H3110l12345I20
He/Him- 4,361
- 2,342
I've seen the scaling blog for PvZ stuff. Like, where do we draw the line for noncanon game mechanics if the profiles use the damage stats themselves?
We literally have statements like "Scaling the numerical difference between plants using Game statistics purely (for example: "Melon-pult deals 80 damage while Snapdragon deals 30, meaning he's 1.5x stronger") is fallacious and falls under Game Mechanics, it can be used to scale certain plants below/to/above others." and in the next statement, it says "Since Browncoat Zombies can be quickly killed by plants, yet can still withstand attacks from and harm them, they'll only scale to the lowest damage in the games (20 in PvZ1, 10 in PvZ2)"
The wording is a bit weird here.
We literally have statements like "Scaling the numerical difference between plants using Game statistics purely (for example: "Melon-pult deals 80 damage while Snapdragon deals 30, meaning he's 1.5x stronger") is fallacious and falls under Game Mechanics, it can be used to scale certain plants below/to/above others." and in the next statement, it says "Since Browncoat Zombies can be quickly killed by plants, yet can still withstand attacks from and harm them, they'll only scale to the lowest damage in the games (20 in PvZ1, 10 in PvZ2)"
The wording is a bit weird here.