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Well, I'm not sure where the thread's going. They said it was just as simple as halving the results from the standard storm method, but it might be more than that.
 
Opinion: Reggie would've made a better protagonist for Second Son than Delsin. Think about it, it's Lawful Good against Lawful Evil. Reggie is a strong advocate of the law, a by-the-book cop. The law works in his eyes, he believes that if he can just sit down and have a talk with Augustine, he can have the Akomish fixed up and be sent home. Augustine considers it and agrees on the condition that he come work for the D.U.P. Reggie takes her up on her offer and is eventually sent on his first mission.

Reggie is dispatch to bust a ring of smugglers who make their money smuggling Bio-Terrorists out of the country and away from the D.U.P. The person behind said smuggling ring? Delsin. Cue first karma choice. Delsin explains his reasoning for opposing Augustine (her brutalizing the Akomish at the beginning of the game) and a few of his Conduit friends explain some of the brutal conditions at Curdon Cay. For Good Karma, Reggie simply reports that the investigation hit a dead end and turns a blind eye to Delsin's operation. Reggie even brings up the possibility of being a bit less harsh towards the prisoners afterwards. Evil Karma has Reggie knock Delsin out and apprehend the escaping Conduits. He paints like Delsin was just a hostage that the Smugglers were going to use for leverage so he doesn't get arrested.

The game continues in this vein, with more and more dark deeds committed by the DUP being brought to light as Reggie travels across Seattle to put a stop to the "Bio-terrorist menace plaguing the city", allowing Reggie to either break the law for the greater good or double down on his lawful mentality.

This could even change the final boss, ending with either Reggie ultimately abandoning the D.U.P. and helping his brother and friends overthrow it, or helping the D.U.P. stop Delsin's final desperate raid on the D.U.P. stronghold.

All if this could allow for far more character development for all involved, allowing players to sympathize more with Augustine then in the actual game and allowing for potential growth for Delsin.

What do you think?
 
DragonEmperor23 said:
Reggie would end up meeting the same Conduits Delsin did right? How would this version of Reggie interact with them?
Well, let's work this down.

Fetch: This version of Fetch isn't the lone vigilante that her Second Son counterpart is. After her escape, she becomes the head of a group of Drug Busting vigilantes called The Neon Hand, consisting of her and other Conduits who have been taken advantage of by drug dealers. (I went with this approach because, well, Reggie needed some kind of faction to fight sense he'd spend most of the game working with the D.U.P.)

At first, Reggie views them as just another gang, but his view changes after he does some detective work and discovers that they're only targeting drug dealers. He suggests making this knowledge public, but Augustine shoots him down, saying that they don't want the public sympathizing with vigilantes. Reggie reluctantly accepts this justification and continues his investigation.

Reggie eventually tracks down Fetch and defeats her, but not before learning (either through exposition or investigation) of her backstory and motivation. Cue Karma choice.

On Good Karma, Reggie makes deal that if they turn themselves over, he'll focus the DUP's efforts on tracking down the drug dealers, selling an elaborate lie that they're being led by a "rival bio-terrorist". Fetch knocks that down to turning herself over and letting the rest of her gang get smuggled out by Delsin. Reggie, after some talking down from Delsin, reluctantly agrees.

Reggie apprehends her and hauls her in to HQ. Fetch tearfully thanks Reggie as she's being taken away, which leads to Augustine congratulating him for "talking sense" into her, even if she is disappointed by the drug deal lead turning up dry and the rest of her crew escaping. When the player regains control, Reggie is standing over Brent's grave in thought.

On Evil Karma, Reggie dismissively apprehends her and the rest of her gang escapes. Reggie then sets up a sting operation with Augustine to track the rest down by luring them into a trap. They make a deal with a local drug lord, saying they'll look the other way on his gangs activities if he helps them set up the trap. The drug lord stages a massive gang war, making it look like a rival gang was moving in to wipe them out. The Neon Hand rushes in to take the both out and The DUP launches its ambush. As the Conduits are taken into custody, Reggie tries to talk Augustine into going back on their deal and arresting the drug lord, but she says that his dealings are none of their business. Reggie is hesitant, but relents.

More coming soon.
 
Eugene: Eugene here starts a bit closer to his Evil Karma counterpart. Rather than just kidnapping suspected Conduits, he's flat out attacking hate mobs. Burning down houses of DUP supports, attacking LifeLine buildings, and fully waging war against the DUP. He's not the protector, he's the vengeful demon.

Reggie uses Eugene's actions to justify his continued support of the DUP. Eugene seems to embody everything that made up a Bio-terrorist in his mind. At one point, Reggie leads a raid on one of the Angel's strongholds, only to find that it isn't a stronghold at all. The Angel's had been maintaining it as a safe haven for suspected Conduits, many of whom didn't even have any powers. These were innocent people who were getting lynched in the streets because of a simple false positive. The Suspects are taken back into custody, but Reggie is given something to think about.

Reggie locates Eugene's hideout and busts in, but Eugene isn't there. Reggie sees the source of Eugene's rage in the form of videos and interviews taken during Eugene's stay at Curdon Cay. Reggie sees firsthand all the horrible torture and training Eugene was put through and leaves in a rage. He angrily confronts Augustine with the footage, demanding answers. Augustine sighs and explains her true plan.

She reveals how Curdon Cay was designed to protect Conduits and if the DUP was shut down, those Conduits would be handed over to the military, likely to be executed. In order to keep Conduits safe, Augustine set up a rampage. She turned Eugene into a monster and tortured several Conduits to protect the greater whole.

Before the conversation can continue, Eugene attacks the DUP Headquarters. We get a quick boss fight and the Player gets a quick Karma choice. Either turn Eugene over to the DUP or pretend he escaped and lock him up with the Seattle PD. Reggie knows that Eugene is to dangerous to dangerous to go free. Evil Karma Reggie sees that as ample justification to simply hand him over to Augustine, stating that he agrees with Augustine's plan. Good Karma Reggie, however, sees Augustine's point but thinks that there has to be a better way. He tells Augustine that Eugene escaped and tells her that he agrees with her goals. He then smuggles the unconscious Eugene over to the Seattle PD and pulls a few favors to make sure he gets the help he needs.

Hank: Hank is the last Conduit on Reggie's list and is comparatively small scale. All he's done is start up a string of robberies across town, nothing spectacular. Delsin steps up to help his brother track down leads, leading Reggie in a series of wild goose chases. Reggie continually expresses his frustration and eventually Delsin tells him that they need to talk. There, Reggie finds out where Hank had actually been hiding out. The Akomish Longhouse.

Sometime after his initial escape, Hank ran into Delsin, who tried to smuggle him out of the country. Hank refused, saying he wanted him abd his daughter to live in America. In order to buy new identities, Hank began stealing money, with Delsin and Betty taking care of him in the meantime. Reggie then tells them the truth behind the DUP. How Augustine protects Conduits inside Curdon Cay. Then Betty stands up.

"Young man. If that were us living behind those bars, what would you do? Would you take away our freedom to keep us safe from the world? Or would you go our and try to change the world?"

And there you have your final choice.
 
Evil Karma would be letting Augustine know about the Akomish helping Hank hide?

At least they won't be getting nuked like Evil Delsin did.
 
Good Karma

"I would change the world."

Reggie agrees that the DUP is in the wrong and collapses in defeat, unsure of what to do. Delsin pulls his brother to his feet abd gives him a quick pep talk. "We're Akomish. We take care of our own. And right now, we're going to take care of you." The four hatch a plan to bring down Augustine.

First, Reggie takes a visit to Courdon Cay, claiming he's there to transfer some prisoners on behalf of Augustine. The guards call Augustine to confirm and she demands an explanation from Reggie. Reggie claims that he's going to use the prisoners as bait to catch Hank and The Neon Hand. This convinces Augustine and Reggie escorts Fetch bsck into Seattle and reunites her with The Neon Hand, who Delsin had smughled back into the city after revealing their plan.

The Neon Hand, The Akomish, and Delsin's smugglers all start riots around the city, causing the DUP to spread out to supress them. This allows Reggie, Delsin, Hank, Fetch, and the Seattle PD to begin their assault on the Cordon Cay. (Bonus cameo from Zeke as he rides in with the townspeople of New Marias to assist after he saw the raid on the news. "It's what an old friend of mine would've done.") Delsin and Reggie double team Augustine at the top of the tower in a glorious climactic showdown. Augustine's plan is revealed to the world and most of the Conduits of Cordon Cay are set free (after a quick background check).

The stories of the Conduits who were wrongfully arrested are broadcast world wide and Augustine's plan is exposed. It doesn't instantly fix everything, but it's a start. Eugene is revealed to be doing better after therapy, Hank is allowed to live with his daughter legally, abd Fetch gets to serve parole as a member of the Patron Saints (named from Zeke's insistence). Delsin and Reggie walk home after a long days work and Zeke watches them walk into the sunset before looking down at an old photo in his hands.

"Funny how people talk about Conduits. Conduits are some of the most human people I know. When I look at thise two, it reminds me of the good old times. It's a long road ahead, but they'll see it through. I just wish you were here to meet them brother."

Evil Karma

"I can't change the world. I'd love to, but I can't. I can only help us survive in it."

With a deep, heavy, heartbroken sigh, Reggie shoves Betty and Delsin aside, grabs Hank, and drags him out the door. Reggie locks the bars to his cell at Cordon Cay and sighs in defeat. Augustine, in a rare moment of sympathy, asks him what's wrong. Reggie explains, without being specific, the his tribe wouldn't approve of what he's done and he likely won't be welcome back. Augustine is sympathetic, but tells him "You're a good man to leep going. It hurts to do the right thing sometimes, but it's all we can do. I just hope, for your sake, they'll understand that eventually."

Cut to a few weeks later, Reggie is called out into the field. Several riots had sprun up over the city and all hands were needed to supress them. Reggie realizes, with horror, that the people he's fighting are the Akomish. After a while, the comms towers go down and Reggie has to fix them. Once they're all up and running, he's told Curdon Cay is ubder direct assault and he needs to hurry back. Delsin, Hank, Fetch, abd Eugene are all leading a direct assault and Reggie is the only one left who can take them down.

After a quick boss rush (including Zeke to make you feel even worse), Reggie reaches the top of the tower. Delsin is already standing over Augustine's crumpled body. Delsin unleashes every trick he can think of to try and stop you. Gernades, trip wires, land mines, gasses, turrets. Delsin hits you with everything he has and he almost wins. All this backed by a parting gift "from a friend in New Marias". The RFI. But he hesitates at the last minute and Reggie is able to subdue him. Reggie finds that he's inable to kill Delsin and tearfully arrests him.

He reports Augustine's death once the dust settles. He can't even look his brother, his tribe, in the eyes as they're all dragged away.

In lack of any other leader, Reggie is elected to be the new head of the DUP.

The game closes with Reggie, eyes bloodshot and baggey, physically and emotionally drained, wearing his new uniform and standing over Curdon Cay.

"I don't know what Augustine had to do in this seat. But this the kind of position that forces you to do things. To make sacrifices in support of the greater whole. Sometimes, you have to make choices, no matter the cost.


....I love you brother and I sure am gonna miss you."
 
Someone travel back in time and hand this to suckerpunch
 
Alright guys I know this is random, but I still have some christmas money left. Enough to buy the first two games.

Should I get them?
 
YES

If you are into superhero in any way you will love this game

Arguably the best superhero game ever made, outside of the most recent spiderman.
 
Hell. Yes.

The gameplay is fun, the combat is varied, the characters are memorable, and the main protagonist is interesting. inFAMOUS is one of few franchises where the Evil ending us just as satisfying as the Good one and the protagonist, while not likeable, still remains interesting. Well worth the buy.
 
Honestly? Probably 2. It has the better ending(s), the voice acting is better, and the gameplay us more fleshed out. Honestly though, buth games are great and I highly recommend both if you can get them.
 
I think it could be settled in very few, very haunting lines.

"I ignored the graves, Kessler. It's done."
 
Damn. That's both sad and chilling. What's worse, Cole was operating under the exact same logic Kessler was trying to drill into him.
 
before I clicked I was almost certain it was going to be "You're welcome" from Moana
 
The only time I ever go to power pages is when I decide to bit random page a bunch of times

I'm to the Boomer level that I basically already know all of the powers without actually seeing them
 
Does anyone think we should add something about Cole's base form (at certain points) not needing to recharge energy? Because at the beginning of inFAMOUS 2, he was able to produce his own energy limitlessly, like he was in a permanent state of Karmic Overload. And in the DC Comics (which only took place like less than a week prior) he was never once shown needing to recharge from anything.
 
Sounds like game mechanics and just doing it offscreen

Even when he gets to, and surpasses his previous peak of power, he still needs a recharge. They just don't make you do so because it would break up the chaotic flow of the beast attacking.

... Then again, the fact that he enters these big fights and never sits down to power up may indicate that he can, at the very least, go for way longer without needing to drain something than the gameplay indicates.
 
I think the beginning of inFamous 2 is definitely more of an infinite energy feat. Cole appears to have gone through a brief change in powers as displayed by his missile bolts and such.

The comics is definitely more of a energy pool thing. Plus, iirc he's seen using Induction Grind, which, in the first game, let him recharge while moving.
 
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