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Izuku Midoriya vs Warden Eternal(Halo)

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Warden Eternal

H5-guardians-render-warden-e708ab619e8446208e9d81d3f2a97def
I am the Warden Eternal. I stand in service to Cortana!
~ The Warden addressing Fireteam Osiris​
Summary

The Warden Eternal is the secondary antagonist of the fifth installment in the Halo series. He is the "Protector" of Cortana and Maethrillian.

Powers and Stats
Tier: At least 8-C

Name:
Warden Eternal

Origin: Halo

Gender: N/A

Age: At least 100,000 years.

Classification: Promethean Warrior.

Powers and Abilities: Superhuman Physical Characteristics, Homing Attack (Can throw a Slipspace rupture that can track its target), Energy Manipulation (Can create shockwaves, and shoot an energy beam from his eyes), Duplication, Immortality Type 6 (Can create, and control dozens or more copies of himself at will. Has access to "Millions" of copies), Portal Creation and Dimensional BFR (Can create a Slipspace rupture), Summoning (Can call upon dozens of Promethean Knights, Crawlers, Watchers, and Soldiers to fight by his side).

Attack Potency: At least Building level+ (Can ionize Spartans with a single swing of his sword, far superior to Promethean Knights who are capable of the same feat, capable of easily damaging Scorpion, and Wraith tanks with a single swing from his sword)

Speed: SuperHuman movement speed with Supersonic combat speed Reactions (Can easily keep up with Spartans)

Lifting Strength: At least Class 10 (Stronger than Spartans)

Striking Strength: Building Class+ (Capable of ionizing Spartans with a single attack, effortlessly slaughtered several Covenant squads).

Durability: At least Building level+ (Scattershot bolts bounce off of him, and Binary Rifles barely affect him), at most Small Town level (Can barely survive hits from the The Incineration Canno)

Stamina: Very High (Capable of facing multiple Spartans and taking hits from multiple rounds of Forerunner weapons without tiring)

Range: Extended Melee range with his sword, Tens of meters with energy, and homing attacks.

Standard Equipment: A Hard light Sword

Intelligence: At least Average

Weaknesses:
His back is weaker against attacks of all types.


Deku

Full Cowl Art Resized
If I can't even save a little girl standing right before my eyes... Then how can I possibly become a hero that saves everyone?!!!
~ Izuku to Chisaki
Summary
Izuku Midoriya (þÀæÞ░ÀÕç║õ╣à Midoriya Izuku) was one of the unlucky 20 percent of people on Earth to be born without a Quirk, a natural superpower that is a basic biological function in the modern population, earning him endless amounts of torment and bullying in school. Even still, he dreamed of becoming an amazing Hero like his lifelong idol All Might, the #1 ranked Hero in the world. That impossible dream became a reality after a chance meeting with All Might, who granted Izuku his power. Now on the path to becoming the world's greatest hero, Izuku battles nefarious Villains, endless schoolwork and his own inner demons to become a worthy successor to the Symbol of Peace.

Powers and Stats
Tier: 9-B | 8-C, higher with 20% | High 8-C, far higher with 1,000,000% Delaware Detroit Smash

Name: Izuku Midoriya, "Deku" (His hero name and the nickname given to him by Bakugou and is frequently referred to as such by Uraraka)

Origin: My Hero Academia

Gender: Male

Age: 14 (First Appearance), 15 (Time-Skip), 16 (Hero License Exam Arc)

Classification: Hero-In-Training, Student, Bearer of One For All

Powers and Abilities: Superhuman Physical Characteristics, Skilled Hand-to-Hand Combatant, Power Bestowal (Can give One For All to other people), Shockwave Generation (Can fire compressed air blasts by focusing it with a finger flick), Resistance to Mind Manipulation | Pseudo-Flight with 100% (Can move in the air using wind pressure to propel himself)

Attack Potency: Wall level (He cut a training robot with a piece of metal. Grabbed Kouta with his teeth after sending him flying with a shock wave) | Building level (Fought and injured Stai, can keep up with Bakugou at 8%, and should be comparable to Yo Shindo), higher with 20% (Believed he could defeat Chisaki with one strike to the head) | Large Building level+ (Left a large crater during his fight with Chisaki), far higher with 1,000,000% Delaware Detroit Smash (Knocked out Muscular, who had overpowered Izuku's previous usage of One For All 100%)

Speed: Athletic Human (Ran 50 meters in 7.02 seconds while being thrown off balance by Bakugou's explosions) with Subsonic+ reactions and combat speed (Reacted to Katsuki's attacks and Todoroki's ice attacks) | Subsonic+ (Left a graze on Gran Torino, can keep up with a restrained Stai), Transonic with 8% (Bakugou stated that Izuku is several levels faster than before), at least Transonic, likely Supersonic with 20% (Impressed Chisaki with his speed, who only dodged his attacks because they were straightforward) | Supersonic (Shigaraki compared his speed with All Might's, who had just before casually blitzed several fodder villains), higher with 1,000,000% (Blitzed Muscular)

Lifting Strength: Peak Human (Capable of lifting All Might, who weighs 255 kg, dragged several tons of trash off a beach single-handedly over the course of several months) | Class 5 (Should be comparable to Kirishima with Shoot Style), higher with 20% | Class M (Kicked Monster Chisaki sending it hundreds of meters in the air)

Striking Strength: Wall Class | Building Class, higher with 20% | Large Building Class, far higher with 1,000,000% Delaware Detroit Smash

Durability: Building level+ (Can withstand several explosions from Bakugou. Took a beating from a restrained and casual All Might, who was still more than capable of effortlessly destroying parts of buildings and ripping off the asphalt of the streets across several blocks with a single shock wave. Took hits from a casual Muscular and from Stai. After his training with All Might, Izuku can withstand the power of One For All 20% without hurting himself)

Stamina: Extremely High. Izuku trains almost constantly, even doing calisthenics during class, he also bears an iron will despite his timid demeanor and will continue to fight for as long as he needs to. At the beginning of his career, he was still able to think coherently with a broken arm and two broken legs while falling at terminal velocity after punching out a giant robot. Later on, he was able to temporarily ignore the pain of using 1,000,000% of his normal output for One For All when 100% was enough to break all of the bones in his arm even while being pummeled by a villain who slaughtered two veteran heroes. He regained his composure soon afterward and was able to run all the way back to his camp from the top of a small mountain and was still able to fight.

Range: Standard melee range. Several tens of meters with shockwaves

Standard Equipment: His Hero Costume, which is specially made by the Support Department to resist wear and tear and provides support to his arms and legs and protection to his face with its mouth guard. | Costume Gamma has improved gloves that provide additional protection and support for his arms as well as metallic attachments mounted on top of his sneakers that protect his feet and improve his kicking power. He later requests another pair of gloves from Mei Hatsume that help him focus the air pressure released while using Full Cowl to utilize it as a compressed air projectile.

Intelligence: Izuku has proven himself to be exceptionally intelligent on many occasions. He has displayed keen skills of observation and analysis, coming up with a plan to escape dozens of fodder villains when trapped on a boat and can often be found mumbling his notes and thoughts to himself. It is usually his intelligence that has helped him more than his Quirk. Gran Torino even complimented Izuku's intelligence, saying that Izuku is the type of person who thinks before he acts. Izuku also bears a borderline encyclopedic knowledge of heroes, villains, and the general world he lives in and is very resourceful as a result. However, he lacks real combat training and thus has poor combat technique due to his inexperience with his Quirk, relying almost entirely on his wits and whatever power he can crank out of One For All to win.

Weaknesses: Using 100% of One For All's power will break the bones of the limb it's used in.

Notable Attacks/Techniques:

  • One for All 100% against Muscular
  • Detroit Smash
  • Delaware Smash
  • Anime Versio
  • Delaware Smash vs Todoroki
  • Delaware Detroit Smash
  • One For All: Izuku's Quirk gives him access to stockpiled power of the eight wielders before him, granting him a enormous boost in strength and speed. Though he still has to demonstrate superhuman speed, improved reflexes, and great durability to the level of All Might, Izuku has shown to be able to adequately control a small percentage of One For All's power, using it to increase his strength, speed, and agility. However, if Izuku doesn't disperse One For All across his body evenly, his limbs can be extremely damaged from the strength of his movements. In addition, the spirits of the previous bearers reside within him, allowing them to take limited control over Deku's body to help him break out of mind control.
    • Detroit Smash: Izuku emulates All Might, but instead of smashing his fist into the ground, he throws an uppercut to release the power upward. This attack was powerful enough to smash through every floor of a multi-story building and bust a hole in the roof while generating a gust of wind so powerful that it shifted debris on the top floor and broke off several of its support pillars. However, this attack pulverizes the bones in his arm, effectively rendering it unusable.
    • Delaware Smash: Focusing One for All's power into two of his fingers, he releases a tremendous amount of concentrated force at the cost of breaking those two fingers. This attack is powerful enough to generate a fissure in water deep enough to keep aquatically-inclined Villains from escaping after being pelted with Mineta's sticky balls. It was also powerful enough to repel the waves of ice Shouto Todoroki sent at Izuku during the Sports Festival.
    • 1,000,000% Delaware Detroit Smash: Izuku's exceeds his normal 100% with an adrenaline-infused smash, blasting his opponent away with great force. This move was powerful enough to overpower Muscular's Muscle Augmentation, which matched Izuku's previous uses of One For All 100%, and incapacitate him.


  • One For All Full Cowl
  • Full Cowl's Agility Enhancement
  • One For All Full Cowl: Shoot Style
  • Delaware Smash Air Force
  • One For All 20%
  • Manchester Smash
  • One For All Full Cowl - 100%
  • One For All Full Cowl: This technique allows him to activate 20% (Previously 5% which was then improved to 8%) of One For All throughout his body, letting the power course and flow through him instead of concentrating it in one location. Activating this technique gives him enhanced strength, speed, and agility. It also prevents him from breaking his bones whenever he uses One For All.
    • Shoot Style: A variation Izuku developed to address the problem of his increasingly damaged arms, he channels the power of One For All primarily into his legs and lower torso, enabling him to use their naturally greater power to improve his striking strength and mobility by kicking his opponents.
    • Delaware Smash Air Force: Izuku uses his upgraded gloves to direct a blast of compressed air against his foe, possessing enough concussive force to stun Gentle while he was in mid-air, giving Izuku an opening to catch up to him.
  • One For All 20%: Izuku uses 20% of One For All's full power and distributes it throughout his body, giving him an even greater power and speed boost. While it won't cause his bones to break, it does put immense strain on Izuku's body, causing him great pain to the point that it feels like his bones are on the verge of breaking.
    • Manchester Smash: Izuku leaps into the air and flips forward to bring down an axe kick upon his opponent. Although Chisaki managed to dodge it, it pulverized the ground thoroughly enough that Chisaki wasn't able to completely retaliate with his Overhaul Quirk.
  • One For All Full Cowl - 100%: Izuku activates One For All to its fullest extent throughout the entirety of his body, granting him a tremendous boost in speed and strength that allowed him to easily overwhelm the likes of Chisaki. However, using this ability in his current state would instantly break any limb he used, and he was only able to fully utilize this ability with Eri's help.


'Key: Without One For All | 5% to 20% One For All | 100% or Higher
A match nobody gives a shit about, but eh.

Izuku stumbles upon the Warden as it creates chaos in the streets. Seeing the threat, Izuku activates One For All to the fullest extent he can safely use, and prepares to battle against the strange machine.

Both are 8-C. Izuku can access 20% if he needs to, but no more. This is Izuku as of the latest chapters. The Warden can summon Prometheans. But none will wield weapons above 9-A.

Speed equalized.

Both in character.

Win via death or ko.

Who wins and why?

Deku:0

Warden:0

Inconclusive:0
 
Izuku has a massive disadvantage here from what I can see. Even if he goes 20% straight away, he only has building level durability compared to Warden's far superior AP. In AP, Warden has the advantage, too.

Overall, low-diff for Warden if speed is equalized. Izuku was not worthy of the mantle.

If speed is unequaled, it's more even.
 
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