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So out of all the Heisei Riders, W, Wizard, and Ghost don't have their specs re-uploaded yet. That kinda sucks. Anyways, here's some stuff we can cover for now while some other specs are rolling out.
Kamen Rider Eternal
When using the T2 Zone Memory, Eternal gains the powers of all T2 Gaia Memories. If you want to see them all, the Kamen Rider Wiki has them listed here. His profile notes he has them, but in all honesty, that's not giving anybody a real idea of just what they do. I've gone through the effort of listing what abilities he would gain at Full Power:
Fire Manipulation (The Accel Memory can cover its user in flames and the Heat Memory allows the utilization of fire based attacks)
Air Manipulation (The Cyclone Memory can manipulate powerful winds)
Flight (The Bird and Nasca Memories grant it's users wings)
Shapeshifting (The Dummy Memory lets its user assume any form)
Weapon Creation (The Fang Memory can let its user sprout blades from parts of their body)
Biological Manipulation (The Gene Memory grants the ability to alter the genetic makeup of anything its user touches)
Ice Manipulation, Absolute Zero, and Duplication (The Iceage Memory grants ice based attacks that freeze at absolute zero, as well as form clones from ice)
Elasticity/Body Control, Illusion Creation, and Summoning (The Luna Memory allows its user to stretch limbs at will for a variety of attacks as well as cast illusions. With the T2 Luna Memory specifically, the Luna Dopant could create swarms of T2 Masquerade Dopants)
Thread Manipulation, Body Puppetry, and Sound Manipulation (The Puppeteer Memory allows its user to gain control over inanimate objects with special strings and utilize a flute that produces supersonic waves)
Energy Projection (The Trigger Memory grants its user the ability to fire energy based shots via firearms)
Weather Manipulation and Electricity Manipulation (The Weather Memory can create small storms capable of producing lightning)
Information Analysis and Negation (The Xtreme Memory grants incredible analytical capabilities and negate Mid-Low regeneration)
Mind Manipulation and Status Effect Inducement (The Yesterday Memory can force a target to repeat their actions from the previous day before going into a comatose state, however this ability clearly takes a solid amount of preparation that cannot be applicable in combat normally)
Wizard, Gaim, Drive,and Fourze? Tier Revisions
In Heisei Generations, the Giril Bugster and Doral Bugster can keep up (block and trade blows) with Level 3 Brave, Lazer, and Snipe. Brave and Snipe are of course ranked at Large Country level. This could potentially effect quite a bit in terms of scaling.
Now first let's establish something about Gaim's Man of the Beginning. By the time he gets this form, his power as a Space God pretty much applies to his Rider Forms when using this. He'll basically still use Rider Forms as to gain a versatility edge in their abilities, since even as a Space God, he doesn't have all of his Rider abilities (something that we really must clarify on his profile)
In Heisei Generations, we get to see the Wizard, Gaim, and Drive all fight one of the Bugsters that's teamed up with Dr. Pac-Man. Each one of them, of course, scaling to High 6-B. The fight shows Dragon Styles Wizard overwhelm Doral, Gaim (Post-Series, meaning he has the power of The Man of the Beginning) fight evenly with Giril before overpowering and destroying her, and Drive Type Dead Heat overwhelms Robol.
So here's what the tiers for these guys may look like:
Gaim:
9-B | High 8-C | 8-B | 7-C | High 6-B
Drive:
9-B | At least 7-B | At least 7-B, likely higher | 7-A | High 6-B | At least High 6-B | 5-C
Wizard:
9-C | 9-A | High 6-B | High 6-B | At least High 6-B | At least High 6-B, likely higher, far higher as Infinity Dragon Style
NOTE: I didn't include the Hope Ring on Wizard's keys here just to make this easier to read for this revision. They'll still be on his profile, don't worry
So, wait. Wizard's Special Rush would scale to High 6-B? It should, given it's clearly portrayed as superior to Dragon Styles. And that's why I wanted to bring up Fourze. Given Wizard currently scales to Meteor Nadeshiko States, I was thinking of changing Fourze's tiers to look more like this, since he'd scale to Wizard's Special Rush:
9-C | Low 7-C | At least 7-B | High 6-C, higher as Meteor Fusion States, High 6-B as Meteor Nadeshiko States
Not gonna lie, this thread is a little bigger than I initially intended on it being.
Thoughts?
Kamen Rider Eternal
When using the T2 Zone Memory, Eternal gains the powers of all T2 Gaia Memories. If you want to see them all, the Kamen Rider Wiki has them listed here. His profile notes he has them, but in all honesty, that's not giving anybody a real idea of just what they do. I've gone through the effort of listing what abilities he would gain at Full Power:
Fire Manipulation (The Accel Memory can cover its user in flames and the Heat Memory allows the utilization of fire based attacks)
Air Manipulation (The Cyclone Memory can manipulate powerful winds)
Flight (The Bird and Nasca Memories grant it's users wings)
Shapeshifting (The Dummy Memory lets its user assume any form)
Weapon Creation (The Fang Memory can let its user sprout blades from parts of their body)
Biological Manipulation (The Gene Memory grants the ability to alter the genetic makeup of anything its user touches)
Ice Manipulation, Absolute Zero, and Duplication (The Iceage Memory grants ice based attacks that freeze at absolute zero, as well as form clones from ice)
Elasticity/Body Control, Illusion Creation, and Summoning (The Luna Memory allows its user to stretch limbs at will for a variety of attacks as well as cast illusions. With the T2 Luna Memory specifically, the Luna Dopant could create swarms of T2 Masquerade Dopants)
Thread Manipulation, Body Puppetry, and Sound Manipulation (The Puppeteer Memory allows its user to gain control over inanimate objects with special strings and utilize a flute that produces supersonic waves)
Energy Projection (The Trigger Memory grants its user the ability to fire energy based shots via firearms)
Weather Manipulation and Electricity Manipulation (The Weather Memory can create small storms capable of producing lightning)
Information Analysis and Negation (The Xtreme Memory grants incredible analytical capabilities and negate Mid-Low regeneration)
Mind Manipulation and Status Effect Inducement (The Yesterday Memory can force a target to repeat their actions from the previous day before going into a comatose state, however this ability clearly takes a solid amount of preparation that cannot be applicable in combat normally)
Wizard, Gaim, Drive,
In Heisei Generations, the Giril Bugster and Doral Bugster can keep up (block and trade blows) with Level 3 Brave, Lazer, and Snipe. Brave and Snipe are of course ranked at Large Country level. This could potentially effect quite a bit in terms of scaling.
Now first let's establish something about Gaim's Man of the Beginning. By the time he gets this form, his power as a Space God pretty much applies to his Rider Forms when using this. He'll basically still use Rider Forms as to gain a versatility edge in their abilities, since even as a Space God, he doesn't have all of his Rider abilities (something that we really must clarify on his profile)
In Heisei Generations, we get to see the Wizard, Gaim, and Drive all fight one of the Bugsters that's teamed up with Dr. Pac-Man. Each one of them, of course, scaling to High 6-B. The fight shows Dragon Styles Wizard overwhelm Doral, Gaim (Post-Series, meaning he has the power of The Man of the Beginning) fight evenly with Giril before overpowering and destroying her, and Drive Type Dead Heat overwhelms Robol.
So here's what the tiers for these guys may look like:
Gaim:
9-B | High 8-C | 8-B | 7-C | High 6-B
Drive:
9-B | At least 7-B | At least 7-B, likely higher | 7-A | High 6-B | At least High 6-B | 5-C
Wizard:
9-C | 9-A | High 6-B | High 6-B | At least High 6-B | At least High 6-B, likely higher, far higher as Infinity Dragon Style
NOTE: I didn't include the Hope Ring on Wizard's keys here just to make this easier to read for this revision. They'll still be on his profile, don't worry
So, wait. Wizard's Special Rush would scale to High 6-B? It should, given it's clearly portrayed as superior to Dragon Styles. And that's why I wanted to bring up Fourze. Given Wizard currently scales to Meteor Nadeshiko States, I was thinking of changing Fourze's tiers to look more like this, since he'd scale to Wizard's Special Rush:
9-C | Low 7-C | At least 7-B | High 6-C, higher as Meteor Fusion States, High 6-B as Meteor Nadeshiko States
Not gonna lie, this thread is a little bigger than I initially intended on it being.
Thoughts?
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