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Making Smash Bros profiles

reee I brought it up first

But yeah. More FTL. Because FTL is nice.

Honestly the FTL things seem to be the only things unanimously agreed upon around here. So maybe we should try to get it to pass.
 
I guarantee you there's someone on the roster who can outspeed those light rays. Probably sonic.

The game's been out for a few weeks now so I think we should probably start talking about the validity of Marx's High 5-A black hole feat.
 
How many FTL feats we have? Because I'm quite sure Galeem's light beams are MFTL.

Also, after playing the game, I'm honestly starting to think that Smashers may actually be Low 2-C, but that's a can of worms I'm not going to open anytime soon.
 
I'm kinda on the same boat as Triforce there.

But I don't think HIgh 5-A is legit. It's not enough of a black hole.
 
I am also in a similar boat as Triforce. I know it's treated as a outlier, but honestly Ultimate doesn't make it harder not to scale them since they literally fight at least Master-Hand Level Opponents the entire time. And both the Sub and Dub of the Opening Cutscene implies they are power to keep up with at least 3-5 MH each [ 10 MH's is what they questioned, but were unsure ] .
 
Oh man, here we go again.

But anyway, there's another problem we need to solve regarding FTL Smash:

There's still the argument that we're going to have to discount the Kinetic Energy feats, which includes my High 7-A+ calc. Because the characters are FTL, that would mean Pikachu's lightning is FTL, meaning we wouldn't be able to use the feats, as they assume that Pikachu's lightning is MHS+.
 
I also agree that High 5-A isn't legit.

Anyway, reporting my findings about Low 2-C. Prior to this game, the only Low 2-C feat was defeating Tabuu, as there are several statements about MH holding back against the fighters. This new game has a good deal of Low 2-C feat (via scaling). Btw, I'm going to assume that the MH and CH clones aren't as strong as the original ones.

In numbers and amped by spirits, they managed to weaken Galeem enough to cause Dharkon to appear.

Defeated characters that were amped by Tabuu (spirit) and Smash!Arceus (maybe we can make them Low 2-C when amped by these two spirits?).

Weakened Dharkon.

Fought and freed from mind control the original MH and CH.

Defeated Galeem and Dharkon, though with the help of the other one. The scaling chain would be:

Normal fighers<<<MH=CH<Fighters amped by spirits (mostly for Tabuu)<Galeem and Dharkon

@Admins If this comment creates problems, you're free to delete it
 
@AN

The thing is, according to our rules against calc stacking, we don't assume that a character has their top speed in all calcs, ergo, we can't assume it for calc purpose. If so, we have no reasons to remove KE feats due to higher speed feats. By that logic, all FTL characters wouldn't be able to get KE feats.
 
If we do fail at keeping the KE feats, we could try and push for the E = MC2 feat for Oil Panic.
 
Okay, that's solid then. So if Low 2-C and High 5-A fail us, we can still settle for an upgrade High 7-A+. And the High 6-C feat for Game & Watch would be even better, too.
 
"Low 2-C" "High 5-A" "High 7-A"

Those stats are the embodiment of whack and all over the place.
 
I know, it's like they were all just randomly pulled from nowhere lmao

Also we probably shouldn't be assuming Master Hand is Low 2-C until this discussion properly concludes.
 
Wow. I feel like I have never hated a user on this wiki the same way I hate that guy. In the way I just find him annoying and don't really hate him at all because It's really hard to hate somebody over the internet alone...

BEING STRONGER THAN A LOW 2-C (AN UNDOUBTABLE LOW 2-C I MIGHT ADD) MAKES YOU LOW 2-C!

If your reading this, Eficiente, your revisions are pointless and are never going to go through. Honestly, can somebody make a disscussion ban for nerfing Smash Bros god tiers? Because I'm sick of having to repeat the same thing over and over again. Smash Bros God Tiers are Low 2-C. This is blatantly obvious and there are several statements (Namely trophy descriptions) supporting this. If you ever reopen that talk, I'm not going to even bother. It's a waste of everybody's time.
 
What's even the main debate right now

Because we're talking feats when the thread is about making profiles for Smash characters
 
I don't even know anymore. Plus there's already multiple Smash Bros Threads iirc.
 
This thread was basically a discussion thread when going by the OP statement, Saikou The Lewd King.

I will be honest when making the Smash characters profile with Low 2-C rating or having a final rating Low 2-C rating for battling against the God Tiers would solve most the scaling issue.
 
Maybe At least High 6-A ( Scaling to the Moon ) , possibly Low 2-C ( Via using the statement they can take on MH's consistently and the fact it was implied they can take on more than one at once ) . Then Low 2-C via Spirits
 
Yeah that's probably better. Forgot the notion of the Moon being High 6-A to 5-B.

Again, we might have to make sure the discussion about Master Hand's ranking properly concludes before we put anything into motion. It'll save us the time of having to perform any revisions later on.
 
ArbitraryNumbers said:
Yeah that's probably better. Forgot the notion of the Moon being High 6-A to 5-B.
Again, we might have to make sure the discussion about Master Hand's ranking properly concludes before we put anything into motion. It'll save us the time of having to perform any revisions later on.
This suggestion is fine
 
Assuming that MH stays the same , conceptually... we have two keys with this type of descriptionl:

Base l With Spirits

At least High 6-A ( Scales to tanking Majora's Moon ) , possibly/likely 4-A / Low 2-C ( Via implications of fighting at least two MH's, each has to power to create a Reality or scales to Smash! Arceus / creates/destroys a World with starry sky. Or the worlds they created to house the Mini-Bosses in Ultimate ) l Low 2-C via Spirits ( Holds their own against entities that are well above MH level opponents, such as Dharkon & Galeem,as well as fighting both simultaneously . Had to defeat powerful Smashers who obtained the spirits of Tabuu & Smash! Arceus )
 
The 2nd Existential Seed said:
Assuming that MH stays the same , conceptually... we have two keys with this type of descriptionl:
Base l With Spirits

At least High 6-A ( Scales to tanking Majora's Moon ) , possibly/likely 4-A / Low 2-C ( Via implications of fighting at least two MH's, each has to power to create a Reality or scales to Smash! Arceus / creates/destroys a World with starry sky. Or the worlds they created to house the Mini-Bosses in Ultimate ) l Low 2-C via Spirits ( Holds their own against entities that are well above MH level opponents, such as Dharkon & Galeem,as well as fighting both simultaneously . Had to defeat powerful Smashers who obtained the spirits of Tabuu & Smash! Arceus )
I am not sure about the base key but The Spirit Key, I believe it is correct which I agree
 
I think making profiles for Smash counterparts is fine, but if we do we should prioritize the ones that are different enough to be considered a new character (For example, Mega Man has unlimited ammo for his special weapons, doesn't need to switch them and the risk of overheat for using both cannons at once is minor).
 
Well the same can be said for all characters. Snake definitely has a way more varied arsenal from what was depicted in Smash, and so does Mario. Does that alone justify profiles getting made?

I'm in support of making profiles for everyone, as if we draw the line anywhere it'll be arbitrary. We cannot just say "they're different enough because their arsenal is more limited", since this is a fighting game we're talking about here; we should expect them to not include every single little thing the character has.
 
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