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Whitebeard |
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==Powers and Stats´╗┐== Tier: Likely 6-B Name: Edward Newgate, epithet "Whitebeard", "Strongest Man in the World", "The Man Closest to One Piece" Origin: One Piece Gender: Male Age: 72 at time of death Classification: Human, Captain of the Whitebeard Pirates, Former Yonko (Four Pirate Emperors), Paramecia Devil Fruit User Powers and Abilities: Superhuman Physical Characteristics, (Kenbunshoku Haki, Busōshoku Haki and Haōshoku Haki), Precognition (via Kenbunshoku Haki), Limited Air Manipulation (Was able to casually blow out the "flames" on a magma rock launched by Akainu), Can create powerful shockwaves through any medium with the power of the Tremor-Tremor Fruit, Expert Bisento Wielder, Can use Busōshoku Haki to surround his body and weapon with an invisible armor to augment his defensive and offensive capabilities and allow him to ignore the pseudo-intangibility of Logia Fruit users and others like them, Explosive + Overwhelming Aura and Limited Empathic Manipulation via Haoshoku Haki (Capable of emitting large shock-waves that can send opponents flying and generate an aura that targets weak-willed opponents--weakening their conscience, causing them to seize, or if the opponent has a low level of intelligence [comparable to that of a wild animal], they may even be swayed to join forces with the user. However, an opponent with even somewhat comparable willpower to the user will be immune to its effects), Resistance to Heat (Was not bothered by the ambient heat Akainu let off in his magma form and resisted direct magma attacks, albeit with eventually fatal burn injuries) Attack Potency: Likely Country level via powerscaling (Stronger than the Three Admirals and likely more powerful than the other Yonko. He was considered the strongest man in the world even past his prime.) Speed: Likely Massively Hypersonic+ (Faster than Marco and the Admirals) Lifting Strength: Class T (Garp has strength in the billions of tons, so naturally so would Whitebeard) Striking Strength: Likely Country Class (Harmed the three Admirals despite their Logia intangibility) Durability: Likely Country level (It took the combined efforts from all three Admirals to do sufficient enough damage to Whitebeard to weaken him to the point when Marshall D. Teach (Blackbeard) could harm him. However, he did not die until after all of the Blackbeard pirates attacked him together after Akainu had already taken part of his head, and put a hole in his abdomen). Stamina: Marvelous, despite his old age and illness. During the Marineford Battle he continued to do battle while accumulating injuries and literally had taken 267 sword wounds, 152 gunshot wounds, and 46 wounds from cannon balls. The sum adds up to a total of 465 hits, most significantly those he received from Akainu and Kizaru, and even soldiered on after having half his face taken by Akainu. Weaker characters with less endurance were also able to continuously battle one another for ten days. Range: Extended melee range to several meters with his bisento, at least several hundred meters with air quakes (can also indirectly generate effects much further than that, at the very least hundreds of kilometers away) Standard Equipment: His bisento (A polearm resembling a glaive, with a long, heavy half and a heavy, curved blade) Intelligence: Whitebeard is the pirate closest to obtaining the "One Piece" treasure in the entire world, and along with a couple of decades worth of experience, is the single most-dangerous pirate in his world. He has sufficient leadership qualities to oversee a last-minute invasion of Marineford, an incredibly skilled military strategist, and a match for Sengoku the Buddha. His tactical prowess was demonstrated when he scattered the pirates so that they wouldn't be routed by Pacifista, or when he bypassed the siege wall and has mastered his Gura Gura no Mi. Weaknesses: Whitebeard cannot swim and becomes immobilized if more than half of his body is covered in water. He's also a static fighter and doesn't usually dodge incoming attacks from opponents. Notable Attacks/Techniques: Haki: There are normally two types of Haki regular people can tap into: the Kenbunshoku Haki which allows individuals to sense the presence of others, and Busōshoku Haki which allows individuals to create an invisible armor around them. There is however a third type of Haki, Haōshoku Haki, that only a few individuals can use. Whitebeard is one of these people.
Gura Gura no Mi (Tremor-Tremor Fruit): Whitebeard ate the Tremor-Tremor Fruit, turning him into a "Tremor Human" that can create incredibly powerful shockwaves through virtually any medium, including air, land, and the seafloor.
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Garnet |
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Tier: 6-B Name: Garnet Origin: Steven Universe Gender: Genderless (Though appears as and commonly referred to as female) Age: Over 6000 years old Classification: Gem, Crystal Gem, Gem Fusion Powers and Abilities: Superhuman Physical Characteristics, Regenerationn (Low-High), Immortality (Types 1 and 3), Shapeshifting, Size Manipulation, Body Control, Biological Manipulation, Can fuse with other gems to become more powerful and unfuse to become Ruby and Sapphire, Can contain gems in bubbles., Automatic-adjustment to different strengths of gravity, Does not need oxygen to survive, Extreme Pain Tolerance, Skilled gauntlet user, Light Manipulation, Precognition, Immunity to extreme heat, extreme pressure, and electricity, Electricity Manipulation Attack Potency: Country level (Defeated Jasper, Her shapeshifting yielded this much energy, Even very early on in the series, she, along with Pearl and Amethyst, casually defeated a sentient island that was said to be a tectonic emergency. Should be far superior to Ruby) Speed: Relativistic+ in Combat Speed and Reactions (Faster than Pearl) Lifting Strength: At least Class 25 (Easily lifted a Gem Injector over her head with one hand, leapt hundreds of meters in the air while carrying a fishing boat, Can casually lift and carry around an axe several times larger than herself with one arm) Striking Strength: Country Class Durability: Country level (Tanked hits from Jasper) Stamina: Limitless so long as her gems aren't damaged or destroyed Range: Standard melee range to several dozen meters, several dozen meters with projectile gauntlets and electrokinesis Standard Equipment: Gauntlets (Upgraded with spiked brasses added on to them) Intelligence: High (Composite of Ruby and Sapphire, Garnet is very intelligent as well as a tactical genius, but often has difficulty solving more menial problems) Weaknesses: Enough damage to her physical form can make her unfuse back into Ruby and Sapphire. Further damage to them will revert them back to their vulnerable gem forms which can be broken and destroyed. If her emotional state becomes unstable, she will revert to Ruby and Sapphire (which is harder than it sounds as she is the most stable gem fusion), and possesses little problem-solving skills outside of combat. Notable Attacks/Techniques:
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Garnet - 0
Whitebeard - 0
Inconclusive - 1 (KinkiestSins, Sir Ovens)