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Forcefields & Resistances

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So if a character's forcefield is unaffected by an ability, would that count as resistance? Like if ones forcefield resists absorption, would resistance to absorption be added to the resistance tabber? At least in a way that says they resist something via a forcefield.
 
So if a character's forcefield is unaffected by an ability, would that count as resistance?
It depends.
Like if ones forcefield resists absorption, would resistance to absorption be added to the resistance tabber? At least in a way that says they resist something via a forcefield.
If the forcefield is made of energy and the absorption in question can absorb energy but does not work on the forcefield, then yes, we can give resistance to the forcefield.
However, it should be clearly stated that this resistance is limited to the forcefield and that the character does not normally possess this resistance.
 
If the forcefield is made of energy and the absorption in question can absorb energy but does not work on the forcefield, then yes, we can give resistance to the forcefield.
However, it should be clearly stated that this resistance is limited to the forcefield and that the character does not normally possess this resistance.
I'll just give you a quote. Does it look like resistance?
Invoking unique skill Predator to consume unique skill Unlimited Imprisonment… Failed. I figured as much, but no, I certainly wasn’t hero caliber. With a dazzling light, my unique skill tried to do its work but weakly bounced off without any further comment. I thought it might have made a small rip, but that was all. The barrier would repair itself shortly, no doubt. I was hoping that unique skill on unique skill would result in something, but it didn’t.
 
Since I don't know how these two unique skills work, I can't say whether or not this can provide resistance for the forcefield. But at least it gives regeneration to Forcefield.
The Forcefields are basically made at the expense of magicules, the same type of "Energy" that is used in attack magic.
I.E., Creating a regular Fire Ball is about giving the effect/idea/image of 'burning' and 'spreading heat' onto the energy (magicules). And the opposite is true for Ice magic.
Omitting the casting time, I fired some magic off toward the salamander. Then, at that moment, I understood—the theory behind magic, and how it all worked. My Water Blades didn’t damage a salamander at all, even if they managed to slice right through the guy, but Elen’s magic did the trick.

The reason was surprisingly simple. Casting magic wasn’t about acting upon your surroundings with a phenomenon—it was more like picturing something, then creating it in real life.

I was, in a way, launching a bolt of energy that had the effect of robbing the target of its heat. That bolt happened to take the form of an energy-sapping ice pillar, but it wasn’t the ice that made it work. It was the energy inside. Thus, it applied damage to a salamander, whose own energy took the form of heat and flame.
Creating a regular magic barrier, on the other hand, is about creating a thin layer of said magicules covering oneself to prevent external magicule sources from affecting oneself.
I applied more magic to the next barrier and placed it on my clone. A few more shots of Poison Mist confirmed it—the more magic I laid on, the longer the Barrier would hold up. It proved to be pretty damn durable, in fact. Even more so if the Barrier was covering the original instead of a clone, I assumed, to the point that Poison Mist–style attacks were likely nothing to worry about. Now that’s armor I could count on.
Though the barrier the OP is talking about is not some magic barrier but something else entirely.
Meanwhile, the skill itself largely offered the following four features:
Unlimited Imprisonment, Control Laws, Universal Barrier, and Dominate Space.

Unlimited Imprisonment: Entombs the target in a complex number of spatial dimensions.
 
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