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This is something that's been on my mind a while due to a feat I saw a bit ago.
Basically, I am not smart in regards to physics, nor math, but AFAIK, the Calculations explains how to calculate fall damage, but one must assume that what they hit first is the ground.
But in fiction and in real life, it's not uncommon to hit something on the way down, then keep falling before you hit the ground. I'd assume these would disperse &/or absorb some of the force, but I have no idea how.
Hence, my question: How can one incorporate things such as hitting tree branches and other things encountered while falling, into fall damage calculations?
Also, what of when the fall hits the water?
Basically, I am not smart in regards to physics, nor math, but AFAIK, the Calculations explains how to calculate fall damage, but one must assume that what they hit first is the ground.
But in fiction and in real life, it's not uncommon to hit something on the way down, then keep falling before you hit the ground. I'd assume these would disperse &/or absorb some of the force, but I have no idea how.
Hence, my question: How can one incorporate things such as hitting tree branches and other things encountered while falling, into fall damage calculations?
Also, what of when the fall hits the water?