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No teleportation is possibly planetary.OpMasada said:>Ainz's spell range
Do you mean their spell range for all spells? Or are you trying to use the range of teleportation to amp the distance of other spells?
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No teleportation is possibly planetary.OpMasada said:>Ainz's spell range
Do you mean their spell range for all spells? Or are you trying to use the range of teleportation to amp the distance of other spells?
What's the reasoning for ainz's range again? Wasn't it super-tier magic? That obviously can't scale to the rest of his spells, and shalltear doesn't have super tier magic.Jugger47 said:No teleportation is possibly planetary.OpMasada said:>Ainz's spell range
Do you mean their spell range for all spells? Or are you trying to use the range of teleportation to amp the distance of other spells?
Hunter sorta flies. it is more that they use wind currents to make them go up. Not via wings or anything. Think of it like a reverse parachute. Though their grappling hook does allow them to get close. It is used in this way in-verse. And yes. Their weapons explode on impact for increased damage.OpMasada said:It seems to be fact that some people have voted on the basis that shalltear mindhaxes (which she doesn't), so their vote should get nulled.
Specifically - Akreious and Jugger
@Zoo
This is in character battle, she doesn't do that in-character, her Einherjar is a trump card and even in the battle with Ainz she used it very late in the battle, being more cautious shouldn't change that. Hunter's profile also states that she can fly, and is also capable of apparently propelling herself to shalltear.
Their profile also says they can fire blasts via weapon.
Doesn't really matter here really if shalltear doesn't want to be in range she doesn't have to be, she outranges Hunter already and can teleport far greater distances than she needs to.Mr. Bambu said:Hunter sorta flies. it is more that they use wind currents to make them go up. Not via wings or anything. Think of it like a reverse parachute. Though their grappling hook does allow them to get close. It is used in this way in-verse. And yes. Their weapons explode on impact for increased damage.
It also isn't a way of combat that shalltear has ever used within the series lol. Btw, clarifying ainz's range so nobody gets confused again.Jugger47 said:Teleportation is instantenous and at mere thoughts lol
She spams teleportation, just to engage, dodge and disengage. Ill go over speed of thought over speed of reaction any day.Mr. Bambu said:Yes.
But unless she does it instantly within range, which is not incredibly likely if she plans on actually fighting Hunter, her powers are sealed off immediately. Casting time doesn't matter if you don't get a chance to cast.
No she doesn't, during her fight with ainz she has only ever used teleportation once, and that was to get close to ainz.Jugger47 said:She spams teleportation, just to engage, dodge and disengage. Ill go over speed of reaction over speed of thought any day.Mr. Bambu said:Yes.
But unless she does it instantly within range, which is not incredibly likely if she plans on actually fighting Hunter, her powers are sealed off immediately. Casting time doesn't matter if you don't get a chance to cast.
Shalltear selected—OpMasada said:It also isn't a way of combat that shalltear has ever used within the series lol.Jugger47 said:Teleportation is instantenous and at mere thoughts lol
Btw, clarifying ainz's range so nobody gets confused again.
Guess I forgot that part, but that was clearly in anticipation of that spell, she had never used it during the melee part. You also just gave me something to talk about whenever someone tries to bring up "Lol Ainz delays teleport" to discard one's teleportation.Jugger47 said:Shalltear selected—OpMasada said:It also isn't a way of combat that shalltear has ever used within the series lol.Jugger47 said:Teleportation is instantenous and at mere thoughts lol
Btw, clarifying ainz's range so nobody gets confused again.
"—ÒÇîGreater TeleportationÒÇì."
The plan was to teleport into close range and begin melee combat.
Her field of vision distorted, but the scenery that should have instantly appeared before her eyes felt like it had been slowed down.
Cheh!
Shalltear guessed that this was the effect of the teleport-impeding spell, ÒÇîDelay TeleportationÒÇì."
She was only immpeded due to Ainz Delay Teleportation and dispite that.
She had not expected this magic barrier — upon which she had spent a significant amount of mana — to be broken in one move. Shalltear was unable to believe this as the attack on her continued.
"It's not over yet! ÒÇîMaximize Magic - Thousand Bone LanceÒÇì!"
"—ÒÇîGreater TeleportationÒÇì."
Her teleport destination was an open space in the air, outside of the ÒÇîDelay TeleportationÒÇì spell's area of effect.
She obviously still used it to dodge. She clearly uses it in battle as a normal strategy.
I changed the description, does that change make more sense to you?Jugger47 said:Also ignore that crap about the range, there is some confusing wording with Ainz range description.
I'm not really saying that she'll use it in mele though, I'm talking about any of Hunters range projectiles, she is going to dodge.OpMasada said:Guess I forgot that part, but that was clearly in anticipation of that spell, she had never used it during the melee part. You also just gave me something to talk about whenever someone tries to bring up "Lol Ainz delays teleport" to discard one's teleportation.
Well she'll just be wasting her mana, sooner or later she won't be able to do it anymore. Unlike the attitude shown by the Overlord verse to not dodge (I find dodging to be pretty scarce in the novel), I doubt hunter will just stand there and take the hit from whatever ranged spell shalltear would use (which would only further deplete her mana aswell).Jugger47 said:I'm not really saying that she'll use it in mele though, I'm talking about any of Hunters range projectiles, she is going to dodge.OpMasada said:Guess I forgot that part, but that was clearly in anticipation of that spell, she had never used it during the melee part. You also just gave me something to talk about whenever someone tries to bring up "Lol Ainz delays teleport" to discard one's teleportation.
Yea thats better, I was geuninely under the impression that even spells like what Shalltear can use can reach that far.OpMasada said:I changed the description, does that change make more sense to you?
Idk I mean I cannot see how she is going to die, she basically has 3 massive damage nullficiation in the shape of Time Reverse, and a single Implosion is going to kill Hunter.OpMasada said:Well she'll just be wasting her mana, sooner or later she won't be able to do it anymore.
How strong is the null?Mr. Bambu said:Shalltear's resurrection is also nulled. Hunter nulls both Res and Necromancy.
"Ainz would have nulled her res with true death"Jugger47 said:How strong is the null?Mr. Bambu said:Shalltear's resurrection is also nulled. Hunter nulls both Res and Necromancy.
Ainz would have nulled her ressurection since he knew ahead of time that she had it if he could have. With a spell like [True Death]
Regardless though she still has the distinct advantage in my mind. If she is really going to have to use Time Reverse 3 or even 1 time, she is going straight for the implosion and that is one instantly dead hunter.
Its something that is used up on death, its basically a passive when its on her person, she didn't have to "use" it. She just had it.Mr. Bambu said:Dragon Element seals the powers of the players items if the dragons use it so I would say yes.
In monster hunter are your passive items rendered useless too?In mMr. Bambu said:Dragon Element seals the powers of the players items if the dragons use it so I would say yes.
"Taking Dragon damage can cause Dragonblight which can lower weapon affinity, competely remove a weapon's elemental damage, and even lower the special attack ratings on poison, paralysis, sleep, and slime/blast."Mr. Bambu said:I suppose use is not a very good term. By use, I mean things like effects on their armor- so yes. Passive. Elderseal works on most things.
In my opinion there is a difference between wielding and just having it. If nobody can prove that then I vote shalltear wins via implosion likely after her self-ressurection.Mr. Bambu said:Can't really do that, I'm afraid. We've proven it negs necromancy like on Vaal Hazak, and it works on items being held, but the two are never seen in conjunction. In my opinion it seems obvious it would work but if that isn't sufficient for you, that's your opinion.
Thats not what im talking about.OpMasada said:In Monster Hunter: World, Dragon Element weapons have the Elderseal property. Repeatedly attacking an Elder Dragon with Elderseal weapons can temporarily disable their passive abilities, such as Kiri's lightning armor, Vaal Hazak's miasma veil, or Nergigante's Regenerationn.
From the monster hunter wiki.
Yea, ill stick to voting shalltear. If there is no feat nulling it, then I'd rather not assume it will be able to.Mr. Bambu said:Yeah. So like we've said. We've seen it affect carried items like charms and armor and whatnot, and we've seen it neg necromancy/resurrection, but no carried item has necromancy so it is up to you to decide if you wanna split hairs there since I guess there's nothing saying you can't.