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Yeah, I'm starting another tired angsizing debate that'll just go nowhere. So here's the deal. Our current angular sizing methods account for only the height of a panel. This leads to stuff like this nonsense where we get something like 22 kilometers for something well within Earth in a cloudy sky: https://vsbattles.com/threads/issues-with-angsizing-and-manwha-panel.177186/
There was an attempt to account for field-of-view on the topic, but that amounted to that debate going nowhere: https://vsbattles.com/threads/angsizing-formula-2-0.171235/
While browsing through the Outskirts Battledome trying to work out a calc for Jafar, I looked for how angular sizing is handled over there and they way they did it accounts for both height AND width using the following:
2*atan(tan(70/2)*(panel width in pixels /panel height in pixels) ; measurements in degrees
Then this:
2*atan(Object size in pixels/(panel width /tan(x/2))) where x is the panel angle in degrees
Followed by using the trusty angsizing calculator: https://www.1728.org/angsize.htm
In the calc I did for Jafar, I determined the distance of the tower launched at a specific frame to be 1720.7 meters away from the camera: https://www.fanverse.org/threads/aladdin-calc-jafar-sends-a-tower-flying.1368147/
Using our formula, it's more like this:
29.45260805*900/[11*2*tan(70deg/2)]=1720.746142 meters
Which, granted I got the same results out of the math here, but at the same time, the movie is 1497x900 pixels wide. The Manhwa panel from the thread in the first link has a panel size of 800x4192. If I were to assume this particular sail circle from the manhwa panel is 10 meters...
Using our methods, we get something like this:
10*4192/[24*2*tan(70deg/2)]=1247.24925922 meters
Whereas using the OBD's method gave me this:
2*atan(tan(70/2)*(800/4192)=15.2223936°
2*atan(24/(800/tan(15.2223936/2)))=0.459374677°
Angsizing Calculator answer: 1247.249260 meters.
So uhh... What should we be doing here? Should we keep using our very simplified angular sizing formula without an explanation as to how it worked? Or should we use the OBD's angular sizing method as an explanation as to how we came to the conclusion that our formula worked practically identically?
There was an attempt to account for field-of-view on the topic, but that amounted to that debate going nowhere: https://vsbattles.com/threads/angsizing-formula-2-0.171235/
While browsing through the Outskirts Battledome trying to work out a calc for Jafar, I looked for how angular sizing is handled over there and they way they did it accounts for both height AND width using the following:
2*atan(tan(70/2)*(panel width in pixels /panel height in pixels) ; measurements in degrees
Then this:
2*atan(Object size in pixels/(panel width /tan(x/2))) where x is the panel angle in degrees
Followed by using the trusty angsizing calculator: https://www.1728.org/angsize.htm
In the calc I did for Jafar, I determined the distance of the tower launched at a specific frame to be 1720.7 meters away from the camera: https://www.fanverse.org/threads/aladdin-calc-jafar-sends-a-tower-flying.1368147/
Using our formula, it's more like this:
29.45260805*900/[11*2*tan(70deg/2)]=1720.746142 meters
Which, granted I got the same results out of the math here, but at the same time, the movie is 1497x900 pixels wide. The Manhwa panel from the thread in the first link has a panel size of 800x4192. If I were to assume this particular sail circle from the manhwa panel is 10 meters...
Using our methods, we get something like this:
10*4192/[24*2*tan(70deg/2)]=1247.24925922 meters
Whereas using the OBD's method gave me this:
2*atan(tan(70/2)*(800/4192)=15.2223936°
2*atan(24/(800/tan(15.2223936/2)))=0.459374677°
Angsizing Calculator answer: 1247.249260 meters.
So uhh... What should we be doing here? Should we keep using our very simplified angular sizing formula without an explanation as to how it worked? Or should we use the OBD's angular sizing method as an explanation as to how we came to the conclusion that our formula worked practically identically?