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how to get Velocity from Frequency?

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I have recently got a better understanding about perception and reaction speeds for characters and projectiles and how to calculate simultaneous attacks, This question is about finding the velocity from frequency.

The reason for this is when trying to do a high-low end with distance which gets weird results.

I want to ask for those capable, do you measure distance from the point of view of the character, or from the point of view of the incoming attack?

For finding volume from frequency, you would need to multiply the distance in meters from frequency which is rotations per minute to get velocity which is meters per minute.

which there is a document about it as well:

Can anyone help with this?
 
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