Kazuma_kuwabara
He/Him- 4,852
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Is he really going to be disqualified simply because he has very good abilities for a low to mid hax tournament.
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Is he really going to be disqualified simply because he has very good abilities for a low to mid hax tournament.
Nep type 1 magic with para induce that can attack from anywhere and high lifting strength,well gonna say he is a tough guy thouIs he really going to be disqualified simply because he has very good abilities for a low to mid hax tournament.
Wait, is that passive?
I'm now reconsidering disqualifying him. Crazy NEP danmaku and passive blinding?
Does he start with it?No it’s not passive.
He has to activate the spell to blind.
Does he start with it?
Without knowledge, Nacht starts with shadow armsDoes he start with it?
Then why bring it up? Because the existence of that spell makes him almost unbeatableNot necessarily but, he uses it early. Like second to third move.
Then why bring it up? Because the existence of that spell makes him almost unbeatable
I- I’m uhh… trying to win the tournament… How is it my fault other people’s picks weren’t as good
the last mid hax tourney he was in he struggled. Give my man a break.
Are you sure that's a mid-hax tourney? Also I said in the tourney's OP "No insta-kill, passives, or presence obscuring things like AE"the last mid hax tourney he was in he struggled. Give my man a break.
well yes,i mean that tourney also have freaking guy resist most hax in this wiki,a guy have absolute zero ice that can cover the entire area with his intangAre you sure that's a mid-hax tourney?
Are you sure that's a mid-hax tourney? Also I said in the tourney's OP "No insta-kill, passives, or presence obscuring things like AE"
He basically has 2 out of 3 of those. All 3 in fact if I count his anti-magic
then what with his magic nep type 1 that can attack from omnidirect way,not AE but stillHe has no insta kill
No passives except magic nullification against far weaker opponents which won’t apply in a stats equalized match.
No presence obscuring things like AE
Nacht just has good defense.
Paralysis inducing spells that give him a win on-touch. Basically a one-shotHe has no insta kill
NEP MagicNo presence obscuring things like AE
Is that a D&D or Anima: Beyond Fantasy character?well yes,i mean that tourney also have freaking guy resist most hax in this wiki
nah it from warhammerIs that a D&D or Anima: Beyond Fantasy character?
Paralysis inducing spells that give him a win on-touch. Basically a one-shot
NEP Magic
These 2 would've been fine. But then you add that blinding spell that makes the one-shot attack impossible to dodge while also being impossible to defend from due to the NEP
not many have resist to that though,also being para and bfr to another realm is danger thoughbut it only paralysis it doesn’t kill and it can be dodged via flight or resistance to magical parahax or magic in general.
not any NPI you know,that freaking nep type 1,you think any guy have npi that can touch nep ,also doomguy have NPI and still can't touch the magic though,also not many have more Ls than nacht though,especially this is static equal tourneyif your LS is higher than Nacht then you can just ignore the shadow trying to restrain you. Invulnerability can help too. If you have sufficient skill you can dodge. That’s pretty much it, you need NPI to affect the shadows if you want to defend via anything else aside from all that.
I mean, if you want to stay, you can do thisWack. Y’all fodder.
guess Nacht’s can be disqualified. I’ll take him where he’s needed.
That spell is currently the only problemUnless we restrict it? I mean, it's not like this is getting added. We can do whatever we want
That spell is currently the only problem
How long does Nacht's paralysis spell last?
Alright good, under the assumption that you've never said thisfine then
How does he respond to thisAnd is his enhanced senses and ESP layered because Mana Zone Dark Hunting Ground blocks out extrasensory perception and all other senses while also making the area have no light.
So, the Slayer is pretty experienced with getting ambushed. Very often you walk into a room and enemies appear, forcing you to immediately start moving, sometimes with platforms and environmental dangers, all while being chased down by large amounts of enemies, most of which have projectiles. Even then he's still capable of focusing down threats under these conditions like breaking totems, killing certain enemies, and dispersing spirits.
What if he gets hit? Because the Doomslayer can hit him with a grenade, Ice bomb, or Flamethrower automatically with his shoulder mounted launchertill Nacht let’s go or till mana runs out.
What if he gets hit? Because the Doomslayer can hit him with a grenade, Ice bomb, or Flamethrower automatically with his shoulder mounted launcher
How does he respond to this
You simply need to punch something non-physicalThe kind that affects Non existent physiology or concepts or abstract entities or something
You simply need to punch something non-physical
Theres nothing about NEP lol
Snip
what spell have nep,the shadow thing ?,if it the case then still too opI guess I’ll take your word for it
Hey!!! I mixed up two scans
Nacht actually only has NEP for one spell not the whole thing. The whole thing only lacks substance so I guess regular NPI is required.
what spell have nep,the shadow thing ?,if it the case then still too op
Oh hey, the monument of atonement?Him and his opponent get sealed in a shadow world forever. Where life and death doesn’t exist.
huh so doom can still destroy his magic with his NPI :vIt’s a spell Nacht uses to force an Incon basically.
Him and his opponent get sealed in a shadow world forever. Where life and death doesn’t exist.
Oh hey, the monument of atonement?
huh so doom can still destroy his magic with his NPI :v
So Nacht has a couple of amps. He fuses with mid devils to boost his power and perform spells that pertains to the devil he’s fused to. Equus gives him toughness thus boosting his AP and LS, Felis Mode gives him super speed and agility to dodge danmaku and attacks with large AOE, The Canis mode grants him the ability to create an Army of shadows that can only be defeated if you defeat Nacht for reasons you already know. You can block their attacks but can’t kill ‘em. The last mode allows Nacht to paralyze his enemy for a moment with a sound. Nacht uses this moment to attack or do whatever.
You know what Mana Zone is so there’s that. Nacht can combine two mid devils to give raise his magic power up to a supreme devils level. He gains the abilities of those two devils and theyre stronger than before. One of those abilities is to create two massive shadow dogs to restrain his opponent by biting their arms. I think that’s Nacht’s best restraining spell. Nacht also has armor with Equus mode for added protection. And he can take massive beatings. He has gotten burned and frozen and pierced through and so on. So he has a high endurance and he can fight for 2 days straight.
Does his anti-magic negation work on creatures who disable the ability to cast spells or against creatures that are unaffected by spells? Because DoomSlayer's magic resistance in the DOOM: Eternal key is the latterAnyone?