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Is the game mechanic damage in a respective PvZ game Canon?

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I've seen the scaling blog for PvZ stuff. Like, where do we draw the line for noncanon game mechanics if the profiles use the damage stats themselves?

We literally have statements like "Scaling the numerical difference between plants using Game statistics purely (for example: "Melon-pult deals 80 damage while Snapdragon deals 30, meaning he's 1.5x stronger") is fallacious and falls under Game Mechanics, it can be used to scale certain plants below/to/above others." and in the next statement, it says "Since Browncoat Zombies can be quickly killed by plants, yet can still withstand attacks from and harm them, they'll only scale to the lowest damage in the games (20 in PvZ1, 10 in PvZ2)"

The wording is a bit weird here.
 
I don't see your problem at all

According to the game mechanics page:
Game Mechanics refers to the abilities shown in games (usually video games) that are determined by the rules of the game (examples include hit points, levels, statistics, world map crossing in seconds outside of cinematics, etcetera) and are not necessarily indicative of a character's or entity's actual abilities.

Following the above and the examples given on the page, the "damage number" is textbook game mechanics

and in the next statement, it says "Since Browncoat Zombies can be quickly killed by plants, yet can still withstand attacks from and harm them, they'll only scale to the lowest damage in the games (20 in PvZ1, 10 in PvZ2)"
It would be game mechanics if we considered the zombies as scaling to every single plant on the game they can withstand an attack from, even those whom are canonically far above them, such as the Melon-pult

The relationship between the strongest Non-One Shot plants and the regular Zombies is similar to the StarCraft example on the page:
  • In StarCraft, battle cruisers do not automatically one-shot fodder infantry soldiers with their Yamato cannons. However, in the cutscenes, Yamato cannons nuke the entire battlefield, cause mass genocide, and obliterate entire populations. The game's programming tries to avoid making large ships too overpowered during gameplay for competitive purposes.
 
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Following the above and the examples given on the page, the "damage number" given by the plants is textbook game mechanics
It would be game mechanics if we considered the zombies as scaling to every single plant on the game they can withstand an attack from, even those whom are canonically far above them, such as the Melon-pult

The relationship between the strongest Non-One Shot plants and the regular Zombies is similar to the StarCraft example on the page:
Uhh... then why do we use the plants' game mechanics damage outputs to scale?

Certain plants are more stronger than others by virtue of some one shotting zombies.

And the wording here is a bit weird vvv
is fallacious and falls under Game Mechanics, it can be used to scale certain plants below/to/above others
 
Uhh... then why do we use the plants' game mechanics damage outputs to scale?
Because we are just using values that are direct stated to multiply their power and give an exact number of damage

Example:
  • Ice Shroom can generate enough energy to destroy large Fire balls, does the same damage as Peashooter which is 20, Browncoat Zombies can withstand hits from and kill Peashooters: 0.34494610898 Tons (Building level)
  • With Torchwood he's 2x stronger, damage is 40: 0.68989221796 Tons (Building level)

We couldn't put a plant with 40 of damage as being exactly 2x stronger than a normal Peashooter due to the damage aparently being 2x higher, however, due to the Peashooter explicitly gaining 40 of damage when it gets a 2x multiplier in power, we know that 40 damage = 2x the power of a normal Peashooter

Certain plants are more stronger than others by virtue of some one shotting zombies.
In-Canon, not In-Game
 
Because we are just using values that are direct stated to multiply their power and give an exact number of damage

Example:


We couldn't put a plant with 40 of damage as being exactly 2x stronger than a normal Peashooter due to the damage aparently being 2x higher, however, due to the Peashooter explicitly gaining 40 of damage when it gets a 2x multiplier in power, we know that 40 damage = 2x the power of a normal Peashooter


In-Canon, not In-Game
Thanks for answering my questuon
 
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