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Goku is hunted by a nightmare.

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WeeklyBattles said:
Both

And seeing as he can null stuff like Ekko's time manip which can remake entire timelines yeah he can null 4-D stuff
And nocturne became a smurf just now.
 
@Shubham Two things. First, speed is equalized, second, Nocturne exists outside of time entirely and transcends space-time, meaning he'd be faster than Goku even if Goku was "faster than time"
 
ShadowWarrior1999 said:
"Faster than time itself."

Please tell me you're trolling.
Dialga has a base speed of 90.

Goku is likely above 90 base speed.

Maybe that works?
 
Goku having 4-D power is something you stated to be true as well, Weekly. And the mind hax that's 4D is Demigra's. Xenoverse Goku resisted it, and Xeno Goku is far more powerful than that version of Goku in his base.

However, given the fact that anything Goku does offensively will kill this dude, and speed is equalized, I see it more likely that Goku will one shot this man with the sheer pressure of a strike casually then for his Hax to do anything. If you can explain how that time travel skill works after you have been hit and killed, sure, but unless it can be argued to activate before Goku makes an offensive move, which he does against fodder (to him) quite consistently, like Recoome and all of the other fools in the World Tournaments. If it can't stop Goku from moving, even while Goku is mind haxed, the raw pressure of his moves will crush this dude and turn him into pulp.
 
@Amex Yes and Noc can null 4-D stuff

Time Travel is not something Nocturne has to activate, he can just travel through time by moving
 
Sigurd Snake in The Eye said:
Even with speed equalized Goku could make himself faster via Kaioken, not sure if Nocturne has a speed amp.
No because Goku is MFTL+ and Nocture is infinite. Even with speed equalized, the slower character isn't allowed to become faster than the faster character with speed amps.
 
Yes they are. If the slower character wins with speed amp, the match simply can't be added. We don't restrict skill like that regardless.


Anyhow, Goku won't be speedamping first thing, 'specially against what is a fodder to him.
 
ShadowWarrior1999 said:
Sigurd Snake in The Eye said:
Even with speed equalized Goku could make himself faster via Kaioken, not sure if Nocturne has a speed amp.
No because Goku is MFTL+ and Nocture is infinite. Even with speed equalized, the slower character isn't allowed to become faster than the faster character with speed amps.
Where is this stated? with speed equalized an amp gives you the advantage according to rules. I don't see anywhere mentioning what you're saying.
 
Ok, so, what can his power null cover? Physical capabilities? Ki amping? Because Goku doesn't need to use his Ki to be strong, especially not enough to be weaker than this guy. And him time traveling just by moving wouldn't work if he is dead. If he doesn't know what is going to happen to him, how can he avoid it? We're going through a bunch of options in the mid game when we're not even sure he can survive the early fight— the first moves.
 
Ricsi-viragosi said:
Yes they are. If the slower character wins with speed amp, the match simply can't be added. We don't restrict skill like that regardless.


Anyhow, Goku won't be speedamping first thing, 'specially against what is a fodder to him.
It can't be added, meaning it's not a valid wincon.
 
No because Goku is MFTL+ and Nocture is infinite. Even with speed equalized, the slower character isn't allowed to become faster than the faster character with speed amps.

No, the rule isn't that they aren't allowed to become faster, it's that if they do become faster and win because of that, the match isn't added. So if Goku won here because of a speed amp, that wouldn't mean that we ignore that he would win with a speed amp and act like he doesn't have one and continue the match, it means that we just don't add the match.
 
Yeah, the slower character is not allowed to speed amp and blitz; I never understood that rule since it kind of kills the entire point of even allowing speed amp in equalized matches, but rules are rules.
 
Paulo.junior.969 said:
Yeah, the slower character is not allowed to speed amp and blitz; I never understood that rule since it kind of kills the entire point of even allowing speed amp in equalized matches, but rules are rules.
Because it would be dumb if someone subsonic blitzed someone that's MFTL because of a speed amp. That's the logic behind the rule, I think.
 
DragonEmperor23 said:
Because it would be dumb if someone subsonic blitzed someone that's MFTL because of a speed amp. That's the logic behind the rule, I think.
> Implying that equalizing speed and then allowing speed amps isn't dump by itself.
 
Amexim said:
Any supernatural abilities including Ki techniques

Noc has a bunch of passives and thought-base abilities so even though he's strong enough to physically oneshot Noc he would get haxxed before he gets a chance to land a punch
 
Any supernatural abilities including Ki techniques

Noc has a bunch of passives and thought-base abilities so even though he's strong enough to physically oneshot Noc he would get haxxed before he gets a chance to land a punch

https://vsbattles.fandom.com/wiki/Stomp_Thread

"5-B Golden King versus X-Man with speed equalization. While both have similar statistics and incredible abilities, Golden King's passive abilities make it so that no matter the circumstances or chance, Golden King will always wi."

Okay so now that Weekly has explained why this is a stomp, can someone close this?
 
WeeklyBattles said:
https://vsbattles.fandom.com/wiki/Versus_Thread_Rules
"During a match where speed is equalized, speed amplification techniques are allowed, unless they lead to a victory via Speed Blitz in favor of the slower character. "
That is literally the opposite of what was agreed on.

The only thing that reeched consensus on the speed equal thread was that "if the slower character wins through speed, it's not a matchup that works, it happens, deal with it". No one agreed to just restricting abilities in that thread.


Then again, changes like this are messed up rather often. I still remember the months we went without "no ability restriction" being added despite it being already agreed on.
 
When you equalize speed, you are restricting the faster character's speed to match the slower character by default. Anything besides speed can't be restricted.
 
That's the point. Speed amps aren't the speed itself, or you'd get people making comparrisons of how time manipulation (specifically time accel and slow, and stop too) are just making a character faster/the opponent slower (to an infinite extent in the time stop case).

Which was why people just agreed that not all maches can be made fair, so that's just how it'll go.
 
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