• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

John Slap Battles Vs John Ebg “who the #### is this noob” (1-1-4) (VOTERS NEEDED)

Thunderman101

He/Him
Messages
3,408
Reaction score
804
Both Are 7-C

Speed Equalized

Both Start 50m From Each-other

Both have access to just standard equipment


Fight takes place on an empty planet with the rules of a slap battles no one shot server

Both Will Have Access to all of their abilities. We will assume John slap takes about 3 seconds to switch to a glove and can carry 3 on him at once as shown by the trifecta glove.

John Slap: (EmbalmerMaster9000)

John Ebg: (Delusionaltx2)

John Deepwoken (Incon): (AthelChan),(Arkansalter2),(Nonynho),(Thunderman101)

 
Last edited:
I'll go with John Slap.

This all comes down to who can do what first. I'm a supp for both verses so I'll list out both wincons.

John EBG:
Time stop (less restricted than John Slap)
AP advantage by a landslide
LS advantage
Stun spam

John Slap:
Beyond oneshot abilities (e.g. Error)
Ways to basically protect himself from Timestop (Rock gloves like MEGAROCK which cannot be destroyed by other slappers, even with sun-like gloves [for real this time])
More versatile (although most gloves are a non-factor).
Transmutation merchant (e.g. Flex)
Invulnerability (e.g. Golden, Jebaited)

The main ass to deal with is Ghost and Error. Ghost allows for him to be invisible infinitely, and even their glove doesn't show up when equipping. Error just oneshots. How does John Slap close the distance? He doesn't have to. Za Hando would spacially drag John EBG straight into John Slap and would just get errored. Another main ass is just bob which summons an intangible unkillable being which just absorbs if it touches John EBG.
I'll go for John Slap. John EBG has the AP and the tech and stuff, however lacks the versatility to counter the straight up ass that John Slap has.
At the very least, I see it going incon if John Slap does the dumb gloves (E.G. sbeve) however I see this going to John Slap around 6 or 7 times out of 10.
John Slap, mid diff.
 
Last edited:
I'll go with John Slap.

This all comes down to who can do what first. I'm a supp for both verses so I'll list out both wincons.

John EBG:
Time stop (less restricted than John Slap)
AP advantage by a landslide
LS advantage
Stun spam

John Slap:
Beyond oneshot abilities (e.g. Error)
Ways to basically protect himself from Timestop (Rock gloves like MEGAROCK which cannot be destroyed by other slappers, even with sun-like gloves [for real this time])
More versatile (although most gloves are a non-factor).
Transmutation merchant (e.g. Flex)
Invulnerability (e.g. Golden, Jebaited)

The main ass to deal with is Ghost and Error. Ghost allows for him to be invisible infinitely, and even their glove doesn't show up when equipping. Error just oneshots. How does John Slap close the distance? He doesn't have to. Za Hando would spacially drag John EBG straight into John Slap and would just get errored. Another main ass is just bob which summons an intangible unkillable being which just absorbs if it touches John EBG.
I'll go for John Slap. John EBG has the AP and the tech and stuff, however lacks the versatility to counter the straight up ass that John Slap has.
At the very least, I see it going incon if John Slap does the dumb gloves (E.G. sbeve) however I see this going to John Slap around 6 or 7 times out of 10.
John Slap, mid diff.
Counted, thanks for replying. Wait am I allowed to count this early. Also to add on to your early points, stun spam would work against John Ebg because of kinetic glove lol
 
Counted, thanks for replying. Wait am I allowed to count this early. Also to add on to your early points, stun spam would work against John Ebg because of kinetic glove lol
Yes you can count early and Kinetic would be a non-factor since he'd die anyway.
 
Hmm IDK about this one

Za hando doesn't seem like a proper wincondition since we don't actually know how it pulls things since it's technically just a reference based glove.

If it pulls things the same way okyasu does then yeah it should work but if it's just exerting a pulling force then EBG can just resist this via his own LS. (Basically it's too ambiguous if it would work here)

Bob is fairly slow and can be outrun by other john slap, EBG has actual mobility and tends to skill spam from a distance rather than go up close so I dont think the would even approach bob tbh

I'm feeling neutral on this matchup but I think I'll lean towards EBG (not voting yet tho)

Will come back to this to give my thoughts
 
Hmm IDK about this one

Za hando doesn't seem like a proper wincondition since we don't actually know how it pulls things since it's technically just a reference based glove.

If it pulls things the same way okyasu does then yeah it should work but if it's just exerting a pulling force then EBG can just resist this via his own LS. (Basically it's too ambiguous if it would work here)

Bob is fairly slow and can be outrun by other john slap, EBG has actual mobility and tends to skill spam from a distance rather than go up close so I dont think the would even approach bob tbh

I'm feeling neutral on this matchup but I think I'll lean towards EBG (not voting yet tho)

Will come back to this to give my thoughts
time stop + the flex + speedrun
 
Hmm IDK about this one

Za hando doesn't seem like a proper wincondition since we don't actually know how it pulls things since it's technically just a reference based glove.

If it pulls things the same way okyasu does then yeah it should work but if it's just exerting a pulling force then EBG can just resist this via his own LS. (Basically it's too ambiguous if it would work here)

Bob is fairly slow and can be outrun by other john slap, EBG has actual mobility and tends to skill spam from a distance rather than go up close so I dont think the would even approach bob tbh

I'm feeling neutral on this matchup but I think I'll lean towards EBG (not voting yet tho)

Will come back to this to give my thoughts
Tbf, Bob speeds up the further he is from the target and slows down the closer he gets. And also if John Ebg tries to camp at at a distance they can use reverse glove, gdt reverse effects from mitten, or reflect the gloves with el gato. They could also just camp in megarock till Ebg comes closer. Materialize, charge and sparky could run at them immedeatly
 
Tbf, Bob speeds up the further he is from the target and slows down the closer he gets.
When when he's close enough to the point where he's slow what stops EBG from just using a water or rock slide or even just standard acrobatics to keep a fair distance
And also if John Ebg tries to camp at at a distance they can use reverse glove,
Reverse has a very brief duration and EBG is more than capable of tanking their own attacks, this shouldn't be a problem if we're assuming this just using normal spells, especially since EBG has regen + healing spells + type 2 immo
gdt reverse effects from mitten, or reflect the gloves with el gato.
My knowledge on slap is somewhat dated so I have no idea what either of those gloves to to reverse damage but if they're the same as the uno reverse glove then refer to above
They could also just camp in megarock till Ebg comes closer. Materialize, charge and sparky could run at them immedeatly
If EBG sees their stuff get transmutated on contact by a variant of the megarock glove I severely doubt they would get closer
 
time stop + the flex + speedrun
That's a mean combo (flex was the glove that one shots by transmitting stuff to gold correct?)

Considering my prior experience with slap battles most players that have time stop gloves are usually fat and tend to time stop immediately meaning they would lead with this too no? If that's the case wouldn't this be a stomp?
 
That's a mean combo (flex was the glove that one shots by transmitting stuff to gold correct?)

Considering my prior experience with slap battles most players that have time stop gloves are usually fat and tend to time stop immediately meaning they would lead with this too no? If that's the case wouldn't this be a stomp?
Yes fair, I might restrict one of them
 
When when he's close enough to the point where he's slow what stops EBG from just using a water or rock slide or even just standard acrobatics to keep a fair distance

Reverse has a very brief duration and EBG is more than capable of tanking their own attacks, this shouldn't be a problem if we're assuming this just using normal spells, especially since EBG has regen + healing spells + type 2 immo

My knowledge on slap is somewhat dated so I have no idea what either of those gloves to to reverse damage but if they're the same as the uno reverse glove then refer to above

If EBG sees their stuff get transmutated on contact by a variant of the megarock glove I severely doubt they would get closer
Attacks don’t get transumwted, only way anything of Ebg will be transmutated is if he touches the rock, the rock is also in Ivincible. I feel like John slap could also use clock glove to give themselves a one time revive, if they get one shot and revived they realize that they cannot tank an attack and will play it safe. The issue with arguing with players is you don’t know their moves in character so it comes down to a lot of ifs
 
Attacks don’t get transumwted, only way anything of Ebg will be transmutated is if he touches the rock, the rock is also in Invincible.
Doesn't this also mean john slap can't do anything? If I recall correctly, while they're a rock they're kinda just stuck there no?
I feel like John slap could also use clock glove to give themselves a one time revive, if they get one shot and revived they realize that they cannot tank an attack and will play it safe.
They won't get one shotted since they no sell their own value but since the value they no-sell is like 5x weaker than what EBG scales to they'll still take a ton of damage
The issue with arguing with players is you don’t know their moves in character so it comes down to a lot of ifs
Not really, standard tactics normally just depends on what they have on hand and what players think is the most "meta"
 
John slap is now only allows to have one one shot glove equipped at the time
You can't really do that if the one shot gloves are standard equipment


What you can do though is make the fight take place in a no one shot glove server and since the servers themselves are apparently universes in slap you can also say something along the lines of "fight takes place in a no one shot server on a planet similar to earth" or smth
 
You can't really do that if the one shot gloves are standard equipment


What you can do though is make the fight take place in a no one shot glove server and since the servers themselves are apparently universes in slap you can also say something along the lines of "fight takes place in a no one shot server on a planet similar to earth" or smth
I can rerun my argument if that happens.
 
Also I feel like we may need to work on john slaps profile

1. You need to add scans for the abilities, find a random showcase video on yt or something and put a clip showing what each gloves do as scans for their PnA
2. Does eternal Bob actually tank their own meteors? If so you should put scans for them actually doing so for other ppl.
3. Speed justification feels effy, the players usually start dodging the meteors long before they're actually on screen since there's usually an indicator that tell them where the meteor is going to go
4. Different gloves have different attack speed so I suggest we tier them and then figure out a way to index them properly
5. Strikingg strength justification is straight up wrong, outside of ragdoll standard gloves fail to actually damage players
6. For durability you should have just justified it by saying "No sells eternal bobs meteors" or something like that

There are also some minor things here or there but these are the main issues
 
Also before anyone asks, no I don't think we should delete the profile. I just think it needs more indexing
 
What about meta gloves for no one shot
There are still "one shots" in no one shots believe it or not. Just not instant die one shots. It may just be a mix of some of those and some other non de factos.

You need to add scans for the abilities, find a random showcase video on yt or something and put a clip showing what each gloves do as scans for their PnA
That's 250+ abilities. I'll do that way later.
Does eternal Bob actually tank their own meteors? If so you should put scans for them actually doing so for other ppl.
He doesn't, player does. You made the meteor calc tho so idk.
Speed justification feels effy, the players usually start dodging the meteors long before they're actually on screen since there's usually an indicator that tell them where the meteor is going to go
Still dodging. You can see this more in action in the actual eternal Bob boss fight.
Different gloves have different attack speed so I suggest we tier them and then figure out a way to index them properly
Wait until bro figures out about overkill (infinite attack speed).
Strikingg strength justification is straight up wrong, outside of
It should scale to him doinking that meteor so it still counts.
For durability you should have just justified it by saying "No sells eternal bobs meteors" or something like that
The current justi is an easy way out but I'll keep note of that.
 
There are still "one shots" in no one shots believe it or not. Just not instant die one shots. It may just be a mix of some of those and some other non de factos.
Ik, but the one shots there aren't as bad as the actual one shots.

For example the bus glove is technically a one shot because of its enormous ragdoll however in a cross verse scenerr outside of ragdolling the opponent it wouldn't be that much of an issue
That's 250+ abilities. I'll do that way later.
That's fair, I think I'll try and see if I can pitch in here or there but since Im usually on mobile don't expect too much
He doesn't, player does. You made the meteor calc tho so idk.
In that case the justification is poorly written, it should be something simple like this

"Easily no sells meteors from the sky"
Still dodging. You can see this more in action in the actual eternal Bob boss fight.
The issue with this is that because of the fact that it doesn't show up on screen there would be an enormous amount of distance between the two and In that instance slap wouldn't scale to the full speed since they would be dodging extremely early

Heck it would even be possible to argue for aim dodging purely because of the fact it doesn't show in screen and the indicator.
Wait until bro figures out about overkill (infinite attack speed).
Overcringe is a perfect example of what I mean when I say that things should be indexed
It should scale to him doinking that meteor so it still counts.
So uh..the thing with kinetic energy is that it's reliant on mass and speed...the reason why the KE is so high is because the speed of meteors when falling down from the sky is usually assumed to be extremely high but this usually ONLY applies to when they are actually falling down from the sky

When at rest we would have to physically calc the speed they're donking them which would be way lower
The current justi is an easy way out but I'll keep note of that.
Honestly this last part is probably the easiest part but since slap is in such a weird place when it comes to tier 7 I understand not doing it now
 
Now that I think about it I think the best bet is to probably use the fact that they move in tandem with the metoers to some extent and calc their speed in comparison to that or just use the shockwaves instead.

Still though it'll probably be low 7-C and I think there's better ways to scale their AP
 
Also I feel like we may need to work on john slaps profile

1. You need to add scans for the abilities, find a random showcase video on yt or something and put a clip showing what each gloves do as scans for their PnA
2. Does eternal Bob actually tank their own meteors? If so you should put scans for them actually doing so for other ppl.
3. Speed justification feels effy, the players usually start dodging the meteors long before they're actually on screen since there's usually an indicator that tell them where the meteor is going to go
4. Different gloves have different attack speed so I suggest we tier them and then figure out a way to index them properly
5. Strikingg strength justification is straight up wrong, outside of ragdoll standard gloves fail to actually damage players
6. For durability you should have just justified it by saying "No sells eternal bobs meteors" or something like that

There are also some minor things here or there but these are the main issues
Fair, I mentioned brushing up the profiles but I don’t know how to do the coding part. Shoukd this be deleted till we can freshen them up?
 
Fair, I mentioned brushing up the profiles but I don’t know how to do the coding part.
1. Always use source editing, never use visual editing unless it's for extremely minor things (otherwise you'll have antvasima frolicking about in your message wall)

2. I added scans for default and diamond. Just do what I did for those for the other gloves and you should be fine as far as scans go (if you have more specific questions on what you need you can ask me)
Should this be deleted till we can freshen them up?
Also before anyone asks, no I don't think we should delete the profile. I just think it needs more indexing
 
Now regarding the justifications, I would make a CRT but since slap is extremely new I think it's possible to get away with changing it so long as nobody has an issue

So @Arkansalter2 or @Thunderman101 (whoever made the profile) can I change the justifications for the stats?

Only thing I think we really need a CRT for is speed since that's actual stat removal
 
Oh yeah another thing, has the profile been auto confirmed by antvasima?

If not it's almost certainly going to get deleted just via lack of scans
 
1. Always use source editing, never use visual editing unless it's for extremely minor things (otherwise you'll have antvasima frolicking about in your message wall)

2. I added scans for default and diamond. Just do what I did for those for the other gloves and you should be fine as far as scans go (if you have more specific questions on what you need you can ask me)
I meant the thread lol, anwyays there are a bunch of abilites I put thst shouldn’t be there, track should be homing attscks instead of explosion manip and half the gloves in statistic amplification should be damage boost instead or acrobatics
 
When when he's close enough to the point where he's slow what stops EBG from just using a water or rock slide or even just standard acrobatics to keep a fair distance
Bob is RELENTLESS. He will not stop until he's dead or John EBG is dead.
 
Also we're gonna need scans for specific gloves being able to damage players through AP
That's the problem. They essentially no-sell and tank almost every single glove.
Sure, there are gloves like smiler which can eat the skin off limbs down to the bone, or knockoff in which knocks the opponent's head off, but John Slap just no-sells those as well. Theres only one glove that damages instead of kills and thats Plague via poison hax.
 
I mean ZA hando + redacted is… also the ability itself is called erasure pull so I think it erases
 
LS


It should, considering it can just pull multiple people.
That's not exactly what okuyasu does though

Okuyasu does this by straight up erasing the distance between him and his opponent, I'm asking if this glove does the same thing. If so what suggests that?
 
That's not exactly what okuyasu does though

Okuyasu does this by straight up erasing the distance between him and his opponent, I'm asking if this glove does the same thing. If so what suggests that?
The ability being called erasure pull
 
Back
Top