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I'm trying to calc this feat what formula should I use?
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Can you give an example?Perhaps, you can use the explosion in air formula?
Is there anything else I need to know?Find the volume of the destroyed material, multiply by basic v.frag for the materials in question.
Do it individually as its each thing is obviously comprised of various things like steel, iron, concrete depending on the piece.
Alright I'll get to calcing it nowIt looks 8-C to me, and scaling isn't that straightforward but that isn't to say it doesn't scale to some degree.
But obviously it needs to calced and then crosschecked with other feats for consistency (It being a cinematic feat gives it some extra leeway though). That all comes later tho.
What pixel scaling application should I use?It looks 8-C to me, and scaling isn't that straightforward but that isn't to say it doesn't scale to some degree.
But obviously it needs to calced and then crosschecked with other feats for consistency (It being a cinematic feat gives it some extra leeway though). That all comes later tho.
Can you show me how to use ms paint pixel scaling?I use basic ass MS Paint, but any that gives you, well, the pixel count and what not should be fine.
Ok thanksCan't right now, not home but I guess I can do a step by step in a bit.
?it looks like it might have been vaporized
Can you give me the step by step guide now? If it's not too much to askV.Frag is used when things get reduced to pebble-esque debris like that.
It's pretty blatant v.frag. And there's no signs of vapor or steam. At best you could argue some of it was pulved.
Can you send a link?I personally use Paint.net. Compensates for angles, even blurts out the pixel lines' length accurately to a T.
Here you go.Can you send a link?
Do you have the metal gear D exploding calc that gets snake or hrsy fox to 8-B?V.Frag is used when things get reduced to pebble-esque debris like that.
It's pretty blatant v.frag. And there's no signs of vapor or steam. At best you could argue some of it was pulved.
're calc it and send it to me I found some interesting stuff that can get snake to 8-AThere's a calc of a MG exploding that's 8-B, total, but divided it's like 8-C given how many bombs it took, you talking about that?
That needs to be redone anyway, it uses pulv, a tad sus for a MSX game.
There's a better feat to calc for that game anyhow.