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Previous Thread: https://vsbattles.com/vsbattles/716462
First Thread: https://vsbattles.com/vsbattles/671209
Due to inconsistencies with the placed Scaling System in the series, it has been decided to remove it entirely and instead focus on actual, usable feats. However, since the verse is so large and split into separate parts where some characters do not interact with one another, it will be a lengthy process to complete. Currently, we are simply finding usable feats for major characters per Part to scale to others before beginning complete reconstruction.
The following have been stated and concluded for these revisions (UPDATED AND FINALIZED):
To begin, in most scenarios, Stand Users should be capable of having reaction speeds equal to their Stands. If they do not have the reactions, they would not be able to witness their own Stands attacks and be able to process the ones of others. Say The World is MFTL but Dio's reactions are only FTL. How is Dio exactly supposed to attack with The World if he is incapable of even recognizing his own attacks? That's the argument for him having MFTL reactions, alongside dueling Star Platinum.
This does not mean a Stand's speed should scale from a user's already existing reactions, nor should it mean that every Stand user has these reaction times. Some Stands act unconsciously or are unconsciously active, meaning they do not have to be controlled or summoned by their user to act. An example of this would be Star Platinum protecting Jotaro or Gold Experience Requiem nullifying erased time. Those instances would not be counted. Giorno isn't going to have Infinite reactions anytime soon ever.
Previous Thread: https://vsbattles.com/vsbattles/716462
First Thread: https://vsbattles.com/vsbattles/671209
Due to inconsistencies with the placed Scaling System in the series, it has been decided to remove it entirely and instead focus on actual, usable feats. However, since the verse is so large and split into separate parts where some characters do not interact with one another, it will be a lengthy process to complete. Currently, we are simply finding usable feats for major characters per Part to scale to others before beginning complete reconstruction.
The following have been stated and concluded for these revisions (UPDATED AND FINALIZED):
To begin, in most scenarios, Stand Users should be capable of having reaction speeds equal to their Stands. If they do not have the reactions, they would not be able to witness their own Stands attacks and be able to process the ones of others. Say The World is MFTL but Dio's reactions are only FTL. How is Dio exactly supposed to attack with The World if he is incapable of even recognizing his own attacks? That's the argument for him having MFTL reactions, alongside dueling Star Platinum.
This does not mean a Stand's speed should scale from a user's already existing reactions, nor should it mean that every Stand user has these reaction times. Some Stands act unconsciously or are unconsciously active, meaning they do not have to be controlled or summoned by their user to act. An example of this would be Star Platinum protecting Jotaro or Gold Experience Requiem nullifying erased time. Those instances would not be counted. Giorno isn't going to have Infinite reactions anytime soon ever.
- Post-Tarkus Jonatha and Part 1 Dio remain at Large Building level. (Jonathan had damaged Dio's body even without the use of Hamon.)
- Jonathan would also have (as opposed to guaranteed Supersonic+ reactions) Hypersonic reactions. (Dio's and Straizo's SRSE are described to be high-pressure liquid jets, which are at least Mach 5 in the real world. Jonathan moved to block it both times Dio used it.)
- Robert Edward O. Speedwago and Pre-Tarkus Jonathan would be downgraded to Wall level (They defeated fodder zombies, not fodder vampires.)
- William Anthonio Zeppeli and Bruford would be downgraded from At least Small Building level to At least Wall level for the same reason. Zeppeli is above zombies, but we had not seem him ever defeat a vampire, in which he and Jonatha were completely stomped by Dio. Bruford had not displayed anything notable to deserve a 9-A rank, but had still put fodder zombies to shame easily.
- Joseph remains at Large Building level (Outside of Straizo and Santana battles, he had physically broken through Kars' bone blade. Hamon did not appear to aid him in cutting through until after it was cut off. Those who scale to him also benefit from this.)
- Joseph should have two separate keys in Battle Tendency, Pre-Training and Post-Training (Joseph in Pre-Training having a speed of Hypersonic from dodging Straizo's SRPE, and Post-Training being Hypersonic with Massively FTL reactions for blocking Silver Chariot.)
- Hermit Purple would also likely have Massively FTL speeds. It was moving at the same speeds as Hierophant Green.
- Star Platinum and DIO would remain at Large Building level (Despite Avdol having the High 8-C Stand feat, the SDC usually have feats and battles that have them scale to each other, such as Avdol vs Polnareff with Polnareff enduring MR's flames, to Polnareff vs Jotaro, and then there's Star Platinum VS The World)
- Silver Chariot would remain at Large Building level (Silver Chariot had both penetrated DIO's and Vanilla Ice's defenses separately. It also fought against Magician's Red, and Star Platinum alongside Anubis.)
- Anubis would have a Variable tier. (Anubis as a Stand grows alongside its wielder and only becomes stronger with each battle, going from easy fodder for Polnareff to almost killing Jotaro. This also applies to its speed.)
- Hierophant Gree's AP would be downgraded to Wall level (Kakyoin's first Emerald Splash hitting Jotaro was possible PIS due to the next Emerald Splash being deflected easily; the same goes for how DIO deflected it with just his fingers. However, it has easily ripped portions of a car and has destroyed a piece of a large structure.)
- Polnareff's durability would upgrade to Large Building level. (Polnareff was knocked around by DIO without being killed and had survived his encounter with King Crimson after getting punched and thrown across the cliffside.)
- Death 13 would be raised to an Unknown level (It's dreaming manipulation is on the wonky scale similar to Freddy Krueger, so it won't have a solid AP)
- Hol Horse would probably stay at Large Building level with The Emperor (It was predicted that his bullets would kill Jotaro and the other Crusaders).
- Hanged Ma would go into an Unknown level due to how its ability functions.
- Vanilla Ice, Horus, and The Fool would downgrade to Small Building level (Vanilla Ice at least falls into the category of a fodder zombie, in which all three of these characters scale to each other.) Cream would likely fall into Large Building level (It cracked through Chariot's armor). However, Vanilla Ice would have Massively FTL reactions for reacting to Iggy's sand DIO, and his Stand should be Massively FTL entirely for being faster tha Chariot.
- Rubber Soul and Enya the Hag would be unchanged, but Justice's durability would change to Unknow, as the removal of stats would just remove the Large Building statement.
- High Priestess would be placed at a Variable tier (Its size and power depends on its mineral intake) and at Massively FTL speeds (It blitzed Joseph and escaped Star Platinum's grasp. )
- Crazy Diamond, The Hand, RHCP, and Killer Quee would remain at Large Building level (All four Stands have matched each other in some sort of fashion during battle).
- As for the Echoes family, ACT1 would remain at Below Average Human level, ACT2 would be placed in a Variable tier (Any onomateopoeia or kanji it can make will trigger the effects of it. If my memory serves right, there is a kanji that can stand for a nuclear explosion, but I could be wrong.), and ACT3 would be placed at an Unknow tier (Physically, it never overpowered a Stand or fought physically. It simply touches an object and makes it heavier.)
- Sheer Heart Attack would have a Variable tier. (Its intensity of attacks is dependent on the level of heat in Part 4. In Part 8, it is dependent on its size and demanding power of the user. This also applies to its speed.) Bites the Dust would remain at Massively FTL for blitzing Jotaro and Star Platinum.
- Yukako's durability would increase to At least Wall level for surviving this attack.
- Highway Star would be downgraded to Street level (Its ability against Josuke and Rohan ignores durability, but in terms of physical strength, it couldn't destroy a printer quickly.)
- Echoes ACT3 would have Massively FTL speeds (It had interrupted an ambush from Black Sabbath, which was stated by Giorno to be both stronger and faster than Gold Experience.)
- Considering Killer Quee completely blitzed it, and Crazy Diamond matched if not became superior in Speed, then they would both be Massively FTL. The same logic applies for RHCP and The Hand.
- It is also possible to scale Aqua Necklace to Star Platinum's speed from this interaction, which can relay back to Crazy Diamond.
- Gold Experience, Sticky Fingers, Spice Girl, and King Crimso would remain at Large Building level. (King Crimson should scale back to DIO from Polnareff's durability, in which case its damage take from Sticky Fingers can relay back to Gold Experience doing the same to Sticky Fingers. Spice Girl had also chopped off Sticky Fingers' arm without it realizing.) They would also retain their Massively FTL speeds (King Crimson had gouged out Chariot's eyes while Polnareff was attacking and had seemingly bested him in battle prior to this; this scales back to the three for the same reasons as the AP scaling.)
- Diavolo also has Possession as stated numerous times.
- Guido Mista would be upgraded to have Supersonic speeds (In this series of panels, his body is shown to outrun Glock pistol bullets as they are being controlled by Sex Pistols)
- This would also effectively scale to a majority of the Part 5 cast for the many panels of them running alongside each other, or when chasing the body of Mista (Bruno, Giorno, Diavolo, and Trish for chasing Mista's body, Narancia for running side-by-side alongside Mista, and Abbacchio for running alongside Giorno).
- Sex Pistols would be upgraded to Wall level and Hypersonic speeds (The AP level justifies how it kicks the bullet, yet remains at the same speed after kicking it. It also has many point-blank speed feats, sometimes for individual members. It can move fast alongside bullets, and can simultaneously control six bullets at once.)
- Ghiaccio would be placed at a Variable tier (His power depends on his level of his freezing ability.) with Supersonic speeds (Keeps up with Mista and bullet rounds casually and implies that his ice is faster than Mista himself). While it did fight against Gold Experience, it never actually reacted to or attempted to block any attacks. That's why his durability would be At least Large Building level for how durable it is against it.
- Aerosmith (alongside Clash and Little Feet) would be downgraded to Wall level and Supersonic (Aerosmith can destroy cars and once simply flew through a part of the Coliseum; it has nothing that can have it scale to anything higher outside of its equals, but is still a jet that uses machine guns as a weapon.)
- Purple Haze would be downgraded to Wall level (Its only canon feat is blindly destroying a wall.) This scales to Moody Blues via Man in the Mirror (MiTM harmed Fugo, Moody Blues beat up MiTM, and MiTM blocked a full punch from Purple Haze.)
- Green Day would remain at Large Building level (It harmed Giorno and took Gold Experience off of its guard.), and would possibly have Massively FTL speeds for doing so fast enough even when forewarned.
- Stone Free should be upgraded to Large Building level and Massively FTL (It fought evenly with and eventually outdid Whitesnake in combat. Whitesnake blitzed Jotaro. Pucci himself should also get a High 8-C durability upgrade from surviving blows from Stone Free directly, and Jolyne should receive Massively FTL reactions herself from fighting CQC against C-Moon.
- Weather Report (the Stand) would remain at Large Building level and Massively FTL (Proved to be a heavy threat against Whitesnake and Pucci alike.)
- Johnny's ACT1's nail bullets' AP would be upgraded to Wall level (His bullets shattered a portion of a large rock.)
- Johnny's ACT2 and ACT3's nail bullets' AP would be upgraded to At least Wall level (Johnny had stated that his ACT2's bullets are significantly stronger than its previous stage's.)
- Johnny's ACT4 would remain at Large Building level and Massively FTL (Damaged THE WORLD with visible damage relayed onto DIEGO; ACT4 is the bullet itself as further explained in the following bullet.) Ball Breaker, D4C, Wekapipo and Gyro's Steel Balls, and Scary Monsters would scale back to this.
- ACT4 would also have Soul Manipulation based off of Johnny and Valentine separately discussing how the Infinite Rotation eradicates the soul.
- Johnny's combat/reaction speed would be upgraded to Massively FTL. (Johnny had noticed THE WORLD attacking him and both reacted and shot its shoulder before it could punch him.)
- Based off of these two statements, it's likely that Funny Valentine has Massively FTL reactions. (This is based off of these two pages. It's also likely on the reactions end for him going to another universe while ACT4 attempted to pummel him.)
- Funny Valentine may have a Small City level Environmental Destruction stat with the Holy Corpse since it is in his possession during Love Train. This is based off of the feat performed by the corpse parts in Kansas.
- If accepted, Soft & Wet would be upgraded to Large Building level. (It fought both Yotsuyu and Damo separately, even OHK-ing Damo.)
- Josuke and Josefumi would be upgraded to be Wall level physically. (S&W did pummel the A. Phex brothers and have them survive, but there is no sound reason to scale Josuke and Josefumi to their own Stand at the moment. However, both of them attacking them into gibbs is sound enough for Wall level. This can also be supported by Josefumi and Josuke being the same physical person.)
- https://vsbattles.fandom.com/wiki/User_blog:ArbitraryNumbers/JoJo_feats_2:_Stone_Free_and_Tusk_ACT_4
- https://vsbattles.fandom.com/wiki/User_blog:ArbitraryNumbers/JoJo_feats_3
- https://vsbattles.fandom.com/wiki/User_blog:TheJ-ManRequiem/JJBA:_Star_Platinum_lifting_strength. (Please note that the period in the link will automatically link to a nonexisting blog. To fix this, simply add the period to the end of the URL to fix it.)
- https://vsbattles.fandom.com/wiki/User_blog:TheJ-ManRequiem/Joseph_Reacts_To_SRSE. (Please note that the period in the link will automatically link to a nonexisting blog. To fix this, simply add the period to the end of the URL to fix it.)
- https://vsbattles.fandom.com/wiki/User_blog:TheJ-ManRequiem/JJBA:_Planet_Waves'_Meteors. (Please note that the period in the link will automatically link to a nonexisting blog. To fix this, simply add the period to the end of the URL to fix it.)
- https://vsbattles.com/vsbattles/671209#173
- https://vsbattles.fandom.com/wiki/User_blog:Arigarmy/SHA_shakes_Morioh
- Finalizing and getting this project done.