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I have assignments to hand in so let's make this quick.
Agnaa calced Roy Han's feat and got Low 7-B+. Constant tanked a blow from Roy so he scales, and by proxy, any Giga employee worth a damn scales as well.
I calced a feat from season 2 performed by a Demon Prince. This feat scales to other Demon Princes and anyone who fights them. Moreover, this will be the lowball for Rank 1 Hardcore Leveling Warrior since his stats have been confirmed to be the highest any mortal in Lucid Adventure can achieve. The ranking system in season 2 is based around Hardcore Leveling Warrior's stats being the hard cap. So any feat performed by anyone who isn't a god in the series immediately bumps that key up.
That said, I have proposed the redone profiles here. (Ignore anything above the Hardcore Leveling Warrior profile)
I would also like to propose 4 things.
1) Law manip (Minor to Full depending on the character) be added to all characters.
2) Nightmare's page be revamped to separate by types.
3) Season 2 be a completely separate profile for select characters.
4) Gods in Lucid Adventure should just be straight up Low 2-C.
1. The first proposal is made with the way Lucid Adventure runs in mind. Basically, Lucid Adventure is a video game, and like every video game, it has rules and parameters. Now I say parameters instead of limitations because in real life, Kratos can't bust a wooden door down even though he can throw people through several trees because that would ruin narrative pacing. The same logic can be applied in Lucid Adventure. However, while the reasoning remains the same, the method of carrying out this action differs. Where in God of War, a bunch of code monkeys put an invisible barrier where the wooden door is, in Lucid Adventure, a god is looking over the world and creating specific rules that prevent you from breaking that door down. By that same token, every status popup and effect in the game is granted by the laws of Lucid adventure itself. Which means that when the system says that Hardcore Leveling Warrior is immune to physical damage, it means no physical weapon in Lucid Adventure can harm him unless the law says otherwise. Likewise, when the system says an attack cannot be dodged, the opponent will take the attack every time.
This is further made clear when all the gods die in season 1 and their collective power rewrite the laws of Lucid Adventure, creating a new ranking system and making the planet larger. So any character that has system prompts should have minor Law Manipulation that needs to be bypassed in order to be negated depending on what the effect is. Select characters should have straight up Law Manipulation if they have abilities that affect Lucid Adventure as a whole, such as Transcendental skills.
2. The second proposal more has to deal with how Nightmare is presented. Originally, I thought Nightmare was a straightforward deal. But I was wrong. Season 2 expanded on Nightmare and now the abilities it grants are moreso split than shared. So I suggest 3 different types of Nightmare: Partial, Parasitic, and Innate.
The three types denote characters who have Nightmare gear or otherwise Nightmarized power with none of the actual Nightmare, characters who have been corrupted by Nightmare, and characters who were born with Nightmare abilities, in that order. Partial Nightmare characters simply have enhanced statistics. Parasitic Nightmare characters have been taken by the virus and display full Nightmare abilities including the existence erasure. Innate Nightmare characters are simply the doppelgangers that were born at the end of the first season. They get all Nightmare abilities sans corruption.
3. This proposal is using the same logic as Baam's profile from Tower of God. The current profiles for Dark, Hardcore Leveling Warrior, and Sora are already stacked. Editing them took me about a week because of how cluttered their pages are. Any more from season 2 and beyond would make their profiles worse than Dragonoid, which is already an ugly profile.
4. Besides the obvious statement that Roy Han created Lucid Adventure and straight up called it a universe, the Gods of Time and Space exist, and have their own dimension within Lucid Adventure. Their power is a small part of Roy's true power and so it isn't a stretch of the imagination to say that Roy created a Low 2-C space-time in the form of Lucid Adventure. Mind you, Lucid Adventure is in fact, a real location, and not a digital space. Multiple instances throughout the series point this out. From Zero materializing diamonds in the real world through her connection to it from Lucid Adventure, to the game literally being co-created by a witch in the real world that gave Roy Han magic powers to create it, to Nightmare characters saying over and over again how they want to take over the "real world". Lucid Adventure is very much an actual location, and as such should be rated as one.
That is all for now.
Agnaa calced Roy Han's feat and got Low 7-B+. Constant tanked a blow from Roy so he scales, and by proxy, any Giga employee worth a damn scales as well.
I calced a feat from season 2 performed by a Demon Prince. This feat scales to other Demon Princes and anyone who fights them. Moreover, this will be the lowball for Rank 1 Hardcore Leveling Warrior since his stats have been confirmed to be the highest any mortal in Lucid Adventure can achieve. The ranking system in season 2 is based around Hardcore Leveling Warrior's stats being the hard cap. So any feat performed by anyone who isn't a god in the series immediately bumps that key up.
That said, I have proposed the redone profiles here. (Ignore anything above the Hardcore Leveling Warrior profile)
I would also like to propose 4 things.
1) Law manip (Minor to Full depending on the character) be added to all characters.
2) Nightmare's page be revamped to separate by types.
3) Season 2 be a completely separate profile for select characters.
4) Gods in Lucid Adventure should just be straight up Low 2-C.
1. The first proposal is made with the way Lucid Adventure runs in mind. Basically, Lucid Adventure is a video game, and like every video game, it has rules and parameters. Now I say parameters instead of limitations because in real life, Kratos can't bust a wooden door down even though he can throw people through several trees because that would ruin narrative pacing. The same logic can be applied in Lucid Adventure. However, while the reasoning remains the same, the method of carrying out this action differs. Where in God of War, a bunch of code monkeys put an invisible barrier where the wooden door is, in Lucid Adventure, a god is looking over the world and creating specific rules that prevent you from breaking that door down. By that same token, every status popup and effect in the game is granted by the laws of Lucid adventure itself. Which means that when the system says that Hardcore Leveling Warrior is immune to physical damage, it means no physical weapon in Lucid Adventure can harm him unless the law says otherwise. Likewise, when the system says an attack cannot be dodged, the opponent will take the attack every time.
This is further made clear when all the gods die in season 1 and their collective power rewrite the laws of Lucid Adventure, creating a new ranking system and making the planet larger. So any character that has system prompts should have minor Law Manipulation that needs to be bypassed in order to be negated depending on what the effect is. Select characters should have straight up Law Manipulation if they have abilities that affect Lucid Adventure as a whole, such as Transcendental skills.
2. The second proposal more has to deal with how Nightmare is presented. Originally, I thought Nightmare was a straightforward deal. But I was wrong. Season 2 expanded on Nightmare and now the abilities it grants are moreso split than shared. So I suggest 3 different types of Nightmare: Partial, Parasitic, and Innate.
The three types denote characters who have Nightmare gear or otherwise Nightmarized power with none of the actual Nightmare, characters who have been corrupted by Nightmare, and characters who were born with Nightmare abilities, in that order. Partial Nightmare characters simply have enhanced statistics. Parasitic Nightmare characters have been taken by the virus and display full Nightmare abilities including the existence erasure. Innate Nightmare characters are simply the doppelgangers that were born at the end of the first season. They get all Nightmare abilities sans corruption.
3. This proposal is using the same logic as Baam's profile from Tower of God. The current profiles for Dark, Hardcore Leveling Warrior, and Sora are already stacked. Editing them took me about a week because of how cluttered their pages are. Any more from season 2 and beyond would make their profiles worse than Dragonoid, which is already an ugly profile.
4. Besides the obvious statement that Roy Han created Lucid Adventure and straight up called it a universe, the Gods of Time and Space exist, and have their own dimension within Lucid Adventure. Their power is a small part of Roy's true power and so it isn't a stretch of the imagination to say that Roy created a Low 2-C space-time in the form of Lucid Adventure. Mind you, Lucid Adventure is in fact, a real location, and not a digital space. Multiple instances throughout the series point this out. From Zero materializing diamonds in the real world through her connection to it from Lucid Adventure, to the game literally being co-created by a witch in the real world that gave Roy Han magic powers to create it, to Nightmare characters saying over and over again how they want to take over the "real world". Lucid Adventure is very much an actual location, and as such should be rated as one.
That is all for now.
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