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Revision for Grandmist Duology characters. I'll split it in two - the first part will be for the Coiling Dragon's characters as it's longer while after that will be for Stellar Transformation as it's just 3 characters and a lot shorter. Its so long that I need two posts...bruh.
The power system of the verse goes from Rank 1 to Rank 9 Mage/Warrior (reaching rank 9 makes one Great Mage/Great Warrior). After that it's the Deity realms: Saint then God then Highgod and finally Sovereign - these being the ranks accessible to the characters in-verse excluding Linley who managed to reach Universe Controller. Basically, the higher one goes in realm/rank, the more abilities they get.
Haydson, McKenzie Jackques, Haidens, Fain, and Rosarie - these 5 reach only the peak of the Saint realm.
Desri and The Great Warlock - these two have reached only the God rank.
War God O'Brien, Cesar, Zassler, Delia Leon, Bebe - these 5 have reached the Highgod rank
Orloff - he's the only one who is a Sovereign at peak
Now that we have finished with the things that they share thanks to the realm of power, let's see what they get specifically depending on their Law/Edict - mostly will not have many things excluding Wind and Earth Law as they were the most explored in the novel.
Now I will post a list with each character and what they get exactly from the above tabs. This part will be a lot of copy-paste from the above tabs so you can ignore it if you don't want to see what exactly they get each and can make an idea based on the above tabs.
Now, the most changes of course will be for the main character Linley Baruch. He will have abilities added, some removed and several changed.
Now also for Linley, let's look at his Coiling Dragon Ring
The power system of the verse goes from Rank 1 to Rank 9 Mage/Warrior (reaching rank 9 makes one Great Mage/Great Warrior). After that it's the Deity realms: Saint then God then Highgod and finally Sovereign - these being the ranks accessible to the characters in-verse excluding Linley who managed to reach Universe Controller. Basically, the higher one goes in realm/rank, the more abilities they get.
All Characters - Excluding Hillman as he's the only non-saint being here. He will get only a part of them.
Powers:
Powers:
- Each character should have their X element as power (Basically one of these: Earth, Wind, Water, Fire, Lightning, Light, Darkness) or Edict (Life, Death, Destruction, Fate) because otherwise they wouldn't have increased in rank as a Mage/Warrior or become a Saint/Demigod who controls their Law (This can be seen below)
- Absorption (Mages and Warriors absorb from nature their corresponding element(s) to train themselves)
- Energy Manipulation (Mages and Warriors have their separate energy which is Mageforce or Battle-Qi)
- Telepathy (From the Saint realm, one gains the ability to talk through telepathy)
- Soul Manipulation - (They can attack the spiritual side after learning a bit of law)
- Social Influencing or idk (Mages have an aura around them that causes the watchers to stare at them with bright eyes)
- Extrasensory Perception (Upon reaching the ninth-rank one will have the ability to sense lies)
- Temperature Manipulation (By controlling their energy they can resit in freezing winters and walking on the top of lava without being harmed by its heat)
- Soul Manipulation (The soul continuously transform as the mages/warriors train and reach higher levels)
- Possession (The higher one's soul is, the harder to posses it will be)
- Corrosion Inducement (Using Battle-Qi one can resist the darkness-style spell known as Corrosive Fog)
- Sleep Manipulation (Using Battle-Qi one can resist against sleep-inducing spells if they are at least a seventh-rank being)
- Disease Manipulation (Upon reaching a seventh-rank one will be resistant to diseases possible immune to the common ones)
- Body Puppetry (Upon reaching the rank of a grand-magus one will have the ability to resist the Power of Evil spell that can control one's body for a period of time)
- Spatial Manipulation, Sound Manipulation, Body Control. Surface Scaling (Someone who has reached the level of 'Imposing' can impose their will on the Heaven and Earth for a variety of effects such as: compressing space itself making it hard to move, blocking sound from escaping from the area, moving without disturbing the air, standing on water without sinking, one can unleash 100% of their power, to unleash more power than what one is capable physically)
Haydson, McKenzie Jackques, Haidens, Fain, and Rosarie - these 5 reach only the peak of the Saint realm.
Powers:
- Flight (Saint-level beings can fly)
- Self-Sustenance (Type 2 - as Saint-level beings don't need to eat)
- Immortality (Type 1 - a Saint-level being can live eternally)
- Extrasensory Perception (A Saint-level being can send the power of their soul outside the body to sense the movements of another being by sensing their soul)
- Each element has one or two Forbidden Spells when someone reaches the Ninth-Rank as a Mage
- It says that Saint-beings can resist a pressure that has a weight of a small mountain
- Gravity Manipulation (Saint-level beings can resist in the Infernal Plane where the gravity is a hundred times higher than that of the material plane)
Desri and The Great Warlock - these two have reached only the God rank.
Powers:
- Once someone reaches God Realm their soul will fuse with the divine spark.
- Self-Sustenance (Type 1 - as Gods are made of Divinee Energy not physical matter; Type 3 - Gods never showed the need to sleep) - Type 2 comes as in novel they never sleep, they practically train without being interrupted for tens of years or even almost 500 years in Linley's case
- Law Manipulation (To become a God one has to master an elemental law)
- Regeneration (Low-Godly - Gods can regenerate as long as their soul is not destroyed)
- Inorganic Physiology (God-level beings are made from Divine Energy)
- Empowerment (A God can draw upon the power of Faith)
- Shapeshifting (God-level beings can change their appearances)
- GodRealm:A divine ability of those that have reached the level of Deities which will restrict and suppress the movement of anything within its range. Those who don't have a GodRealm of their own to counteract it will find themselves frozen in space while those that resist it will only be affected by slowing their speed.
- Spatial Manipulation and Statistics Reduction (Through the use of Godrealm it will suppress/restrict one's speed if resisted to its spatial freezing)
- Spatial Manipulation (With Godrealm one can resist spatial manipulation)
War God O'Brien, Cesar, Zassler, Delia Leon, Bebe - these 5 have reached the Highgod rank
Powers:
- Law Manipulation (A Highgod-being has completely mastered their Law)
- They can live in the chaotic space between planes -- Not sure what to put on this
- Pocket Reality Manipulation (Highgod-beings can create small pocket dimensions)
- Soul Manipulation (A Highgod' soul is qualitatively superior to even a Demigod as powerful as Linley) - this would scale them above Linley's second key
Orloff - he's the only one who is a Sovereign at peak
- Information Analysis (Sovereign realm beings can scan other beings with their Divine Sense)
- Death Manipulation (A Sovereign being can kill others with just a thought for they poses Sovereign's Will)
- Avatar Creation (Can create from elemental essence avatars which are weaker than a Paragon)
- Pocket Reality Manipulation (Sovereign-beings can create independent planes which are better than pocket dimensions)
- Empowerment (A Sovereign draws from the power of faith of the entire universe according to what Law/Edict they represent)
- Aura (As Sovereign can completely contract his aura making him be untraceable; A Sovereign possesses an enormous divine presence which will collapse any material plane)
Now that we have finished with the things that they share thanks to the realm of power, let's see what they get specifically depending on their Law/Edict - mostly will not have many things excluding Wind and Earth Law as they were the most explored in the novel.
Specific Powers based on their Element/Law/Edict
- Stealth Mastery (All Earth elemental users can mask the sound of their footsteps as their power is derived from earth itself)
- Extrasensory Perception (An Earth mage can feel The Pulse of the Earth that let one feel the vibrations of the earth which can be used to sense other beings)
- Earth Manipulation (It's a given that they can control and shape their element. Any mage above the Fifth-Rank can cast Earthguard - which forms a rocky armor around the user)
- Gravity Manipulation, Statistics Reduction, and Durability Negation (Any mage above the Fifth-Rank can cast Supergravity Field - which will create a pull of gravity that will half the original speed of the affected, while for mages of the Eight-Rank - the gravity is increased further as the local gravity will increase by a factor of eight) impacting the internal organs)
- Highgod beings:
- Earth Law - Massive Aspect - Protects the soul and organs thus Soul Manipulation resistance and physical resilience (not sure what to put for this part)
- Fusionism (A Highgod with Worldwalking Profound Truth can fusion with the earth itself)
- All can use the Meteor Spell
- Extrasensory Perception (All mages from the Third-Rank and above can use the Windscout Spell which will grant them the ability to discern the aura and life-scent of any living creature; All Wind mages can feel The Flow of the Wind and sense disturbances in the air to sense movements)
- Flight (Upon reaching the Fifth-level, a magus can fly through the use of Floating Technique)
- Spatial Manipulation and Dimensional Attack (Mages who have reached the peak of the Ninth-Rank can use Dimensional Edge Spell which can hack apart the dimensional walls)
- Highgod beings:
- The Wind Law is made of 9 aspects: Essence, Doppelganger, Sound Waves, Music, Windwalking, Spatial Wind, Dimensional, Fast and Slow.
- Avatar Creation (The Doppelganger Aspect lets one to create bodies that have the aura of the original making hard to distinguish which is true and which is false - each doppelganger are far inferior to the main body)
- Sound Manipulation/Vibration Manipulation and Soul Manipulation (Sound Profound Truth is made from Profound Truth of Music and Profound Truth of Soundwaves which can attack at the same time the material and the soul)
- Spatial Manipulation (With Spatial Wind Profound Truth they can use Dimensional Attacks and create a spatial maze/castle. The Dimensional Space Profound Truth let one to control countless thin threads made from space which can restrict one's movements. The Slow Profound Truth of the Wind Law will grant the ability to freeze space while the Fast Profound Truth to distort it into multiple layers and both aspects combined make the Profound Truth of Velocity)
- They should all get the Annihilating Tempest - Spell as this a something any 9th-ranked mage can use.
- Healing (Holy users can heal)
- Regeneration (Low-Mid - Can regenerate broken limbs)
- Can use the World Purifying-Light Spell
- Highgods:
- Light Speed as they have mastered the Profound Truth of Speed of Light
- Healing (Water users can heal)
- Ice Manipulation and Soul Manipulation (With the Absolute Zero spell they can freeze the soul)
- The Water Law also has the Profound Truth of Illusory Fog, Ice Edge and Waterbody - which unfortunately aren't explained but are likely illusions, ice manipulation (which as can be seen above can freeze the soul), and possibly being one with the water
- The last one is Profound Truth of Circular Softness - would like suggestions for this
- Resistance to Soul Manipulation (As the Water Law is good for soul/physical defense)
- Statistics Amplification (With Fire Law one can increase their speed to a degree that it looks like teleportation; With Explosion Profound Truth they can collects energy then erupts like a volcano)
- Soul Manipulation (Fire Law has the strongest spiritual attacks)
- Explosion Manipulation (With the Profound Truth of Explosion)
- Soul Manipulation (Darkness Law users can attack the spirit)
- Void Manipulation (The Way of Destruction turn even space into nothingness)
Now I will post a list with each character and what they get exactly from the above tabs. This part will be a lot of copy-paste from the above tabs so you can ignore it if you don't want to see what exactly they get each and can make an idea based on the above tabs.
Hillman - 6th level Warrior
Haydson - Earth God
McKenzie Jacques - Fire God
Heidens - Light God
Rosarie - Water God
Desri - he will get the abilities below for Light key while for Death key he will lose the Healing / Light God then Death God
The Great Warlock - Death God
War God O'Brien - Fire Highgod
Cesar - Darkness Highgod
Zassler - Death Highgod
Bebe - Darkness Highgod
Delia Leon - Wind Highgod
Orloff - Chief Sovereign of Fate
- Absorption (Mages and Warriors absorb from nature their corresponding element(s) to train themselves)
- Energy Manipulation (Mages and Warriors have their separate energy which is Mageforce or Battle-Qi)
- Resistances:
- Soul Manipulation (The soul continuously transform as the mages/warriors train and reach higher levels)
- Possession (The higher one's soul is, the harder to posses it will be)
Haydson - Earth God
- Absorption (Mages and Warriors absorb from nature their corresponding element(s) to train themselves)
- Energy Manipulation (Mages and Warriors have their separate energy which is Mageforce or Battle-Qi)
- Self-Sustenance (Type 2 - as Saint-level beings don't need to eat) - remove Type 1 and 3
- Soul Manipulation - (They can attack the spiritual side after learning a bit of law)
- Immortality (Type 1 - a Saint level being can live eternally) and remove Type 2
- Stealth Mastery (All Earth elemental users can mask the sound of their footsteps as their power is derived from earth itself)
- Spatial Manipulation, Sound Manipulation, Body Control, Stealth Mastery, Surface Scaling (Someone who has reached the level of 'Imposing' can impose their will on the Heaven and Earth for a variety of effects such as: compressing space itself making hard to move, blocking sound from escaping form the area, moving without disturbing the air, standing on water without sinking, one can unleash 100% of their power, to unleash more power than what one is capable physically) - this will change the old Reality Warping to a more accurate use of the Imposing
- Fusionism (With Worldwalking Profound Truth can fusion with earth itself which he has comprehend) - replaces his Distance Manipulation as its wrong to put it as a spatial manipulation
- Resistances:
- Temperature Manipulation (By controlling their energy they can resit in freezing winters and walking on the top of lava without being harmed by its heat)
- Soul Manipulation (The soul continuously transform as the mages/warriors train and reach higher levels)
- Possession (The higher one's soul is, the harder to posses it will be)
- Gravity Manipulation (Saint-level beings can resist in the Infernal Plane where the gravity is a hundred times higher than that of the material plane)
- Corrosion Inducement (Using Battle-Qi one can resist to the darkness-style spell know as Corrosive Fog)
- Sleep Manipulation (Using Battle-Qi one can resist against sleep inducing spells if they are at least a seventh-rank being)
- Disease Manipulation (Upon reaching a seventh-rank one will be resistent to diseases possible immune to the common ones)
- Body Puppetry (Upon reaching the rank of a grand-magus one will have the ability to resist to the Power of Evil spell that can control one's body for a period of time)
- Reformulate old ones:
- Flight (Saint-level beings can fly)
- Extrasensory Perception (An Earth mage can fell The Pulse of the Earth that let one feel the vibrations of earth which can be used to sense other beings; A Saint-level being can send the power of their soul outside the body to sense the movements of another being by sensing their soul; Upon reaching the ninth-rank one will have the ability to sense lies)
- Telepathy (From the Saint realm, one gain the ability to talk through telepathy)
- Earth Manipulation (Its a given that they can control and shape their element. Any mage above the Fifth-Rank can cast Earthguard - which forms a rocky armor around the user)
- Gravity Manipulation, Statistics Reduction and Durability Negation (Any mage above the Fifth-Rank can cast Supergravity Field - which will create a pull of gravity that will half the original speed of the affected, while for mages of the Eight-Rank - the gravity is increased further as the local gravity will increase by a factor of eight) impacting the internal organs)
McKenzie Jacques - Fire God
- Absorption (Mages and Warriors absorb from nature their corresponding element(s) to train themselves)
- Energy Manipulation (Mages and Warriors have their separate energy which is Mageforce or Battle-Qi)
- Self-Sustenance (Type 2 - as Saint-level beings don't need to eat) - remove Type 1 and 3
- Soul Manipulation - (They can attack the spiritual side after learning a bit of law)
- Immortality (Type 1 - a Saint level being can live eternally) and remove Type 2
- Spatial Manipulation, Sound Manipulation, Body Control, Stealth Mastery, Surface Scaling (Someone who has reached the level of 'Imposing' can impose their will on the Heaven and Earth for a variety of effects such as: compressing space itself making hard to move, blocking sound from escaping form the area, moving without disturbing the air, standing on water without sinking, one can unleash 100% of their power, to unleash more power than what one is capable physically) - this will change the old Reality Warping to a more accurate use of the Imposing
- Resistances:
- Temperature Manipulation (By controlling their energy they can resit in freezing winters and walking on the top of lava without being harmed by its heat)
- Soul Manipulation (The soul continuously transform as the mages/warriors train and reach higher levels)
- Possession (The higher one's soul is, the harder to posses it will be)
- Gravity Manipulation (Saint-level beings can resist in the Infernal Plane where the gravity is a hundred times higher than that of the material plane)
- Corrosion Inducement (Using Battle-Qi one can resist to the darkness-style spell know as Corrosive Fog)
- Sleep Manipulation (Using Battle-Qi one can resist against sleep inducing spells if they are at least a seventh-rank being)
- Disease Manipulation (Upon reaching a seventh-rank one will be resistent to diseases possible immune to the common ones)
- Body Puppetry (Upon reaching the rank of a grand-magus one will have the ability to resist to the Power of Evil spell that can control one's body for a period of time)
- Reformulate old ones:
- Flight (Saint-level beings can fly)
- Extrasensory Perception (A Saint-level being can send the power of their soul outside the body to sense the movements of another being by sensing their soul; Upon reaching the ninth-rank one will have the ability to sense lies)
- Telepathy (From the Saint realm, one gain the ability to talk through telepathy)
Heidens - Light God
- Absorption (Mages and Warriors absorb from nature their corresponding element(s) to train themselves)
- Energy Manipulation (Mages and Warriors have their separate energy which is Mageforce or Battle-Qi)
- Self-Sustenance (Type 2 - as Saint-level beings don't need to eat) - remove Type 1 and 3
- Soul Manipulation - (They can attack the spiritual side after learning a bit of law)
- Immortality (Type 1 - a Saint level being can live eternally, Type 2, 3 thanks to his Light Magic and Radiant Scriptures)
- Spatial Manipulation, Sound Manipulation, Body Control, Stealth Mastery, Surface Scaling (Someone who has reached the level of 'Imposing' can impose their will on the Heaven and Earth for a variety of effects such as: compressing space itself making hard to move, blocking sound from escaping form the area, moving without disturbing the air, standing on water without sinking, one can unleash 100% of their power, to unleash more power than what one is capable physically) - this will change the old Reality Warping to a more accurate use of the Imposing
- Healing (Holy users can heal)
- Regeneration (Low-Mid - Can regenerate broken limbs)
- Can use the World Purifying-Light Spell
- Resistances:
- Temperature Manipulation (By controlling their energy they can resit in freezing winters and walking on the top of lava without being harmed by its heat)
- Soul Manipulation (The soul continuously transform as the mages/warriors train and reach higher levels)
- Possession (The higher one's soul is, the harder to posses it will be)
- Gravity Manipulation (Saint-level beings can resist in the Infernal Plane where the gravity is a hundred times higher than that of the material plane)
- Corrosion Inducement (Using Battle-Qi one can resist to the darkness-style spell know as Corrosive Fog)
- Sleep Manipulation (Using Battle-Qi one can resist against sleep inducing spells if they are at least a seventh-rank being)
- Disease Manipulation (Upon reaching a seventh-rank one will be resistent to diseases possible immune to the common ones)
- Body Puppetry (Upon reaching the rank of a grand-magus one will have the ability to resist to the Power of Evil spell that can control one's body for a period of time)
- Reformulate old ones:
- Flight (Saint-level beings can fly)
- Extrasensory Perception (A Saint-level being can send the power of their soul outside the body to sense the movements of another being by sensing their soul; Upon reaching the ninth-rank one will have the ability to sense lies)
- Telepathy (From the Saint realm, one gain the ability to talk through telepathy)
Rosarie - Water God
- Absorption (Mages and Warriors absorb from nature their corresponding element(s) to train themselves)
- Energy Manipulation (Mages and Warriors have their separate energy which is Mageforce or Battle-Qi)
- Self-Sustenance (Type 2 - as Saint-level beings don't need to eat) - remove Type 1 and 3
- Ice Manipulation and Soul Manipulation - (They can attack the spiritual side after learning a bit of law; With Absolute Zero spell can freeze the soul)
- Can use Absolute Zero three times
- Immortality (Type 1 - a Saint level being can live eternally) and remove Type 2
- Spatial Manipulation, Sound Manipulation, Body Control, Stealth Mastery, Surface Scaling (Someone who has reached the level of 'Imposing' can impose their will on the Heaven and Earth for a variety of effects such as: compressing space itself making hard to move, blocking sound from escaping form the area, moving without disturbing the air, standing on water without sinking, one can unleash 100% of their power, to unleash more power than what one is capable physically) - this will change the old Reality Warping to a more accurate use of the Imposing
- Healing (Water users can heal)
- Resistances:
- Temperature Manipulation (By controlling their energy they can resit in freezing winters and walking on the top of lava without being harmed by its heat)
- Soul Manipulation (The soul continuously transform as the mages/warriors train and reach higher levels; As the Water Law is good for soul/physical defense)
- Possession (The higher one's soul is, the harder to posses it will be)
- Gravity Manipulation (Saint-level beings can resist in the Infernal Plane where the gravity is a hundred times higher than that of the material plane)
- Corrosion Inducement (Using Battle-Qi one can resist to the darkness-style spell know as Corrosive Fog)
- Sleep Manipulation (Using Battle-Qi one can resist against sleep inducing spells if they are at least a seventh-rank being)
- Disease Manipulation (Upon reaching a seventh-rank one will be resistent to diseases possible immune to the common ones)
- Body Puppetry (Upon reaching the rank of a grand-magus one will have the ability to resist to the Power of Evil spell that can control one's body for a period of time)
- Reformulate old ones:
- Flight (Saint-level beings can fly)
- Extrasensory Perception (A Saint-level being can send the power of their soul outside the body to sense the movements of another being by sensing their soul; Upon reaching the ninth-rank one will have the ability to sense lies)
- Telepathy (From the Saint realm, one gain the ability to talk through telepathy)
- Absorption (Mages and Warriors absorb from nature their corresponding element(s) to train themselves)
- Energy Manipulation (Mages and Warriors have their separate energy which is Mageforce or Battle-Qi)
- Self-Sustenance (Type 2 - as Saint-level beings don't need to eat) - remove Type 1 and 3
- Soul Manipulation - (They can attack the spiritual side after learning a bit of law)
- Immortality (Type 1 - a Saint level being can live eternally, Type 2, 3 thanks Pearl of Life)
- Spatial Manipulation, Sound Manipulation, Body Control, Stealth Mastery, Surface Scaling (Someone who has reached the level of 'Imposing' can impose their will on the Heaven and Earth for a variety of effects such as: compressing space itself making hard to move, blocking sound from escaping form the area, moving without disturbing the air, standing on water without sinking, one can unleash 100% of their power, to unleash more power than what one is capable physically) - this will change the old Reality Warping to a more accurate use of the Imposing
- Resistances:
- Temperature Manipulation (By controlling their energy they can resit in freezing winters and walking on the top of lava without being harmed by its heat)
- Soul Manipulation (The soul continuously transform as the mages/warriors train and reach higher levels)
- Possession (The higher one's soul is, the harder to posses it will be)
- Gravity Manipulation (Saint-level beings can resist in the Infernal Plane where the gravity is a hundred times higher than that of the material plane)
- Corrosion Inducement (Using Battle-Qi one can resist to the darkness-style spell know as Corrosive Fog)
- Sleep Manipulation (Using Battle-Qi one can resist against sleep inducing spells if they are at least a seventh-rank being)
- Disease Manipulation (Upon reaching a seventh-rank one will be resistent to diseases possible immune to the common ones)
- Body Puppetry (Upon reaching the rank of a grand-magus one will have the ability to resist to the Power of Evil spell that can control one's body for a period of time)
- Reformulate old ones:
- Flight (Saint-level beings can fly)
- Extrasensory Perception (A Saint-level being can send the power of their soul outside the body to sense the movements of another being by sensing their soul; Upon reaching the ninth-rank one will have the ability to sense lies)
- Telepathy (From the Saint realm, one gain the ability to talk through telepathy)
Desri - he will get the abilities below for Light key while for Death key he will lose the Healing / Light God then Death God
- Absorption (Mages and Warriors absorb from nature their corresponding element(s) to train themselves)
- Energy Manipulation (Mages and Warriors have their separate energy which is Mageforce or Battle-Qi)
- Self-Sustenance (Type 1 - as Gods are made of Divinee Energy not physical matter; Type 2 - as Saint-level beings don't need to eat; Type 3 - Gods never showed the need to sleep)
- Soul Manipulation - (They can attack the spiritual side after learning a bit of law)
- Immortality (Type 1 - a Saint level being can live eternally, Type 2, 3 thanks to his Light Magic and regeneration)
- Spatial Manipulation, Sound Manipulation, Body Control, Stealth Mastery, Surface Scaling (Someone who has reached the level of 'Imposing' can impose their will on the Heaven and Earth for a variety of effects such as: compressing space itself making hard to move, blocking sound from escaping form the area, moving without disturbing the air, standing on water without sinking, one can unleash 100% of their power, to unleash more power than what one is capable physically) - this will change the old Reality Warping to a more accurate use of the Imposing
- Healing (Holy users can heal)
- Regeneration (Low-Godly - Gods can regenerate as long as their soul is not destroyed)
- Can use the World Purifying-Light Spell
- Inorganic Physiology (God-level beings are made from Divine Energy)
- Empowerment (A God can draw upon the power of Faith)
- Shapeshifting (God-level beings can change their appearances)
- GodRealm:A divine ability of those that have reached the level of Deities which will restrict and suppress the movement of anything within its range. Those who don't have a GodRealm of their own to counteract it will find themselves frozen in space while those that resist it will only be affected by slowing their speed.
- Spatial Manipulation and Statistics Reduction (Through the use of Godrealm it will suppress/restrict one's speed if resisted to its spatial freezing)
- Resistances:
- Temperature Manipulation (By controlling their energy they can resit in freezing winters and walking on the top of lava without being harmed by its heat)
- Soul Manipulation (The soul continuously transform as the mages/warriors train and reach higher levels)
- Possession (The higher one's soul is, the harder to posses it will be)
- Gravity Manipulation (Saint-level beings can resist in the Infernal Plane where the gravity is a hundred times higher than that of the material plane)
- Spatial Manipulation (With Godrealm one can resist against spatial manipulation)
- Corrosion Inducement (Using Battle-Qi one can resist to the darkness-style spell know as Corrosive Fog)
- Sleep Manipulation (Using Battle-Qi one can resist against sleep inducing spells if they are at least a seventh-rank being)
- Disease Manipulation (Upon reaching a seventh-rank one will be resistent to diseases possible immune to the common ones)
- Body Puppetry (Upon reaching the rank of a grand-magus one will have the ability to resist to the Power of Evil spell that can control one's body for a period of time)
- Reformulate old ones:
- Flight (Saint-level beings can fly)
- Extrasensory Perception (A Saint-level being can send the power of their soul outside the body to sense the movements of another being by sensing their soul; Upon reaching the ninth-rank one will have the ability to sense lies)
- Telepathy (From the Saint realm, one gain the ability to talk through telepathy)
- Law Manipulation (To become a God one has to master an elemental law)
The Great Warlock - Death God
- Absorption (Mages and Warriors absorb from nature their corresponding element(s) to train themselves)
- Energy Manipulation (Mages and Warriors have their separate energy which is Mageforce or Battle-Qi)
- Self-Sustenance (Type 1 - as Gods are made of Divinee Energy not physical matter; Type 2 - as Saint-level beings don't need to eat; Type 3 - Gods never showed the need to sleep)
- Soul Manipulation - (They can attack the spiritual side after learning a bit of law)
- Immortality (Type 1 - a Saint level being can live eternally, Type 2, 3 thanks to his regeneration)
- Spatial Manipulation, Sound Manipulation, Body Control, Stealth Mastery, Surface Scaling (Someone who has reached the level of 'Imposing' can impose their will on the Heaven and Earth for a variety of effects such as: compressing space itself making hard to move, blocking sound from escaping form the area, moving without disturbing the air, standing on water without sinking, one can unleash 100% of their power, to unleash more power than what one is capable physically) - this will change the old Reality Warping to a more accurate use of the Imposing
- Regeneration (Low-Godly - Gods can regenerate as long as their soul is not destroyed)
- Inorganic Physiology (God-level beings are made from Divine Energy)
- Empowerment (A God can draw upon the power of Faith)
- Shapeshifting (God-level beings can change their appearances)
- GodRealm:A divine ability of those that have reached the level of Deities which will restrict and suppress the movement of anything within its range. Those who don't have a GodRealm of their own to counteract it will find themselves frozen in space while those that resist it will only be affected by slowing their speed.
- Spatial Manipulation and Statistics Reduction (Through the use of Godrealm it will suppress/restrict one's speed if resisted to its spatial freezing)
- Resistances:
- Temperature Manipulation (By controlling their energy they can resit in freezing winters and walking on the top of lava without being harmed by its heat)
- Soul Manipulation (The soul continuously transform as the mages/warriors train and reach higher levels)
- Possession (The higher one's soul is, the harder to posses it will be)
- Gravity Manipulation (Saint-level beings can resist in the Infernal Plane where the gravity is a hundred times higher than that of the material plane)
- Spatial Manipulation (With Godrealm one can resist against spatial manipulation)
- Corrosion Inducement (Using Battle-Qi one can resist to the darkness-style spell know as Corrosive Fog)
- Sleep Manipulation (Using Battle-Qi one can resist against sleep inducing spells if they are at least a seventh-rank being)
- Disease Manipulation (Upon reaching a seventh-rank one will be resistent to diseases possible immune to the common ones)
- Body Puppetry (Upon reaching the rank of a grand-magus one will have the ability to resist to the Power of Evil spell that can control one's body for a period of time)
- Reformulate old ones:
- Flight (Saint-level beings can fly)
- Extrasensory Perception (A Saint-level being can send the power of their soul outside the body to sense the movements of another being by sensing their soul; Upon reaching the ninth-rank one will have the ability to sense lies)
- Telepathy (From the Saint realm, one gain the ability to talk through telepathy)
- Law Manipulation (To become a God one has to master an elemental law)
War God O'Brien - Fire Highgod
- Absorption (Mages and Warriors absorb from nature their corresponding element(s) to train themselves)
- Energy Manipulation (Mages and Warriors have their separate energy which is Mageforce or Battle-Qi)
- Self-Sustenance (Type 1 - as Gods are made of Divinee Energy not physical matter; Type 2 - as Saint-level beings don't need to eat; Type 3 - Gods never showed the need to sleep)
- Soul Manipulation - (They can attack the spiritual side after learning a bit of law; Fire Law has the strongest spiritual attacks)
- Immortality (Type 1 - a Saint level being can live eternally, Type 2, 3 thanks to his regeneration)
- Spatial Manipulation, Sound Manipulation, Body Control, Stealth Mastery, Surface Scaling (Someone who has reached the level of 'Imposing' can impose their will on the Heaven and Earth for a variety of effects such as: compressing space itself making hard to move, blocking sound from escaping form the area, moving without disturbing the air, standing on water without sinking, one can unleash 100% of their power, to unleash more power than what one is capable physically) - this will change the old Reality Warping to a more accurate use of the Imposing
- Regeneration (Low-Godly - Gods can regenerate as long as their soul is not destroyed)
- Inorganic Physiology (God-level beings are made from Divine Energy)
- Empowerment (A God can draw upon the power of Faith)
- Shapeshifting (God-level beings can change their appearances)
- GodRealm:A divine ability of those that have reached the level of Deities which will restrict and suppress the movement of anything within its range. Those who don't have a GodRealm of their own to counteract it will find themselves frozen in space while those that resist it will only be affected by slowing their speed.
- Spatial Manipulation and Statistics Reduction (Through the use of Godrealm it will suppress/restrict one's speed if resisted to its spatial freezing)
- Statistics Amplification (With Fire Law one can increase their speed to a degree that it looks like teleportation; With Explosion Profound Truth they can collects energy then erupts like a volcano)
- Explosion Manipulation (With the Profound Truth of Explosion)
- Pocket Reality Manipulation (Highgod-beings can create small pocket dimensions)
- Resistances:
- Temperature Manipulation (By controlling their energy they can resit in freezing winters and walking on the top of lava without being harmed by its heat)
- Soul Manipulation (The soul continuously transform as the mages/warriors train and reach higher levels; A Highgod' soul is qualitatively superior to even a Demigod as powerful as Linley)
- Possession (The higher one's soul is, the harder to posses it will be)
- Gravity Manipulation (Saint-level beings can resist in the Infernal Plane where the gravity is a hundred times higher than that of the material plane)
- Spatial Manipulation (With Godrealm one can resist against spatial manipulation)
- Corrosion Inducement (Using Battle-Qi one can resist to the darkness-style spell know as Corrosive Fog)
- Sleep Manipulation (Using Battle-Qi one can resist against sleep inducing spells if they are at least a seventh-rank being)
- Disease Manipulation (Upon reaching a seventh-rank one will be resistent to diseases possible immune to the common ones)
- Body Puppetry (Upon reaching the rank of a grand-magus one will have the ability to resist to the Power of Evil spell that can control one's body for a period of time)
- Reformulate old ones:
- Flight (Saint-level beings can fly)
- Extrasensory Perception (A Saint-level being can send the power of their soul outside the body to sense the movements of another being by sensing their soul; Upon reaching the ninth-rank one will have the ability to sense lies)
- Telepathy (From the Saint realm, one gain the ability to talk through telepathy)
- Law Manipulation (To become a God one has to master an elemental law and A Highgod-being has completely mastered their Law
Cesar - Darkness Highgod
- Absorption (Mages and Warriors absorb from nature their corresponding element(s) to train themselves)
- Energy Manipulation (Mages and Warriors have their separate energy which is Mageforce or Battle-Qi)
- Self-Sustenance (Type 1 - as Gods are made of Divinee Energy not physical matter; Type 2 - as Saint-level beings don't need to eat; Type 3 - Gods never showed the need to sleep)
- Soul Manipulation - (They can attack the spiritual side after learning a bit of law; Darkness Law users can attack the spirit)
- Immortality (Type 1 - a Saint level being can live eternally, Type 2, 3 thanks to his regeneration)
- Spatial Manipulation, Sound Manipulation, Body Control, Stealth Mastery, Surface Scaling (Someone who has reached the level of 'Imposing' can impose their will on the Heaven and Earth for a variety of effects such as: compressing space itself making hard to move, blocking sound from escaping form the area, moving without disturbing the air, standing on water without sinking, one can unleash 100% of their power, to unleash more power than what one is capable physically) - this will change the old Reality Warping to a more accurate use of the Imposing
- Regeneration (Low-Godly - Gods can regenerate as long as their soul is not destroyed)
- Inorganic Physiology (God-level beings are made from Divine Energy)
- Empowerment (A God can draw upon the power of Faith)
- Shapeshifting (God-level beings can change their appearances)
- GodRealm:A divine ability of those that have reached the level of Deities which will restrict and suppress the movement of anything within its range. Those who don't have a GodRealm of their own to counteract it will find themselves frozen in space while those that resist it will only be affected by slowing their speed.
- Spatial Manipulation and Statistics Reduction (Through the use of Godrealm it will suppress/restrict one's speed if resisted to its spatial freezing)
- Pocket Reality Manipulation (Highgod-beings can create small pocket dimensions)
- Resistances:
- Temperature Manipulation (By controlling their energy they can resit in freezing winters and walking on the top of lava without being harmed by its heat)
- Soul Manipulation (The soul continuously transform as the mages/warriors train and reach higher levels; A Highgod' soul is qualitatively superior to even a Demigod as powerful as Linley)
- Possession (The higher one's soul is, the harder to posses it will be)
- Gravity Manipulation (Saint-level beings can resist in the Infernal Plane where the gravity is a hundred times higher than that of the material plane)
- Spatial Manipulation (With Godrealm one can resist against spatial manipulation)
- Corrosion Inducement (Using Battle-Qi one can resist to the darkness-style spell know as Corrosive Fog)
- Sleep Manipulation (Using Battle-Qi one can resist against sleep inducing spells if they are at least a seventh-rank being)
- Disease Manipulation (Upon reaching a seventh-rank one will be resistent to diseases possible immune to the common ones)
- Body Puppetry (Upon reaching the rank of a grand-magus one will have the ability to resist to the Power of Evil spell that can control one's body for a period of time)
- Reformulate old ones:
- Flight (Saint-level beings can fly)
- Extrasensory Perception (A Saint-level being can send the power of their soul outside the body to sense the movements of another being by sensing their soul; Upon reaching the ninth-rank one will have the ability to sense lies)
- Telepathy (From the Saint realm, one gain the ability to talk through telepathy)
- Law Manipulation (To become a God one has to master an elemental law and A Highgod-being has completely mastered their Law)
Zassler - Death Highgod
- Absorption (Mages and Warriors absorb from nature their corresponding element(s) to train themselves)
- Energy Manipulation (Mages and Warriors have their separate energy which is Mageforce or Battle-Qi)
- Self-Sustenance (Type 1 - as Gods are made of Divinee Energy not physical matter; Type 2 - as Saint-level beings don't need to eat; Type 3 - Gods never showed the need to sleep)
- Soul Manipulation - (They can attack the spiritual side after learning a bit of law)
- Immortality (Type 1 - a Saint level being can live eternally, Type 2, 3 thanks to his regeneration)
- Spatial Manipulation, Sound Manipulation, Body Control, Stealth Mastery, Surface Scaling (Someone who has reached the level of 'Imposing' can impose their will on the Heaven and Earth for a variety of effects such as: compressing space itself making hard to move, blocking sound from escaping form the area, moving without disturbing the air, standing on water without sinking, one can unleash 100% of their power, to unleash more power than what one is capable physically) - this will change the old Reality Warping to a more accurate use of the Imposing
- Regeneration (Low-Godly - Gods can regenerate as long as their soul is not destroyed)
- Inorganic Physiology (God-level beings are made from Divine Energy)
- Empowerment (A God can draw upon the power of Faith)
- Shapeshifting (God-level beings can change their appearances)
- GodRealm:A divine ability of those that have reached the level of Deities which will restrict and suppress the movement of anything within its range. Those who don't have a GodRealm of their own to counteract it will find themselves frozen in space while those that resist it will only be affected by slowing their speed.
- Spatial Manipulation and Statistics Reduction (Through the use of Godrealm it will suppress/restrict one's speed if resisted to its spatial freezing)
- Resistances:
- Temperature Manipulation (By controlling their energy they can resit in freezing winters and walking on the top of lava without being harmed by its heat)
- Soul Manipulation (The soul continuously transform as the mages/warriors train and reach higher levels)
- Possession (The higher one's soul is, the harder to posses it will be)
- Gravity Manipulation (Saint-level beings can resist in the Infernal Plane where the gravity is a hundred times higher than that of the material plane)
- Spatial Manipulation (With Godrealm one can resist against spatial manipulation)
- Corrosion Inducement (Using Battle-Qi one can resist to the darkness-style spell know as Corrosive Fog)
- Sleep Manipulation (Using Battle-Qi one can resist against sleep inducing spells if they are at least a seventh-rank being)
- Disease Manipulation (Upon reaching a seventh-rank one will be resistent to diseases possible immune to the common ones)
- Body Puppetry (Upon reaching the rank of a grand-magus one will have the ability to resist to the Power of Evil spell that can control one's body for a period of time)
- Reformulate old ones:
- Flight (Saint-level beings can fly)
- Extrasensory Perception (A Saint-level being can send the power of their soul outside the body to sense the movements of another being by sensing their soul; Upon reaching the ninth-rank one will have the ability to sense lies)
- Telepathy (From the Saint realm, one gain the ability to talk through telepathy)
- Law Manipulation (To become a God one has to master an elemental law)
Bebe - Darkness Highgod
- Absorption (Mages and Warriors absorb from nature their corresponding element(s) to train themselves)
- Energy Manipulation (Mages and Warriors have their separate energy which is Mageforce or Battle-Qi)
- Self-Sustenance (Type 1 - as Gods are made of Divinee Energy not physical matter; Type 2 - as Saint-level beings don't need to eat; Type 3 - Gods never showed the need to sleep)
- Soul Manipulation - (They can attack the spiritual side after learning a bit of law; Darkness Law users can attack the spirit)
- Immortality (Type 1 - a Saint level being can live eternally, Type 2, 3 thanks to his regeneration)
- Spatial Manipulation, Sound Manipulation, Body Control, Stealth Mastery, Surface Scaling (Someone who has reached the level of 'Imposing' can impose their will on the Heaven and Earth for a variety of effects such as: compressing space itself making hard to move, blocking sound from escaping form the area, moving without disturbing the air, standing on water without sinking, one can unleash 100% of their power, to unleash more power than what one is capable physically) - this will change the old Reality Warping to a more accurate use of the Imposing
- Regeneration (Low-Godly - Gods can regenerate as long as their soul is not destroyed)
- Inorganic Physiology (God-level beings are made from Divine Energy)
- Empowerment (A God can draw upon the power of Faith)
- Shapeshifting (God-level beings can change their appearances)
- GodRealm:A divine ability of those that have reached the level of Deities which will restrict and suppress the movement of anything within its range. Those who don't have a GodRealm of their own to counteract it will find themselves frozen in space while those that resist it will only be affected by slowing their speed.
- Spatial Manipulation and Statistics Reduction (Through the use of Godrealm it will suppress/restrict one's speed if resisted to its spatial freezing)
- Pocket Reality Manipulation (Highgod-beings can create small pocket dimensions)
- Fight with Fallen Leaf who moves at the speed of light
- Resistances:
- Temperature Manipulation (By controlling their energy they can resit in freezing winters and walking on the top of lava without being harmed by its heat)
- Soul Manipulation (The soul continuously transform as the mages/warriors train and reach higher levels; A Highgod' soul is qualitatively superior to even a Demigod as powerful as Linley)
- Possession (The higher one's soul is, the harder to posses it will be)
- Gravity Manipulation (Saint-level beings can resist in the Infernal Plane where the gravity is a hundred times higher than that of the material plane)
- Spatial Manipulation (With Godrealm one can resist against spatial manipulation)
- Corrosion Inducement (Using Battle-Qi one can resist to the darkness-style spell know as Corrosive Fog)
- Sleep Manipulation (Using Battle-Qi one can resist against sleep inducing spells if they are at least a seventh-rank being)
- Disease Manipulation (Upon reaching a seventh-rank one will be resistent to diseases possible immune to the common ones)
- Body Puppetry (Upon reaching the rank of a grand-magus one will have the ability to resist to the Power of Evil spell that can control one's body for a period of time)
- Reformulate old ones:
- Flight (Saint-level beings can fly)
- Extrasensory Perception (A Saint-level being can send the power of their soul outside the body to sense the movements of another being by sensing their soul; Upon reaching the ninth-rank one will have the ability to sense lies)
- Telepathy (From the Saint realm, one gain the ability to talk through telepathy)
- Law Manipulation (To become a God one has to master an elemental law and A Highgod-being has completely mastered their Law)
Delia Leon - Wind Highgod
- Absorption (Mages and Warriors absorb from nature their corresponding element(s) to train themselves)
- Energy Manipulation (Mages and Warriors have their separate energy which is Mageforce or Battle-Qi)
- Self-Sustenance (Type 1 - as Gods are made of Divinee Energy not physical matter; Type 2 - as Saint-level beings don't need to eat; Type 3 - Gods never showed the need to sleep)
- Soul Manipulation - (They can attack the spiritual side after learning a bit of law)
- Immortality (Type 1 - a Saint level being can live eternally, Type 2, 3 thanks to his regeneration)
- Spatial Manipulation, Sound Manipulation, Body Control, Stealth Mastery, Surface Scaling (Someone who has reached the level of 'Imposing' can impose their will on the Heaven and Earth for a variety of effects such as: compressing space itself making hard to move, blocking sound from escaping form the area, moving without disturbing the air, standing on water without sinking, one can unleash 100% of their power, to unleash more power than what one is capable physically) - this will change the old Reality Warping to a more accurate use of the Imposing
- Regeneration (Low-Godly - Gods can regenerate as long as their soul is not destroyed)
- Inorganic Physiology (God-level beings are made from Divine Energy)
- Empowerment (A God can draw upon the power of Faith)
- Shapeshifting (God-level beings can change their appearances)
- GodRealm:A divine ability of those that have reached the level of Deities which will restrict and suppress the movement of anything within its range. Those who don't have a GodRealm of their own to counteract it will find themselves frozen in space while those that resist it will only be affected by slowing their speed.
- Spatial Manipulation and Statistics Reduction (Through the use of Godrealm it will suppress/restrict one's speed if resisted to its spatial freezing)
- Then additional to her spatial will be: (Mages who have reached the peak of the Ninth-Rank can use Dimensional Edge Spell which can hack apart the dimensional walls; With Spatial Wind Profound Truth they can use Dimensional Attacks and create a spatial maze/castle. The Dimensional Space Profound Truth let one to control countless thin threads made from space which can restrict one's movements. The Slow Profound Truth of the Wind Law will grant the ability to freeze space while the Fast Profound Truth to distort it into multiple layers and both aspects combined make the Profound Truth of Velocity)
- Pocket Reality Manipulation (Highgod-beings can create small pocket dimensions)
- Avatar Creation (The Doppelganger Aspect let's one to create bodies that have the aura of the original making hard to distinguish which is true and which is false - each doppelganger are far inferior to the main body)
- Sound Manipulation/Vibration Manipulation and Soul Manipulation (Sound Profound Truh is made from Profound Truth of Music and Profound Truth of Soundwaves which can attack at the same time the material and the soul)
- Resistances:
- Temperature Manipulation (By controlling their energy they can resit in freezing winters and walking on the top of lava without being harmed by its heat)
- Soul Manipulation (The soul continuously transform as the mages/warriors train and reach higher levels; A Highgod' soul is qualitatively superior to even a Demigod as powerful as Linley)
- Possession (The higher one's soul is, the harder to posses it will be)
- Gravity Manipulation (Saint-level beings can resist in the Infernal Plane where the gravity is a hundred times higher than that of the material plane)
- Spatial Manipulation (With Godrealm one can resist against spatial manipulation)
- Corrosion Inducement (Using Battle-Qi one can resist to the darkness-style spell know as Corrosive Fog)
- Sleep Manipulation (Using Battle-Qi one can resist against sleep inducing spells if they are at least a seventh-rank being)
- Disease Manipulation (Upon reaching a seventh-rank one will be resistent to diseases possible immune to the common ones)
- Body Puppetry (Upon reaching the rank of a grand-magus one will have the ability to resist to the Power of Evil spell that can control one's body for a period of time)
- Reformulate old ones:
- Flight (Upon reaching the Fifth-level, a magus can fly through the use of Floating Technique; Saint-level beings can fly)
- Extrasensory Perception (All mages from the Third-Rank and above can use the Windscout Spell which will grant them the ability to discern the aura and life-scent of any living creature; All Wind mages can feel The Flow of the Wind and sense disturbances in air to sense movements; A Saint-level being can send the power of their soul outside the body to sense the movements of another being by sensing their soul; Upon reaching the ninth-rank one will have the ability to sense lies)
- Telepathy (From the Saint realm, one gain the ability to talk through telepathy)
- Law Manipulation (To become a God one has to master an elemental law and A Highgod-being has completely mastered their Law; The Wind Law is made of 9 aspects: Essence, Doppelganger, Sound Waves, Music, Windwalking, Spatial Wind, Dimensional, Fast and Slow)
Orloff - Chief Sovereign of Fate
- Absorption (Mages and Warriors absorb from nature their corresponding element(s) to train themselves)
- Energy Manipulation (Mages and Warriors have their separate energy which is Mageforce or Battle-Qi)
- Telepathy (From the Saint realm, one gain the ability to talk through telepathy)
- Soul Manipulation - (They can attack the spiritual side after learning a bit of law)
- Social Influencing or ikd (Mages have an aura around them that causes the watchers to stare at them with bright eyes)
- Extrasensory Perception (Upon reaching the ninth-rank one will have the ability to sense lies)
- Spatial Manipulation, Sound Manipulation, Body Control. Surface Scaling (Someone who has reached the level of 'Imposing' can impose their will on the Heaven and Earth for a variety of effects such as: compressing space itself making hard to move, blocking sound from escaping form the area, moving without disturbing the air, standing on water without sinking, one can unleash 100% of their power, to unleash more power than what one is capable physically)
- Flight (Saint-level beings can fly)
- Self-Sustenance (Type 1 - as Gods are made of Divinee Energy not physical matter; Type 2 - as Saint-level beings don't need to eat; Type 3 - Gods never showed the need to sleep)
- Immortality (Type 1 - a Saint level being can live eternally)
- Extrasensory Perception (A Saint-level being can send the power of their soul outside the body to sense the movements of another being by sensing their soul)
- Law Manipulation (To become a God one has to master an elemental law; A Highgod-being has completely mastered their Law)
- Regeneration (Low-Godly - Gods can regenerate as long as their soul is not destroyed)
- Inorganic Physiology (God-level beings are made from Divine Energy)
- Empowerment (A God can draw upon the power of Faith)
- Shapeshifting (God-level beings can change their appearances)
- GodRealm:A divine ability of those that have reached the level of Deities which will restrict and suppress the movement of anything within its range. Those who don't have a GodRealm of their own to counteract it will find themselves frozen in space while those that resist it will only be affected by slowing their speed.
- Spatial Manipulation and Statistics Reduction (Through the use of Godrealm it will suppress/restrict one's speed if resisted to its spatial freezing)
- Information Analysis (Sovereign realm being can scan other beings with their Divine Sense)
- Death Manipulation (A Sovereign being can kill others with just a thought for they poses Sovereign's Will)
- Avatar Creation (Can create from elemental essence avatars which are weaker than a Paragon)
- Pocket Reality Manipulation (Sovereign-beings can create independent planes which are better than pocket dimensions)
- Empowerment (A Sovereign draws from the power of faith of the entire universe according to what Law/Edict they represent)
- Aura (As Sovereign can completely contract his aura making him be untraceable; A Sovereign possess an enormous divine presence which will collapse any material plane
- Temperature Manipulation (By controlling their energy they can resit in freezing winters and walking on the top of lava without being harmed by its heat)
- Soul Manipulation (The soul continuously transform as the mages/warriors train and reach higher levels; A Highgod' soul is qualitatively superior to even a Demigod as powerful as Linley)
- Possession (The higher one's soul is, the harder to posses it will be)
- Corrosion Inducement (Using Battle-Qi one can resist to the darkness-style spell know as Corrosive Fog)
- Sleep Manipulation (Using Battle-Qi one can resist against sleep inducing spells if they are at least a seventh-rank being)
- Disease Manipulation (Upon reaching a seventh-rank one will be resistent to diseases possible immune to the common ones)
- Body Puppetry (Upon reaching the rank of a grand-magus one will have the ability to resist to the Power of Evil spell that can control one's body for a period of time)
- Gravity Manipulation (Saint-level beings can resist in the Infernal Plane where the gravity is a hundred times higher than that of the material plane)
- Spatial Manipulation (With Godrealm one can resist against spatial manipulation)
Now, the most changes of course will be for the main character Linley Baruch. He will have abilities added, some removed and several changed.
Saint Key:
While he should get another value beyond his base and sovereign's might which would be for his Dragonform which increases his power by 10 times thus he will be Low 6-B as Base, 6-B in Dragon form, and High 6-B using Sovereign's Might. Basically, he scales higher in his Dragonform than normal by 10 times.
Sovereign Key:
Universe Controller:
- Absorption (Mages and Warriors absorb from nature their corresponding element(s) to train themselves)
- Energy Manipulation (Mages and Warriors have their separate energy which is Mageforce or Battle-Qi)
- Self-Sustenance (Type 2 - as Saint-level beings don't need to eat)
- Soul Manipulation - (They can attack the spiritual side after learning a bit of law)
- Immortality (Type 1 - a Saint-level being can live eternally, Type 2, 3 thanks to his regeneration)
- Spatial Manipulation, Sound Manipulation, Body Control, Stealth Mastery, Surface Scaling (Someone who has reached the level of 'Imposing' can impose their will on the Heaven and Earth for a variety of effects such as: compressing space itself making it hard to move, blocking sound from escaping from the area, moving without disturbing the air, standing on water without sinking, one can unleash 100% of their power, to unleash more power than what one is capable physically) - this will change the old Reality Warping to more accurate use of the Imposing
- Sound Manipulation/Vibration Manipulation and Soul Manipulation (Sound Profound Truth is made from Profound Truth of Music and Profound Truth of Soundwaves which can attack at the same time the material and the soul)
- Stealth Mastery (Via Wind Law and Imposing will let to block sound from escaping from the area, moving without disturbing the air; All Earth elemental users can mask the sound of their footsteps as their power is derived from earth itself)
- Extrasensory Perception (An Earth mage can fell The Pulse of the Earth that let one feel the vibrations of earth which can be used to sense other beings; All mages from the Third-Rank and above can use the Windscout Spell which will grant them the ability to discern the aura and life-scent of any living creature; All Wind mages can feel The Flow of the Wind and sense disturbances in air to sense movements)
- Earth Manipulation (Its a given that they can control and shape their element. Any mage above the Fifth-Rank can cast Earthguard - which forms a rocky armor around the user)
- Gravity Manipulation, Statistics Reduction and Durability Negation (Any mage above the Fifth-Rank can cast Supergravity Field - which will create a pull of gravity that will half the original speed of the affected, while for mages of the Eight-Rank - the gravity is increased further as the local gravity will increase by a factor of eight) impacting the internal organs)
- limited-Weather Manipulation (With Imposing one can impose their will upon rain/snow to not reach them)
- Fusionism (Can merge with the wind making possible for his sword to appear anywhere there is wind and replicate teleportation-like movements but he can't do the later part as his body can't support such stress)
- Expanded upon the elemental abilities: Wind Manipulation (With his various Wind Spells and Wind Law; Can create an air-shield around himself to protect from weather's effects), Earth Manipulation (With his various Earth Spells and Earth Law), Fire Manipulation (Can create a simple fire or even a dozen of fireballs)
- Creation (Can create elemental animals from elemental essence - wind and earth)
- Add the 8th earth rank spell - Howling Worldwolf: A spell that will summon an elemental creature, the Worldwolf, a three-meter tall and ten meters long wolf whose power can destroy most small armies, thanks to its defensive powers.
- Add the 8th earth rank spell -Ruble Rain Spell: That will create boulders in the air behind the user which can be used to block or to attack.
- Resistances:
- Temperature Manipulation (By controlling their energy they can resit in freezing winters and walking on the top of lava without being harmed by its heat; With Pulseguard Defense can resist to the heat produced by War God O'Brien's fireball which is superior to lava)
- Soul Manipulation (The soul continuously transform as the mages/warriors train and reach higher levels)
- Possession (The higher one's soul is, the harder to posses it will be)
- Gravity Manipulation (Saint-level beings can resist in the Infernal Plane where the gravity is a hundred times higher than that of the material plane)
- Corrosion Inducement (Using Battle-Qi one can resist to the darkness-style spell know as Corrosive Fog)
- Sleep Manipulation (Using Battle-Qi one can resist against sleep inducing spells if they are at least a seventh-rank being)
- Disease Manipulation (Upon reaching a seventh-rank one will be resistant to diseases possible immune to the common ones)
- Body Puppetry (Upon reaching the rank of a grand-magus one will have the ability to resist to the Power of Evil spell that can control one's body for a period of time)
- Reformulate old ones:
- Flight (Upon reaching the Fifth-level, a magus can fly through the use of Floating Technique; Saint-level beings can fly)
- Extrasensory Perception (All mages from the Third-Rank and above can use the Windscout Spell which will grant them the ability to discern the aura and life-scent of any living creature; All Wind mages can feel The Flow of the Wind and sense disturbances in air to sense movements; A Saint-level being can send the power of their soul outside the body to sense the movements of another being by sensing their soul; Upon reaching the ninth-rank one will have the ability to sense lies)
- Telepathy (From the Saint realm, one gains the ability to talk through telepathy)
- Regeneration (From Low-High to High-Mid with the Pearl of Life which will regenerate his body as long as there is a piece left) - as the regeneration requirement was changed since when the profile was made.
- Telekinesis becomes Weapon Control (Can make the Bloodviolet Godsword fly back at him)
- Soul Manipulation and Mind Manipulation (The Baleful Aura of the Bloodviolet Godsword will attack the mind and the soul at the same time) - It contains baleful aura which attacks the soul/mind plus will induce terror and supress the power of those within its range
- Transformation (Can transform/create different part of his body in that of his Dragonform or become completely a humanoid-dragon that increase his power exponentially)
- Res to : Poison Manipulation (His Dragonblood Battle-Qi will absorb poison within his body countering it)
- Res to: Soul Manipulation (The soul continuously transform as the mages/warriors train and reach higher levels; Can resist soul attacks thanks to his mysterious energy of his bloodline, and the Coiling Dragon will protect it if his own means fails)
- Res to: Spatial Manipulation (Linley's Pulseguard Defense and his draconic scales can resist spatial attacks)
- Self-Sustenance (Type 1 - as Gods are made of Divinee Energy not physical matter; Type 3 - Gods never showed the need to sleep) - Type 2 comes as in novel they never sleep, they practically train without being interrupted for tens of years or even almost 500 years in Linley's case
- Multiple Selves (Has 3 additional "him" beyond the original after reaching the God realm in 3 elemental laws - wind, fire, earth) - was already on the profile but I added it as a power
- Law Manipulation (To become a God one has to master an elemental law)
- Inorganic Physiology (God-level beings are made from Divine Energy)
- Empowerment (A God can draw upon the power of Faith)
- Shapeshifting (God-level beings can change their appearances)
- GodRealm:A divine ability of those that have reached the level of Deities which will restrict and suppress the movement of anything within its range. Those who don't have a GodRealm of their own to counteract it will find themselves frozen in space while those that resist it will only be affected by slowing their speed.
- Spatial Manipulation and Statistics Reduction (Through the use of Godrealm it will suppress/restrict one's speed if resisted to its spatial freezing)
- Avatar Creation (The Doppelganger Aspect let's one to create bodies that have the aura of the original making hard to distinguish which is true and which is false - each doppelganger are far inferior to the main body)
- Sound Manipulation/Vibration Manipulation and Soul Manipulation (Sound Profound Truh is made from Profound Truth of Music and Profound Truth of Soundwaves which can attack at the same time the material and the soul)
- Healing (Water users can heal)
- Ice Manipulation and Soul Manipulation (With Absolute Zero spell they can freeze the soul)
- Soul Manipulation (Fire Law has the strongest spiritual attacks)
- Fusionism (Has comprehended the Profound Truth of Worldwaking which lets him to become one with the earth)
- Creation (He can create clothes)
- One of his clones is in a pocket dimension - not sure what to put for his.
- Regeneration (Low-Godly - Gods can regenerate as long as their soul is not destroyed)
- Spatial Manipulation (With Spatial Wind Profound Truth they can use Dimensional Attacks and create a spatial maze/castle. The Dimensional Space Profound Truth let one to control countless thin threads made from space which can restrict one's movements. The Slow Profound Truth of the Wind Law will grant the ability to freeze space while the Fast Profound Truth to distort it into multiple layers and both aspects combined make the Profound Truth of Velocity)
- One of his clones is in a pocket dimension
- Remove Music Manip/Sound Wave since its already sound and just expand there on it
- Remove distance manipulation
- Removed Power Nullification through Godrealm as its wrong.
- Soul Manipulation (Once someone reaches God Realm their soul will fuse with the divine spark making it hard to attack it as a spark its created by the elemental world, the highest truths of the Cosmos making them possible conceptual in nature; He can resist to attacks, and if his own protection fails it will be protected by the three Sovereign's Might within the Coiling Dragon Ring. He has absorbed soul essence increasing his soul by six times and later for a period of 70 years his soul has absorbed continuously Amethysts which increased once again his soul. Pulseguard Defense now forms a membrane around his soul to have an additional layer of protection and through the Throbbing Pulse of the World which can defend from spiritual attacks; The energy of Faith also protects the soul and finally the Coiling Dragon Ring will also protect it)
- Spatial Manipulation (With Godrealm one can resist against spatial manipulation)
- Soul Manipulation (As the Water Law is good for soul/physical defense)
- Earth Law - Massive Aspect - Protects the soul and organs thus Soul Manipulation resistance and physical resilience (not sure what to put for this part)
- Law Manipulation (A Highgod-being has completely mastered their Law; The Wind Law is made of 9 aspects: Essence, Doppelganger, Sound Waves, Music, Windwalking, Spatial Wind, Dimensional, Fast and Slow)
- Pocket Reality Manipulation (Highgod-beings can create small pocket dimensions)
- The Water Law also has the Profound Truth of Illusory Fog, Ice Edge and Waterbody - which unfortunately aren't explained but likely illusion, ice manipulation (which as can be seen above can freeze the soul), and possible being one with the water
- The last one being Profound Truth of Circular Softness - would like suggestion for this
- Statistics Amplification (With Fire Law one can increase their speed to a degree that it looks like teleportation; With Explosion Profound Truth they can collects energy then erupts like a volcano)
- Explosion Manipulation (With the Profound Truth of Explosion)
- Avatar Creation (The Doppelganger Aspect let's one to create bodies that have the aura of the original making hard to distinguish which is true and which is false - each doppelganger are far inferior to the main body)
- Sovereign Will affects the world, universe - a Will so powerful that it make any non-paragon being be toyed with
- He is more powerful than even Bluefire meaning that his abilities would scale above him thanks to how more powerful = better mastery of their law.
- Soul Manipulation (His soul mutated becoming a Four-Way Mutated Soul becoming one hundred times stronger; If used in conjunction with his own Sovereign's Will it will increase by ten times more)
- Gravity Manipulation (His Blackstone Prison increased its potency tenfold and if not being able to resist the body and the soul will collapse and explode; His mastery is higher than that of Leylin who can increase the gravity by ten thousand times thanks to his Four-Way Mutated Soul and Sovereign's Will)
- Spatial Manipulation (Can compress space via Microcosm; Has gained control over Spatial Movement and Spatial Ripple; The Dimensional Space Aspect let one to control countless thin threads made from space which can restrict one's movements)
- Resistance to: Soul Manipulation (Gaining Sovereing's Will will create an unique natural law that will protect it)
While he should get another value beyond his base and sovereign's might which would be for his Dragonform which increases his power by 10 times thus he will be Low 6-B as Base, 6-B in Dragon form, and High 6-B using Sovereign's Might. Basically, he scales higher in his Dragonform than normal by 10 times.
Sovereign Key:
- Information Analysis (Sovereign realm beings can scan other beings with their Divine Sense)
- Death Manipulation (A Sovereign being can kill others with just a thought for they poses Sovereign's Will)
- Avatar Creation (Can create from elemental essence avatars which are weaker than a Paragon)
- Pocket Reality Manipulation (Sovereign-beings can create independent planes which are better than pocket dimensions)
- Empowerment (A Sovereign draws from the power of faith of the entire universe according to what Law/Edict they represent)
- Aura (As Sovereign can completely contract his aura making him be untraceable; A Sovereign possesses an enormous divine presence which will collapse any material plane)
- Remove the first range as he has the Will which is the way they use their powers as the Sovereign realm of power.
Universe Controller:
- All powers from the verse - Can use the powers of all Sovereigns - the 5 Elements, Light, Darkness, Death, Destruction, Life, and Fate.
- Another backing is that Hongmeng the first being to exist and the creator of the cosmos says that once someone become like him (which he did) they will freely be able to manipulate all energies of all Cosmoses. Hongmeng even gave him his knowledge on how to use the Grandmist energy. This include all the powers from the second novel of the same verse - Stellar Transformation for Universe Controllers aka Grandmist beings share all their abilities and knowledge.
- Fear Manipulation (With just a glance he can make one soul shake in fear thanks to its sword energy)
- Deconstruction (With a single hand wave can deconstruct an Exalted Celestial)
- Power Bestowal (A Grandmist being can make anyone an Exalted Celestial)
- Power Nullification (Can strip all powers of a cultivator)
Now also for Linley, let's look at his Coiling Dragon Ring
So, after re-reading some parts to revision the profiles I realized that the current 20k soul hax value doesn't work well mathematically as previously one of the characters said that he had been butchering at least 1 million of souls over a period of 6 years and all that concentration is within one of the crystal balls. He also stated that there are at least 6 other butchers like him. This is from Book 12 Chapter 26 of the novel.
Then a bit later in the same chapter, Linley feels the souls with his Coiling Dragon Ring which also proceeds to absorb all of them. He says there must have been "tens of millions" of beings whose soul got refined into that crystal ball but immediately after absorbing them it says "So many souls? There’s more than ten thousand." which doesn't make any sense with the previously said statements of how just one butcher murdered daily hundreds if not thousands of souls for over 6 years (him alone doing it and there being at least 6 other butchers). So, the question is if we continue to use just one statement of "tens of thousand" or the multiple ones using "millions" - basically either we remain at 20k or 20 million souls.
Then a bit later in the same chapter, Linley feels the souls with his Coiling Dragon Ring which also proceeds to absorb all of them. He says there must have been "tens of millions" of beings whose soul got refined into that crystal ball but immediately after absorbing them it says "So many souls? There’s more than ten thousand." which doesn't make any sense with the previously said statements of how just one butcher murdered daily hundreds if not thousands of souls for over 6 years (him alone doing it and there being at least 6 other butchers). So, the question is if we continue to use just one statement of "tens of thousand" or the multiple ones using "millions" - basically either we remain at 20k or 20 million souls.