an opponent's health, actions, and magic power)
Non-Corporeal via Ectoplasm (Can enter a ghost-like state when killed where he cannot be damaged, however, he can only use magical technique)
Guardia
Limited Soul Manipulation (Can attack with their soul)
Yokai
Limited Conceptual Manipulation (The seven deadly sins are the embodiments of humanity's desires. They grant the following: Power Mimicry, Berserk Mode, Life Manipulation, Nullification to Attack Reflection, Damage Absorption)
The Questions!
Note for Exorcist: It seems it is a variant on time manipulation in game, but it has conflicting abilities in game and in the story
In the story, https://youtu.be/GWj-7QMTeZw?t=576 9:36
"I will make it as if it never happened."
https://youtu.be/_Fw2ZB5uLRM?t=1330 22:20
"Every strike, every wound it will be as if it never happened."
In game, it has been described by altair as the following.
https://youtu.be/_Fw2ZB5uLRM?t=1377 22: 55
"His power of undoing is, in essence, a localized manipulation of time."
Is he right in the question? Geist makes it seem like it is causality manipulation, Altair says it is time manipulation.
In gameplay, he has the ability undo actions as well as restore health and magic power to previous states.
That is why I listed it as Limited Causality Manipulation, as it does require a cast time as considering how it works.
But the question is if we consider this to be fair.
Note for Yokai: https://www.youtube.com/watch?v=FBvDFMJzaPY
https://www.youtube.com/watch?v=vlWqqO942wQ
Yoko can summon the seven deadly sins and they all provide effects, but they seem to be very similar to the above abilities as, like most JRPGS, some abilities will repeat twice.
Despite this, in game, they are described as the manifestation of humanity's desire and it does not go beyond that, despite in-game attacks.
I think limited conceptual manipulation or just getting rid of the ability entirely for now is the best choice.
I would love to be fact-checked on Exorcist and Yokai abilities in particular.
Most of these abilities overlap and this is just clarification on the jobs more than anything. Some new, some clarifications.
Bravely Defaults Job Abilities
Freelancer:
Information Analysis (via Examine [Can analyze the enemy's info, such as weakness, family, and health.])
Probability manipulation (via Prayer)
High resistance to Poisons (via Poison Immunity)
Power Mimicry (via Mimic [Imitates the previous attack of the foe.])
???? (Stand Ground) Neither glass and I have no clue what to be put this as, but I think can survive an OHK once is fair.
Monk:
Statistics Amplification Durability Negation (via Pressure point)
Thief
Expert Thievery
Durability Negation (via Godspeed Strike)
Merchant:
Mind Manipulation (via numerous ways to make the enemy give the user money)
Absorption (via Big Pharma)
Spell Fencer:
Attack reflection (via Firewall)
Power absorption (via Auto-Aspir Blade)
Time Mage:
Time manipulation (in the form of speeding up with haste, slowing down with slow, stopping time with stop, and time rewind with time slip.)
Regenerationn (via regen, we should downgrade from high-low to mid low, no one has ever regenerated a limb iirc)
Teleportation (via teleport)
Gravity manipulation (via gravity)
Summoner:
Summoning and Elemental Manipulation
Red Mage
Attack Reflection
Spirit Master
Absorption (Can absorb elemental attacks)
Etc:
High Resistance to Time Stop, Empathic Manipulation, Mind Manipulation, Paralysis, Sleep Inducement and Blindness
Stat Amping
Dark Knight
The more damage he suffers, his magical and physical attacks become stronger
Bravely Second Job Abilities
Fencer
Counter (Can instantly counter a physical attack with one of his own.)
Bishop
Perfect Invulnerability via Calm (Can't take any damage from an attack, physical, magical in nature, albeit it also means attacks you deal do not do any damage)
Catmancer
Patissier
Status Effect Inducement via Bon Appetit grant (Poison Manipulation, Sleep Manipulation, Power Nullification, Empathic Manipulation, Mind Manipulation, Paralysis)
OHK (Can instantly kill an opponent.)
Exorcist
Limited Causality Manipulation (Can undo an opponent's health, actions, and magic power)
Non-Corporeal via Ectoplasm (Can enter a ghost-like state when killed where he cannot be damaged, however, he can only use magical technique)
Guardia
Limited Soul Manipulation (Can attack with their soul)
Yokai
Limited Conceptual Manipulation (The seven deadly sins are the embodiments of humanity's desires. They grant the following: Power Mimicry, Berserk Mode, Life Manipulation, Nullification to Attack Reflection, Damage Absorption)
The Questions!
Note for Exorcist: It seems it is a variant on time manipulation in game, but it has conflicting abilities in game and in the story
In the story, https://youtu.be/GWj-7QMTeZw?t=576 9:36
"I will make it as if it never happened."
https://youtu.be/_Fw2ZB5uLRM?t=1330 22:20
"Every strike, every wound it will be as if it never happened."
In game, it has been described by altair as the following.
https://youtu.be/_Fw2ZB5uLRM?t=1377 22: 55
"His power of undoing is, in essence, a localized manipulation of time."
Is he right in the question? Geist makes it seem like it is causality manipulation, Altair says it is time manipulation.
In gameplay, he has the ability undo actions as well as restore health and magic power to previous states.
That is why I listed it as Limited Causality Manipulation, as it does require a cast time as considering how it works.
But the question is if we consider this to be fair.
Note for Yokai: https://www.youtube.com/watch?v=FBvDFMJzaPY
https://www.youtube.com/watch?v=vlWqqO942wQ
Yoko can summon the seven deadly sins and they all provide effects, but they seem to be very similar to the above abilities as, like most JRPGS, some abilities will repeat twice.
Despite this, in game, they are described as the manifestation of humanity's desire and it does not go beyond that, despite in-game attacks.
I think limited conceptual manipulation or just getting rid of the ability entirely for now is the best choice.
I would love to be fact-checked on Exorcist and Yokai abilities in particular.