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Is there a standard for bullet dodging feats?

DarkGrath

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I'm currently making a profile for a character who is capable of dodging bayonet shots from close range (note, this is without the use of aim dodging. They are still capable of moving out of the way of the shot after it has been fired from close range).

Is there a standard for how these reaction/movement speed feats would be handled?
 
I see, gotcha. I'd aught to be more specific.

I'm making profiles for Code Vein. Many of the enemies use Bayonets as weapons, and it is possible to dodge Bayonet shots after they have already been fired. Would that be a Supersonic feat?
 
Gotcha. And yeah, since it's possible to do after the shot has been fired directly at them, pretty confident it's not aim dodging. Thanks for the help mate. :D
 
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