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Green Lantern (Hal Jordan) has several abilities that aren't listed on his profile.
- Type 1 Self-Sustenance (Wouldn't this be self-explanatory?)
- Absolute Zero Ice Manipulation (Emits liquid oxygen. Freezes water vapor into ice. Attacks an enemy with absolute zero temperatures) | Green Lantern Vol 2 #1, 24, 29
- Transmutation (Cancels out an energy blast by turning it into confetti. Accidentally turns someone into a bird. His Ring automatically turns bullets into dust. Turns the Flash into protons) | Green Lantern Vol 2 #1, 7, 58, Justice League of America Vol 1 #22
- Heat Manipulation (Creates a miniature sun. Melts incoming bullets. Melts guns) | Green Lantern Vol 2 #2, 10, 78
- Mind Reading (Can use his Power Ring to probe the minds of others) | Green Lantern Vol 2 #14
- Mind Manipulation (Forces a villain to tell the truth. Takes control of the world's population. A villain that stole his Power Ring was able to control the populace of Los Angeles) | Green Lantern Vol 2 #12,
- Illusion Creation (Creates a false image of himself. Creates an illusion of a tidal wave. Surrounds an enemy with multiple false images of himself) | Green Lantern Vol 2 #3, 13, 60
- Water Manipulation (Generates a tidal wave. Creates a fire hose. Creates a waterspout. Forms a hand of water.) | Green Lantern Vol 2 #7, 11, 14, 38
- Size Manipulation (Can shrink himself to subatomic size. Shrinks Sinestro. Enlarges himself to be 300 feet tall) | Green Lantern Vol 2 #8, 10, 18, 53
- Acid Manipulation (Shown here) | Green Lantern Vol 2 #8
- Magnetism Manipulation (Redirects bullets. Can magnetize others. Creates a magnet.) | Green Lantern Vol 2 #9, 20, 33
- Light Manipulation (Can emit blinding light. Can alter the color of light) | Green Lantern Vol 2 #30, 33,
- Paralysis Inducement (Shown here) | Green Lantern Vol 2 #18
- Air Manipulation (Can generate tornadoes and gusts of wind.) | Green Lantern Vol 2 #24, 33
- Fire Manipulation (Can generate searing flames) | Green Lantern Vol 2 #25
- Vibration Manipulation (Causes an earthquake) | Green Lantern Vol 2 #28
- Portal Creation (Can create portals through space and time.) | Green Lantern Vol 2 #30
- Weather Manipulation (Can create rain, hail and thunderstorms.) | Green Lantern Vol 2 #32 and 136, Justice League of America Vol 1 #9
- Transformation (Turned himself into a robot) | Green Lantern Vol 2 #33
- Memory Manipulation (Can erase memories) |
- Duplication (Shown here.) | Green Lantern Vol 2 #47
- Power Nullification (Can nullify and remove the powers of others) | Green Lantern Vol 2 #47, Green Lantern Vol 2 #101, Justice League of America Vol 1 #7 and #39
- Explosion Manipulation (Creates explosions.) | Green Lantern Vol 2 #53
- Sleep Manipulation (Places villains in a 100,000 year long sleep) | Justice League of America Vol 1 #7
- Age Manipulation (A villain with a replica of Ring aged a tree to a rotting stump. Rapidly ages himself) | Green Lantern Vol 2 #5, Justice League of America Vol 1 #33
- Matter Manipulation (Alters Batman's atoms. Converts a gas into a solid) | Justice League of America Vol 1 #36, Green Lantern Vol 2 #63
- Life Force Absorption (Shown here) | Justice League of America Vol 1 #41
- Sound Manipulation (Creates giant tuning forks. Replicates Sonar's sonic gun) | Green Lantern Vol 2 #200
- Resistance to Antimatter Manipulation (His Ring protects him from Anti-Particles) | Justice League of America Vol 1 #74)
- Existence Erasure (Commands an object to become non-existent) | Green Lantern Vol 2 #38
- Resistance to Illusions (Can will his Power Rings to block out illusions) | Green Lantern Vol 2 #14
Additional stuff
- Limited Resistance to Ice Manipulation (Remained conscious and used his Ring while frozen)
- Martial Arts
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