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Aight, not as big as last time but yaaaaaay...
First and foremost, I wanna address the Cube after Operation Skyfire, as I assume most of us do.
The Battle Royale Cube stuff should be taken off of the Storm Kings profile for starters, truth is at this point we don't know who its related to the most, and I don't believe that the Cube in Save the World is the same cube or even directly related to the cube in Battle Royale, so it should be it's own thing, how the hell it doesn't have a profile by now I have no idea, but we can change that. Storm King is related to it, but not really much more than the Seven, or the Last Reality (Kymera) at this point, so it gets it's own profile.
I was gonna go through all of its stats stats and stuff here but I decided to just make the Sandbox.... Take a looksi see if I've missed anything.
The Looper should have the Durability of their structures listed on their Profile.We already know these since we have calculations for destroying them, due to their nature I believe we can use "Up to at most [Calced Value]" for their durabilities.
The Looper should have Duplication using the Decoy Grenade.
More stuff for the Loopers intelligence:
The Loopers Equipment shouldn't be listed as it is, this layout of Vaulted and Unvaulted weapons will be extremely irregular as weapons are vaulted and unvaulted through time, making battles with the Looper incredibly inconsistent, every time a major weapon is vaulted or unvaulted it would make battles obsolete. We should simply give them all of their weapons like we do with every other video game character. I wouldn't even be opposed to making all weapons (Aside from the Pickaxe) optional, as I believe this is what we should do, the best list of all equipment that should be linked to is here.
I also noticed that The Looper "rebooted" the Cube, making it Blue. "Rebooting" was previously thought of as a mechanic in-game afaik, but we now have lore to support that the Looper can be resurrected.
I also figured I'd fix the Loopers profile formatting while I'm here, it doesn't look so great as it is if I'm honest...
Attack Potency: Small Building level physically and with weaker weapons (Can destroy Metal walls in many shots), Up to Building level with regular weapons (Heavy Snipers can one shot Metal walls and other Loopers with Headshots, Rail Guns can destroy two metal structures in a single hit), Large Building level with Explosives (Explosives can destroy multiple Metal walls in a single shot), City Block level with Various other weapons (The Infinity Blade can replicate feats performed by Thanos, Symbiotes can break through dozens of Metal Structures in a single attack, the Boom Box can achieve this level of Environmental Destruction), some attacks Ignore Durability (Stink Bombs, Storm Flips, Fire Attacks, and more can directly harm other Loopers and ignore Shield)
Speed: Average Human travel Speed, higher with the Infinity Blade, Supersonic+ attack and reaction speed (The Looper has access and can react to various firearms, and can build walls in the time it takes bullets from Sniper Rifles to reach them)
Striking Strength: Small Building Class physically, City Block Class with the Infinity Blade and Symbiotes
Durability: Small Building level, higher with Shields, Large Building level with the Infinity Blade, higher with Shield Bubbles (The Blade empowers The Looper enough to tank Explosives directly, Shield Bubbles are impenetrable by any weapon in the game), Up to at least City Block level with Structures (Can utilize Armored Walls, which can easily withstand others Loopers explosives, and can also stop direct Symbiote attacks)
Stamina: High (Can continue running across the map without tiring, can stay in combat for many minutes whilst taking and sustaining damage)
Range: Extended melee range with melee weapons, Tens of metres with close range guns, hundreds of metres with long range guns.
Weaknesses: Can only carry so many guns at once, has a limited amount of materials for structures,
First and foremost, I wanna address the Cube after Operation Skyfire, as I assume most of us do.
The Battle Royale Cube stuff should be taken off of the Storm Kings profile for starters, truth is at this point we don't know who its related to the most, and I don't believe that the Cube in Save the World is the same cube or even directly related to the cube in Battle Royale, so it should be it's own thing, how the hell it doesn't have a profile by now I have no idea, but we can change that. Storm King is related to it, but not really much more than the Seven, or the Last Reality (Kymera) at this point, so it gets it's own profile.
I was gonna go through all of its stats stats and stuff here but I decided to just make the Sandbox.... Take a looksi see if I've missed anything.
The Looper should have the Durability of their structures listed on their Profile.
- Since I made this, the Armored Walls were introduced, these are capable of withstanding pretty much anything, so The Looper should receive the following
- "Up to at least City Block level with Structures (Can utilize armored walls, which can easily withstand other Loopers explosives, and can also stop Symbiote attacks)"
- City Block level comes from the Symbiotes capacity to destroy dozens of Metal structures in a single attack. Similar in scale to the Infinity Blade (If anybody has any concrete numbers on this it'd be appreciated, as this could then be easily calculated)
The Looper should have Duplication using the Decoy Grenade.
More stuff for the Loopers intelligence:
- Can upgrade Sideways weapons on the go using foreign materials.
- Was acting as an agent for the Imagined Order
The Loopers Equipment shouldn't be listed as it is, this layout of Vaulted and Unvaulted weapons will be extremely irregular as weapons are vaulted and unvaulted through time, making battles with the Looper incredibly inconsistent, every time a major weapon is vaulted or unvaulted it would make battles obsolete. We should simply give them all of their weapons like we do with every other video game character. I wouldn't even be opposed to making all weapons (Aside from the Pickaxe) optional, as I believe this is what we should do, the best list of all equipment that should be linked to is here.
I also noticed that The Looper "rebooted" the Cube, making it Blue. "Rebooting" was previously thought of as a mechanic in-game afaik, but we now have lore to support that the Looper can be resurrected.
- This warrants Immortality (Type 8) (Can be resurrected by others as long as their Reboot Card exists)
Granted this is kinda doodoo Type 8 if i'm honest as it only applies if the looper has a friend, and takes time to do
I also figured I'd fix the Loopers profile formatting while I'm here, it doesn't look so great as it is if I'm honest...
Attack Potency: Small Building level physically and with weaker weapons (Can destroy Metal walls in many shots), Up to Building level with regular weapons (Heavy Snipers can one shot Metal walls and other Loopers with Headshots, Rail Guns can destroy two metal structures in a single hit), Large Building level with Explosives (Explosives can destroy multiple Metal walls in a single shot), City Block level with Various other weapons (The Infinity Blade can replicate feats performed by Thanos, Symbiotes can break through dozens of Metal Structures in a single attack, the Boom Box can achieve this level of Environmental Destruction), some attacks Ignore Durability (Stink Bombs, Storm Flips, Fire Attacks, and more can directly harm other Loopers and ignore Shield)
Speed: Average Human travel Speed, higher with the Infinity Blade, Supersonic+ attack and reaction speed (The Looper has access and can react to various firearms, and can build walls in the time it takes bullets from Sniper Rifles to reach them)
Striking Strength: Small Building Class physically, City Block Class with the Infinity Blade and Symbiotes
Durability: Small Building level, higher with Shields, Large Building level with the Infinity Blade, higher with Shield Bubbles (The Blade empowers The Looper enough to tank Explosives directly, Shield Bubbles are impenetrable by any weapon in the game), Up to at least City Block level with Structures (Can utilize Armored Walls, which can easily withstand others Loopers explosives, and can also stop direct Symbiote attacks)
Stamina: High (Can continue running across the map without tiring, can stay in combat for many minutes whilst taking and sustaining damage)
Range: Extended melee range with melee weapons, Tens of metres with close range guns, hundreds of metres with long range guns.
Weaknesses: Can only carry so many guns at once, has a limited amount of materials for structures,