- 8,295
- 1,441
Base versions used
Goomba:
Koopa: 3
Goomba:
Koopa: 3
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
This is Base so OG, say in the OPFoxthefox1000 said:Goombas in Paper Mario are actually more booksmart as shown bt Goombella and Goombario. In the main verse I'm pretty sure Goombas can pilot vehicles like the Koopas and in Mario & Luigi Captain Goomba was the miracle worker. I don't know why we have them as below average or whatever when them walking pff ledges is pure game mechanics. The Goombas and Koopas are prettt equal in intelligence as with other minions, but if you want to push it, the Goombas have more notable brainiacs than the Koopas unless you count Magikoopas as like the maximum potential of a Koopa, as they are stated to dedicate lots of time into learning spells.
That brings me to my next point: Is this all versions of a Goomba and Koopa in like a composite or are we just considering their basic forms? Because if so the Green Shell ones also walk off edges so again, intelligence is barely a notable advantage.
However, Goombas can spit things at people from SMRPG which means they actually have more range. But Koopa has perception manipulation via Mario Tennis Aces which definitely could **** a Goomba up, meaning they have a better top speed and definitely have the defenses via their shell, but Goombas also have transmutation in SMRPG if I recall and Koopas can actually lose their shells in games like Super Mario 64, SMW, and 3D World I believe? Plus, when stomped on, which is in character for a Goomba to do with a headbonk, they become incapacitated through either flipping onto their backs in Paper Mario which exposes their vulnerable side or theu tuck into their shell and can be BFR'd easily or thrown into a pit or lava or just endlessly bouncing against a set of walls or traveling in the direction they're thrown until they hit something.
So it's dependent on what you believe. A headbonk from a Goomba can pretty much make them easily dispatchable in many ways, and a Koopa's shell spin is telegraphed and also they rarely use it so that's pretty much not gonna matter too much. Overall, I'd say the Koopas have the better abilities, but then one Goomba could increase it's size seemingly naturally in New Super Mario Bros. DS and could cause trouble for Mario who needed a Ground Pound to deal any damage. So if we consider all of their abilities and arsenals a Goomba can just grow giant and literally stomp a Koopa via better overall stats except maybe travel speed.
So it's debatable. But I think a Koopa is too easily rendered unable to fight via a simple stomp or headbonk which is perfectly natural and easy for a Goomba to do. Goombas have also been equipped with power-ups many times so would we consider those? It should also be noted Goombas can support many other Goombas on top of them so it's likely that a Koopa wouldn't be able to actually stomp on a Goomba or get close as the Goomba's LS + their ability to grab things without hands could lead to a Goomba simply grabbing a Koopa and throwing them to the side. I think a prime Goomba can deal with a prime Koopa minus their magic abilities, but the only notable ones are so not in character that we may as well use the Size Manip for a Goomba and it has a wincon via AP. It should also be worth noting Goombas in Mario and Luigi can bite, kick, and roll along with headbonking. Paragoombas also can spawn mini Goombas that slow a person down by having them gather on the person to weigh them down.