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1st, credits to Ever; he was a HUGE help to gathering material for this.

The cast of FFX is missing a large amount of abilities from their profiles. So this is gonna be adding them plus some new ones and profiles.

I said I was gonna drop this yesterday, but irl stuff happened and it was already late for me.

Part 1: The Sphere Grid
So the reason that it was denied years ago was because it wouldn't be canonical for the characters to have access to other abilities on the Sphere Grid that aren't apart of their initial path. But....

  • Furthermore right before they raid Bevelle to rescue Yuna, Lulu recommends that Tidus, Wakka, or Rikku have some Magic if they don't already, because she can't fight underwater and Yuna is gone.
  • Heck even Rikku's Brother, a minor character knows Thunder, it's why she's scared of Thunder in the 1st game because he hit her with it instead of a fiend he was aiming for.
What would happen is basically all the party would share abilities and spells, sans character specific things(I.E. Yuna's Summoning, Kimahri's Ronso Rage etc.) which would be.....

  • Time Manipulation via Slowaga (Can slow down all targets)
  • Stat Amplification via Haste,Cheer, Focus, Reflex etc. (Each enhances Speed, AP, and Dura respectively)
  • Fire Manipulation via Firaga
  • Ice Manipulation via Blizzaga
  • Lightning Manipulation via Thundaga
  • Gravity Manipulation via Demi
  • Death Manipulation via Death
  • Matter Manipulation via Flare
  • Radiation Manipulation via Flare (Is described as a Nuclear Reaction in the Ultimania Guides)
  • Status Effect Inducement via Attack and Buster abilities (Sleep, Silence, Dark)
  • Resurrection via Auto Life, Life, etc.
  • Healing via Curaga and Pray
  • Regenerationn via Regen (Low-Mid)
  • Statistics Reduction via Break abilities (Power, Armor, Mental, Magic)
  • Poison Manipulation via Bio
  • Durability Negation via Ultima
  • Access to these items via Use
  • Attack Reflection via Reflect (Can reflect all non physical attacks)
  • Absorption via Lancet, Drain and Osmose (Can Drain a targets HP(Drain), MP (Osmose), or both (Lancet))
  • Damage Reduction via Sentinel (Reduces the amoumt of damage taken)
  • Damage Negation via NulBlaze, NulFrost, NulTide and NulShock
  • Holy Manipulation via Holy
  • Social Influencing via Bribe (Can bribe an opponent to stop fighting and leave)
  • Necromancy and Transmutation via Zombie Attack (Transforms a target into a Zombie, leaving them vulnerable to holy attacks and curative items and abilities)
  • Power Nullification via Dispel
  • Information Analysis via Scan
  • Purification via Esuna (Type 3, can cancel out status effects)
  • Power Mimicry via Copycat (Can copy abilities they see)
  • Luck Manipulation and Probability Manipulation via Jinx and Luck (Lowers an opponents luck and increases their own respectively and their chances of landing an attack.)
  • Fear Manipulation via Threaten (Can threaten the opponent not to attack)
These would be accessible by the entire cast of X.

http://www.ffmages.com/final-fantasy-x/abilities/

https://finalfantasy.fandom.com/wiki/Ultima_(ability)?mobile-app=false

Part 2: Equipment and Aeons
Now separate from the Sphere Grid, characters can gain abilities thanks to their Equipment. These abilities unlike ones from the Sphere Grid, are generally passive and don't require activation.

-Strike abilities enables them to inflict status effects and elemental damage with physical attacks if they wish. Which consist of....

  • Firestrike
  • Waterstrike
  • Lightningstrike
  • Icestrike
  • Petrification via Stonestrike (Turns enemies to stone with attacks)
  • Death Manipulation via Deathstrike (Instantly Kills enemies with each strike.)
  • Time Manipulation via Slowstrike (Slows enemies in the flow of time with each strike)
  • Poison Manipulation via Poisonstrike (Poisons enemies with each strike.)
  • Sleep Manipulation via Sleepstrike (Forcefully puts enemies to sleep with each strike.)
  • Power Nullification via Silencestrike (Silences enemies with each strike, preventing them from using their abilities.)
  • Darkness Manipulation and Status Effect Inducement via Darkstrike (Blinds enemies with each strike, obstructing their view.)
  • Necromancy and Transmutation via Zombiestrike (Turns enemies into Zombies with each strike, leaving them vulnerable to holy and healing abilities and items.)
  • Furthermore are the Celestial Weapons, which ignores the enemy's defense, granting them Durability Negation with each strike.
-Next there's the resistances and absorptions that these equipment grant more notably armor.

  • Resistance to Fire Manipulation via Fireproof
  • Resistance to Ice Manipulation via Iceproof
  • Resistance to Electricity Manipulation via Lightningproof
  • Resistance to Water Manipulation via Waterproof
  • Fire Absorption via Fire Eater
  • Water Absorption via Water Eater
  • Lightning Absorption via Lightning Eater
  • Ice Absorption via Ice Eater
  • Resistance to Darkness Manipulation and Status Effect Inducement via Darkproof
  • Resistance to Power Nullification via Silenceproof
  • Resistance to Sleep Manipulation via Sleepproof
  • Resistance to Poison Manipulation via Poisonproof
  • Resistance to Petrification via Stoneproof
  • Resistance to Death Manipulation via Deathproof
  • Resistance to Necromancy and Transmutation via Zombieproof
  • Resistance to Time Manipulation via Slowproof
  • Resistance to Mind Manipulation via Berserkproof
  • Resistance to Mind Manipulation via Confuseproof
  • Resistance to Curse Manipulation via Curseproof
  • Ribbon (Resistance to all of the above sans Death)
  • Damage Negation via SOS Null(Element) (Nulls one attack of each element when in a critical state)
-Then there's auto abilities, which don't need to be casted upon the user or is a passive ability overall.

  • Auto-Reflect
  • Auto-Regen
  • Auto-Life
  • Auto-Haste
  • Auto-Protect
  • Auto-Shell
  • Info Analysis via Sensor (Can passively see enemy resistances, major abilities and conditions, but not to the extent of scan)
  • Enhanced Senses and Stealth Mastery via Initiative (Allows them to get the 1st move even when ambushed.)
  • Instinctive Reaction via Counterattack, Magic Counter, and Evade and Counter
-And finally the Aeons, who share the aforementioned resistances sans Curse. Aeons can also learn abilities from Yuna after aquiring the summoner's soul from Belgemine. The only 2 that can't (Or won't) learn skills from her is Yojimbo and The Magus Sisters. The following do-

  • Bahamut
  • Shiva
  • Ixion
  • Ifrit
  • Valefor
  • Anima
There's also certain abilities that Aeons have that Yuna would have by proxy, via summoning them-

  • Matter Manipulation via Bahamut's Mega Flare
  • Absolute Zero via Shiva's Diamond Dust
  • Energy Manipulation via Valefor's Energy Ray
  • Death Manipulation via Anima's Pain
  • Pocket Reality Manipulation via Anima's Oblivion (Oblivion has Anima drag them into her dimension to attack) and Regen Negation (Mid-Low, can stop an ememies' Regenerationn.)
  • Ressurection Negation via Sandy's Razzia (Bypasses the Auto-Life status)
The Aeons themselves should have resistance to Information Analysis as they can't be scanned or sensored for any info besides their dialogue in X. However they can be scanned by the Gullwings in X-2.

https://jegged.com/Games/Final-Fantasy-X/Abilities/Equipment/Weapon.html

https://jegged.com/Games/Final-Fantasy-X/Abilities/Equipment/Armor.html

https://finalfantasy.fandom.com/wiki/Celestial_Weapo

https://finalfantasy.fandom.com/wiki/Razzia

https://m.youtube.com/watch?v=o-TAnVgsWnY

Part 3: Miscellaneous Abilities
This will be for abilities that have nothing to do with the Sphere Grid or Equipment or is character specific. It'll be short.

  • Purification: All summoners have this ability by sending the unsent to the farplane to rest in peace so Yuna and Seymour would get type 2 variant alone, the rest of the cast would have the type 3 variation via Esuna.
https://finalfantasy.fandom.com/wiki/Sending?mobile-app=false

  • Spiritual Awareness: Everyone is capable of seeing the spirits of the Fayth, and Ghosts and Wraith in The Cavern Of The Fayth and in Sin respectively.
  • Immortality type 3: For unsent, their bodies can simply reform from Pyreflies due to already being dead.
https://finalfantasy.fandom.com/wiki/Unsent

  • Resistance to Memory Manipulation: The Group is capable of facing Sin head on and even entering Sin without any affect by it's Toxin, Seymour would get this as well.
  • Resistance to Radiation Manipulation and Matter Manipulation for all characters due to being able to withstand Flare and it's variants.
  • Resistance to Absolute Zero for the cast due to being able to withstand being around Shiva and her attacks.
  • Memory Manipulation: For Sin. Sins toxin is capable of causing a target to forget their memories being near him.
  • Mind Manipulation: For Sin. He can induce confuse on his enemies via Confuse Gaze.
  • Necromancy: Sin again. His ability called Zombie Gaze turns the target into a zombie.
  • Resistance Negation: For Evrae and Yunalesca, Stone Gaze will inflict slow regardless of the targets resistance and Yunalesca, if the opponent has resistance to petrification.
  • Jecht should have the following via his Pagodas as Braska's Final Aeon: Healing, Purification (Type 3), Absorption, Curse Manipulation, Poison Manipulation, Power Nullification, Darkness Manipulation, and Sleep Manipulation.
https://finalfantasy.fandom.com/wiki/Yu_Pagoda

  • Removal of Underwater Breathing: They don't breathe underwater, they simply hold their breath for a really long time. Tidus and Wakka are trained Blitzball players and Rikku deep dives for a living with no rebreather. Yuna even practices holding her breath as long as Tidus can in Eternal Calm and she can only reach 2 mins.
  • Low-Godly Regenerationn: Also for unsent, pyreflies are not physical, but spiritual in nature so long as their souls are not sent to the Farplane, they will simply continue to regenerate as the pyreflies will simply recreate their body.
https://finalfantasy.fandom.com/wiki/Pyrefly

  • Immortality Type 8: For Tidus. In the light novel Eien No Daisho, Tidus dies to a freak accident involving a bomb. Yuna using a phenomenon called beckoning brings him back to life, but he will only stay alive so long as he doesn't realize he was beckoned by her feelings.
https://finalfantasy.fandom.com/wiki/Final_Fantasy_X-2.5_~Eien_no_Daishō~

  • From Mobius, Tidus gains Power Null (Can seal away abilities) due to being able to seal WoL's Ultimates from him and the ability to draw resistances from his enemies, such as when he takes drives from WoL to give himself resistance to his abilities. Nothing would really come from this scaling wise since WoL's at least 4-B at that point in the story for previously having encountered Cloud and possibly higher depending on if he's encountered Gilgamesh at that point or not.
Part 4: X-2 and the Gullwings
Now, the Gullwings have just about everything the original cast have albeit with far more variety, along with some inclusions courtesy of their Dresspheres. Since a lot of it is redundant I'll only be listing new abilities.

  • Flight via the Psychic Dressphere (Can fly above the clouds)
  • Telekinesis via the Psychic Dressphere (Can freely move targets with their mind or banish them)
  • Teleportation via the Psychic Dressphere
  • Time Stop via the Psychic Dressphere (Stops time for everywhere but the user), The Thief's Borrowed Time "steals" an opponent's time to time freeze them, the Songstress' Slow Dance and Berserker's Intimidate inflicts Slow, Brake-Dance inflicts Stop, and Jitterbug inflicts Haste on the party.
  • Damage Negation: via The Warrior's Omni-Guard briefly nullifies all damage directed at the Gullwings, Magic Masque makes enemy magic attacks deal no damage, the Psychic Dressphere (Excellence nullifies physical and magical damage)
  • Summoning via Dark Knight, Lady Luck, Trainer, and Machina Maw Dresspheres (Can summon Meteors, Animals, and for Rikku a Machina to assist respectively)
  • Power Nullification via the Samurai Dressphere (Fingersnap reverts enemy buffs back to normal)
  • Gravity Absorption via the Psychic Dressphere (Gravity Eater absorbs Gravity based attacks)
  • Power Mimicry via the Gun Mage Dressphere (Can learn enemy skills after being hit by them or forcibly steal them.)
  • Several more Durability Negation abilities via several Dresspheres: Cheap Shot for Gunner, Cactling Gun for Paine's Mascot Dressphere, Moogle Beam for Yuna's Mascot Dressphere, Gun Mage's Mortar and Annihilator. Various Dressphere abilities ignore durability in some way, but specifically Gunner's Quarter Pounder (Directly takes off 25% of an enemy's vitality), Cheap Shot (Specifically ignores defense), 1000 Needles dealing flat damage that can't be mitigated, Annihilator ignores a target's magic defense, Blaster subtracts 90% of their maximum vitality, Mortar ignores enemy defense, Berserker's Cripple, Demi, Nega Burst, Black Hole, Tallboy and Grand Slam remove specific quarters of enemy vitality.
  • BFR for Rikku via her Mascot Dressphere's PuPu Platter, Psychic's Telekinesis, and the Berserker ability Eject, which ejects enemies from battle.
  • Forcefield Creation for Yuna via her Fatal Florall Dressphere (Barrier and Shield create a barrier for both physical and magical attacks)
  • Darkness Manipulation via the Dark Knight dressphere (Darkness sacrifices HP to damage enemies with a wave of Darkness)
  • Curse Manipulation via The Dark Knight dressphere (Doom makes a counter appear over the targets head and kills them when it reaches zero)
  • Weapon Mastery for all of them by virtue of being skilled with several weapons in each dressphere, ranging from Swords, Guns, Daggers, Whips, Cards, and Gauntlets.
  • Self-Destruction via The Dark Knight's Charon (makes the user kamikaze to deal damage.)
  • Master Martial Artist for Rikku and Paine via their Berserker Dresspeheres (They use Capoeira and Leopard Kung Fu respectively in them).
  • Paralysis Inducement via the Thief Dressphere (Can cast immobile)
  • Resistance to Paralysis Inducement via the Thief Dressphere and Warrior Dressphere (They allow Immobileproof in Last Mission)
  • Resistance to Power Nullification via the Favorite Outfit Accessory and Berserker Dressphere (Prevents Itchy, which prevents the use of abilities except switching Dresspheres) and Songstress Dressphere (Dress Guard prevents enemies from removing their dresspheres.)
  • Enhanced Senses via Detect Nearby Traps (Allows them to detect where nearby traps are.) and Detect All Enemies (Allows them to clearly sense where enemies are no matter the obstruction.)
  • Damage Reduction via The White Mage Dressphere and several others (1/2 Damage passively halves the damage received.)
  • Attack Relfection Negation via Piercing Magic ability, which allows the user to bypass Reflect.
  • Willpower Manipulation via Theif's Steal Will ability, which steals an enemy's will to fight and makes them flee.
  • Mind Manipulation via The Thief's Soul Swipe (steals an enemy's rationality and make them go berserk.) Can also be applied to themselves with the Warrior's Assault, the Alchemist's Blaster Mine, the Dark Knight's Confuse, Lady Luck's Tantalize or the Berserker Dressphere in general.
  • Non-Physical Interaction via The Gunner's Target MP and Samurai's Magicide directly attacks an enemy's magic to deplete it.
  • Damage Boost via Gunner's Table-Turner deals increased damage if the enemy is stronger than Yuna/Rikku/Paine herself, the Gun Mage's Fiend Hunter deals quadruple damage against certain types of enemies, Samurai's Momentum deals more damage depending on how many enemies the user has killed and Mirror of Equity deals more damage if the user is wounded.
  • With the current calc thanks to DMUA, they would be Low 5-B, 5-B with On The Level and Storm Cannon, which deals damage 16 and 30 times their AP respectively. They'd be barely above baseline 5-B (around 64 zettatons) with On the Level and 2 times baseline 5-B with Storm Cannon (120 Zettatons).
  • Possible Summoning for Shuyin, due to forcing the fayth to fight for him throughout the game, although this may just be a extension of his possession.
  • Throughout the game the girls are capable of trapping, taming and utilizing fiends in combat, this ranges from weak ones like flan to the strongest such as Ultima and Omega Weapon and Almighty Shinra. Like the Aeons of the previous game, they can be taught various abilities through the use of items, accessories, and Garment Grids alongside their own natural abilities.
https://finalfantasy.fandom.com/wiki/Final_Fantasy_X-2_commands

https://finalfantasy.fandom.com/wiki/Gunplay

https://finalfantasy.fandom.com/wiki/Gunner_(Final_Fantasy_X-2)

https://finalfantasy.fandom.com/wiki/Gun_Mage

https://finalfantasy.fandom.com/wiki/Blue_Bullet

https://finalfantasy.fandom.com/wiki/Fiend_Hunter

https://finalfantasy.fandom.com/wiki/Psychic

https://finalfantasy.fandom.com/wiki/Psionics

https://finalfantasy.fandom.com/wiki/Bushido_(Final_Fantasy_X-2)

https://finalfantasy.fandom.com/wiki/Samurai_(Final_Fantasy_X-2)

https://finalfantasy.fandom.com/wiki/Dark_Knight_(Final_Fantasy_X-2)

https://finalfantasy.fandom.com/wiki/Arcana_(Final_Fantasy_X-2)

https://finalfantasy.fandom.com/wiki/Berserker_(Final_Fantasy_X-2)

https://finalfantasy.fandom.com/wiki/Instinct_(Final_Fantasy_X-2)

https://finalfantasy.fandom.com/wiki/Flimflam

https://finalfantasy.fandom.com/wiki/Thief_(Final_Fantasy_X-2)?mobile-app=false

https://finalfantasy.fandom.com/wiki/Warrior_(Final_Fantasy_X-2)

https://finalfantasy.fandom.com/wiki/Songstress?mobile-app=false

https://finalfantasy.fandom.com/wiki/Dance_(Final_Fantasy_X-2)

https://finalfantasy.fandom.com/wiki/Piercing_Magic

https://finalfantasy.fandom.com/wiki/Moogle_Beam

https://finalfantasy.fandom.com/wiki/Final_Fantasy_X-2:_Last_Mission_auto-abilities
 
A minor thing so far. Flare would also include Radiation Manipulation. And, as strage as it sounds, I don't know if I would equate Life magic to outright Resurrection, as the series has made a point that ,outisde some extraordinary sources or powers, the dead cannot come back to life. Some side materials have mentioned that losing all your HP puts you on the brink of death rather than outright dying, so it would be more like Near-Death Restoration or something like that.

X also has some spells that cannot be reflected, right? May be worth mentioning that some spells will bust through barriers.

EDIT: I may recalling it wrong, but didn't Sin's Toxin cause insanity as well?
 
On reflect, the only spells that can't be reflected are Ultima and Demi.

Although that contradicts how it works in relation to undead enemies such as Phoenix Downs and Life instantly killing Evrae Alterna or a Zombie Party Member, the opposite of what it does to a normal living party member.

Flare could probably be Radiation Manipulation and that would also mean resistance as well.

I don't anyone was driven outright insane by Sin's toxin, iirc, the closest was a man in kilika who was irritated and had his memory messed with after Kilika was attacked by Sin.
 
IIRC there's a statement about the toxin causing madness, but from what the game actually showed, that's probably just a side effect of their memories being messed with rather than a direct effect of the toxin.


Ah, the memories of cheesing alterna with phoenix down.
 
I see, may be worth a mention on them at least for those who don't have access to the Piercing Magic Ability.

Yeah, that's the biggest debate between the gameplay itself and the story events. May be worth to ask how can we take it in the end. As you say you can dispatch the undead with Life related magic, but when someone dies in the story it's not brought up.

Which makes me think, can you defeat unsent enemies at some point? If you can and Yuna doesn't send them to the farplane it could actually qualify as Regen Negation and Possibly Immortality Negation. Defeating Undeads also qualifies as Negating Type 7 right?

Most likely for Flare, the Ultimania Archives also state that it's a nuclear explosion, so it should qualify.

Ah, my bad. I misremembered. Thanks for the correction

So, in another thing

Question, would Fingersnap be instead a variant power nullification? Power Modification seems to refer to altering the function of an ability itself rather than disabling it or potential statistic changes.

The Forcefield Creation of Floral Fallal maybe should specify it nullifies damage only to herself but doesn't protect her Pistils

"Attack Reflection Negation" that's... an excellent way to put it actually. Imma use if you don't mind. >_>

I don't think Non-Physical Interaction comes exclusively from abilites from Dresspheres. I'd be surprised if the cast of X and X-2 don't naturally have it or can't fight non corporeal enemies by themselves. Though Dresspeheres most likely can enhance it.

Plan to add the abilities and details of the fiends you can recruit, as well? May be worth it.

Those are my nitpicks, if anything >_> but aside that, fantastic work dude
 
It seems to vary in game to game, as with V they try to use it on Galuf to no avail while in 1 they're dead dead but there's really no notice for whether they're dead or just unconscious.

Unfortunately Yuna does send all 3 unsents they encounter in X Belmegine, Seymour, and Ginnem are sent by her while the only Unsent they meet in X-2 leave of their own free will like Trema, Shuyin, and Maechen. So no Low Godly Negation for them. They could possibly get Type 7 Negation for killing undead enemies though I'm not completely sold.

Fair Enough, I only put it as Modification because it reverts enemy buffs back to normal.

Fair.

Go right ahead I stole it off of someone else

They do, due to the ghost enemies, but it just a little extra.

Either that or list the major ones like the Weapons and link the rest.

Thanks although I had quite some help thanks to ever.
 
Agreed with everything here, but there's probably more stuff lying around. Apparently the mobile game Mobius Final Fantasy is cannon to the story of X. Serving as bridge between X and X-2 showing what happened to Tidus so maybe some of those abilities can be scaled back to X
 
I only saw some small stuff from Mobius for Tidus like Power Null, and being able to draw resistances off his target based on their abilities. Ironically WoL got more due to being able to summon Aeons.
 
@Hst: Lol, player avatars live in such an overprivileged place >_>;

Though those two tidbits could be pretty good to consider for Tidus, IMHO.
 
This is probably fine, but you should ask other staff members listed in the Final Fantasy verse page to comment here.
 
My thoughts:

Part 1: The Sphere Grid

  • Matter Manipulation via Flare - This sounds like it would be Deconstruction
  • Luck Manipulation and Probability Manipulation via Jinx and Luck (Lowers an opponents luck and increases their own respectively and their chances of landing an attack.) - I think just writing Probability Manipulation is fine
  • Access to these items via Use - seems to be Game Mechanics; nonetheless, I am fine if these items could be considered part of Standard Equipment.
The other things are fine.

Part 2: Equipment and Aeons

  • Instinctive Reaction via Counterattack, Magic Counter, and Evade and Counter - I discuss abilities that similar to this with Saikou; we think this type ability would be Game Mechanics.
  • Matter Manipulation via Bahamut's Mega Flare - This sounds like it would be Deconstruction.
Everything else is fine.

Part 2: Equipment and Aeons
Everything is fine.

Part 4: X-2 and the Gullwings

  • Non-Physical Interaction via The Gunner's Target MP and Samurai's Magicide directly attacks an enemy's magic to deplete it. - I don't think this Non-Physical Interaction, it sounds like a form Energy Manipulation.
Everything else is fine.
 
Flare in the Final Fantasy series works by triggering fission reactions, which is why it's matter manipulation. It doesn't have anything to do with deconstructing the opponent.
 
Flare is described as a Nuclear Blast/Explosion in guides and games. Would this allow it to qualify?

Fair Enough for everything else.
 
@Elizhaa

Thank you for helping out.
 
What I've found on Flare and Megaflare so far:

FFII PSX Flare
FFII PSP Flare
These are the statements I could find in-game.
Bahamut FFVI Steam
Bahamut FFVI PSX


FF1 Magic 1


And from Volume 1 of the Ultimania Archives:


This last one is an early material info, but later got used anyways. The rest of the page explains how these details while not described in the game proper, were kept in mind when designing it.


EDIT: Couldn't find screenshots but the definition for VI describes it like this: https://finalfantasy.fandom.com/wiki/Flare_(ability)#Final_Fantasy_VI

and here is the description in IV:

Final Fantasy 4 Advance 77
IIRC Nuclear Fussion is what powers stars isn't it?
 
Large thread, if I don't mention a thing it's fine

Part 1
So the reason that it was denied years ago was because it wouldn't be canonical for the characters to have access to other abilities on the Sphere Grid that aren't apart of their initial path. But....

Wouldn't we just list these as optional at worst

Can you post a link to this spell list so I can verify the powers?

Part 2
Again, can you link a thing so I can check this?

Part 3
Most things: Links for proof are nice...

Purification: Why is this purification?

Spiritual Awareness: We don't list this as a power.

Immortality 3: Isn't this type 7?

Matter and Radiation resist: Radiation sure, but just because you're using a nuclear reaction doesn't mean you're causing fission/fusion in the atoms of the target.

Resistance Negation: First one seems fine, but why would a petrification resistance stop a time spell?

Jecht stuff: Why?

Immortality 8: Isn't this just resurrection on the part of the spellcaster? Don't think this would like, autorez him if he died again, at least not from what's in this thread.

Part 4
Again there's not really proof of anything so I still want a link to a spellsheet or something, but there are some I have issues with assuming they're right.

Damage Negation: This isn't listed as a power, but Invulnerability was changed to need a mechanic beyond just "uwu no damage" like Durability Negation needs one. If there isn't that here, I'd just put stat amp and say briefly becomes immune to stuff on their level.

Dura neg abilities: A lot of these are just completely unexplained.
 
http://www.ffmages.com/final-fantasy-x/abilities/

Link for Part 1 Abilities

https://jegged.com/Games/Final-Fantasy-X/Abilities/Equipment/Weapon.html

https://jegged.com/Games/Final-Fantasy-X/Abilities/Equipment/Armor.html

https://finalfantasy.fandom.com/wiki/Celestial_Weapo

https://finalfantasy.fandom.com/wiki/Razzia

Sandy's Razzia

https://m.youtube.com/watch?v=o-TAnVgsWnY

Overdrives for Aeons

https://finalfantasy.fandom.com/wiki/Sending?mobile-app=false

Sending for Purification type 2, by Sending them they cleanse their souls, preventing them from becoming unsent or fiends.

Spiritual Awareness: We don't list this as a power.

I've seen this on some profiles and it usually just links back to enhance senses.

Immortality 3: Isn't this type 7?

https://finalfantasy.fandom.com/wiki/Unsent

An Unsents body is made of Pyreflies and they can freely regenerate from any attack unless they're sent.

Resistance Negation: First one seems fine, but why would a petrification resistance stop a time spell?

Stone Gaze works for Evrae by inflicting Slow if the opponent has resistance to Petrification regardless if the target has resistance to Time Manipulation. While for Yunalesca it works the opposite for some reason.

Jecht stuff: Why?

https://finalfantasy.fandom.com/wiki/Yu_Pagoda

They're all abilities that the Pagodas he and Yu Yevon uses have.

Immortality 8: Isn't this just resurrection on the part of the spellcaster? Don't think this would like, autorez him if he died again, at least not from what's in this thread.

In the same LN, there was another Beckoned Person named Briar who lived for Centuries after he was beckoned, until he realized why he was still alive. He essentially becomes another type of Unsent.

https://finalfantasy.fandom.com/wiki/Final_Fantasy_X-2.5_~Eien_no_Daishō~

Damage Negation: This isn't listed as a power, but Invulnerability was changed to need a mechanic beyond just "uwu no damage" like Durability Negation needs one. If there isn't that here, I'd just put stat amp and say briefly becomes immune to stuff on their level.

Like Spiritual Awareness, saw it on profiles and it usually just redirected to Power Null.


https://finalfantasy.fandom.com/wiki/Final_Fantasy_X-2_commands

General List of FFX-2 abilities although I'll add ones more specific.

https://finalfantasy.fandom.com/wiki/Gunplay

https://finalfantasy.fandom.com/wiki/Gunner_(Final_Fantasy_X-2)

Gunner dressphere abilities.

https://finalfantasy.fandom.com/wiki/Gun_Mage

https://finalfantasy.fandom.com/wiki/Blue_Bullet

https://finalfantasy.fandom.com/wiki/Fiend_Hunter

Gun Mage Dressphere abilities.

https://finalfantasy.fandom.com/wiki/Psychic

https://finalfantasy.fandom.com/wiki/Psionics

Psychic Dressphere abilities.

https://finalfantasy.fandom.com/wiki/Bushido_(Final_Fantasy_X-2)

https://finalfantasy.fandom.com/wiki/Samurai_(Final_Fantasy_X-2)

Samurai Dressphere abilities.

https://finalfantasy.fandom.com/wiki/Dark_Knight_(Final_Fantasy_X-2)

https://finalfantasy.fandom.com/wiki/Arcana_(Final_Fantasy_X-2)

Dark Knight Dressphere abilities

https://finalfantasy.fandom.com/wiki/Berserker_(Final_Fantasy_X-2)

https://finalfantasy.fandom.com/wiki/Instinct_(Final_Fantasy_X-2)

Berserker Dressphere abilities.

https://finalfantasy.fandom.com/wiki/Flimflam

https://finalfantasy.fandom.com/wiki/Thief_(Final_Fantasy_X-2)?mobile-app=false

Thief Dressphere abilities.

https://finalfantasy.fandom.com/wiki/Warrior_(Final_Fantasy_X-2)

Warrior Dressphere abilities.

https://finalfantasy.fandom.com/wiki/Songstress?mobile-app=false

https://finalfantasy.fandom.com/wiki/Dance_(Final_Fantasy_X-2)

Songstress Dressphere abilities.

https://finalfantasy.fandom.com/wiki/Piercing_Magic

Piercing Magic ability.

https://finalfantasy.fandom.com/wiki/Moogle_Beam

Moogle Beam ability.

https://finalfantasy.fandom.com/wiki/Final_Fantasy_X-2:_Last_Mission_auto-abilities

Last Mission auto abilities.

I'll also put the links in the op so it'll be easier to read.
 
What Elizhaa and Wokistan have accepted can probably be applied.
 
Woke wanted some links to justify to make sure everythings legit so, I'm just waiting on that.
 
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