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1st, credits to Ever; he was a HUGE help to gathering material for this.
The cast of FFX is missing a large amount of abilities from their profiles. So this is gonna be adding them plus some new ones and profiles.
I said I was gonna drop this yesterday, but irl stuff happened and it was already late for me.
Part 1: The Sphere Grid
So the reason that it was denied years ago was because it wouldn't be canonical for the characters to have access to other abilities on the Sphere Grid that aren't apart of their initial path. But....
http://www.ffmages.com/final-fantasy-x/abilities/
https://finalfantasy.fandom.com/wiki/Ultima_(ability)?mobile-app=false
Part 2: Equipment and Aeons
Now separate from the Sphere Grid, characters can gain abilities thanks to their Equipment. These abilities unlike ones from the Sphere Grid, are generally passive and don't require activation.
-Strike abilities enables them to inflict status effects and elemental damage with physical attacks if they wish. Which consist of....
https://jegged.com/Games/Final-Fantasy-X/Abilities/Equipment/Weapon.html
https://jegged.com/Games/Final-Fantasy-X/Abilities/Equipment/Armor.html
https://finalfantasy.fandom.com/wiki/Celestial_Weapo
https://finalfantasy.fandom.com/wiki/Razzia
https://m.youtube.com/watch?v=o-TAnVgsWnY
Part 3: Miscellaneous Abilities
This will be for abilities that have nothing to do with the Sphere Grid or Equipment or is character specific. It'll be short.
Now, the Gullwings have just about everything the original cast have albeit with far more variety, along with some inclusions courtesy of their Dresspheres. Since a lot of it is redundant I'll only be listing new abilities.
https://finalfantasy.fandom.com/wiki/Gunplay
https://finalfantasy.fandom.com/wiki/Gunner_(Final_Fantasy_X-2)
https://finalfantasy.fandom.com/wiki/Gun_Mage
https://finalfantasy.fandom.com/wiki/Blue_Bullet
https://finalfantasy.fandom.com/wiki/Fiend_Hunter
https://finalfantasy.fandom.com/wiki/Psychic
https://finalfantasy.fandom.com/wiki/Psionics
https://finalfantasy.fandom.com/wiki/Bushido_(Final_Fantasy_X-2)
https://finalfantasy.fandom.com/wiki/Samurai_(Final_Fantasy_X-2)
https://finalfantasy.fandom.com/wiki/Dark_Knight_(Final_Fantasy_X-2)
https://finalfantasy.fandom.com/wiki/Arcana_(Final_Fantasy_X-2)
https://finalfantasy.fandom.com/wiki/Berserker_(Final_Fantasy_X-2)
https://finalfantasy.fandom.com/wiki/Instinct_(Final_Fantasy_X-2)
https://finalfantasy.fandom.com/wiki/Flimflam
https://finalfantasy.fandom.com/wiki/Thief_(Final_Fantasy_X-2)?mobile-app=false
https://finalfantasy.fandom.com/wiki/Warrior_(Final_Fantasy_X-2)
https://finalfantasy.fandom.com/wiki/Songstress?mobile-app=false
https://finalfantasy.fandom.com/wiki/Dance_(Final_Fantasy_X-2)
https://finalfantasy.fandom.com/wiki/Piercing_Magic
https://finalfantasy.fandom.com/wiki/Moogle_Beam
https://finalfantasy.fandom.com/wiki/Final_Fantasy_X-2:_Last_Mission_auto-abilities
The cast of FFX is missing a large amount of abilities from their profiles. So this is gonna be adding them plus some new ones and profiles.
I said I was gonna drop this yesterday, but irl stuff happened and it was already late for me.
Part 1: The Sphere Grid
So the reason that it was denied years ago was because it wouldn't be canonical for the characters to have access to other abilities on the Sphere Grid that aren't apart of their initial path. But....
- Even moreso, on the Mi'heen Highroad, people are giving items that they feel would be helpful to Yuna and co. on her pilgrimage. At the travel agency, a child gives his offering, a Key Lock Sphere, which can only be used on the Sphere Grid and even asks if you know how to use it or not. There are even locked abilities that they can't initially access like Copycat or Ultima.
- Furthermore right before they raid Bevelle to rescue Yuna, Lulu recommends that Tidus, Wakka, or Rikku have some Magic if they don't already, because she can't fight underwater and Yuna is gone.
- Heck even Rikku's Brother, a minor character knows Thunder, it's why she's scared of Thunder in the 1st game because he hit her with it instead of a fiend he was aiming for.
- Time Manipulation via Slowaga (Can slow down all targets)
- Stat Amplification via Haste,Cheer, Focus, Reflex etc. (Each enhances Speed, AP, and Dura respectively)
- Fire Manipulation via Firaga
- Ice Manipulation via Blizzaga
- Lightning Manipulation via Thundaga
- Gravity Manipulation via Demi
- Death Manipulation via Death
- Matter Manipulation via Flare
- Radiation Manipulation via Flare (Is described as a Nuclear Reaction in the Ultimania Guides)
- Status Effect Inducement via Attack and Buster abilities (Sleep, Silence, Dark)
- Resurrection via Auto Life, Life, etc.
- Healing via Curaga and Pray
- Regenerationn via Regen (Low-Mid)
- Statistics Reduction via Break abilities (Power, Armor, Mental, Magic)
- Poison Manipulation via Bio
- Durability Negation via Ultima
- Access to these items via Use
- Attack Reflection via Reflect (Can reflect all non physical attacks)
- Absorption via Lancet, Drain and Osmose (Can Drain a targets HP(Drain), MP (Osmose), or both (Lancet))
- Damage Reduction via Sentinel (Reduces the amoumt of damage taken)
- Damage Negation via NulBlaze, NulFrost, NulTide and NulShock
- Holy Manipulation via Holy
- Social Influencing via Bribe (Can bribe an opponent to stop fighting and leave)
- Necromancy and Transmutation via Zombie Attack (Transforms a target into a Zombie, leaving them vulnerable to holy attacks and curative items and abilities)
- Power Nullification via Dispel
- Information Analysis via Scan
- Purification via Esuna (Type 3, can cancel out status effects)
- Power Mimicry via Copycat (Can copy abilities they see)
- Luck Manipulation and Probability Manipulation via Jinx and Luck (Lowers an opponents luck and increases their own respectively and their chances of landing an attack.)
- Fear Manipulation via Threaten (Can threaten the opponent not to attack)
http://www.ffmages.com/final-fantasy-x/abilities/
https://finalfantasy.fandom.com/wiki/Ultima_(ability)?mobile-app=false
Part 2: Equipment and Aeons
Now separate from the Sphere Grid, characters can gain abilities thanks to their Equipment. These abilities unlike ones from the Sphere Grid, are generally passive and don't require activation.
-Strike abilities enables them to inflict status effects and elemental damage with physical attacks if they wish. Which consist of....
- Firestrike
- Waterstrike
- Lightningstrike
- Icestrike
- Petrification via Stonestrike (Turns enemies to stone with attacks)
- Death Manipulation via Deathstrike (Instantly Kills enemies with each strike.)
- Time Manipulation via Slowstrike (Slows enemies in the flow of time with each strike)
- Poison Manipulation via Poisonstrike (Poisons enemies with each strike.)
- Sleep Manipulation via Sleepstrike (Forcefully puts enemies to sleep with each strike.)
- Power Nullification via Silencestrike (Silences enemies with each strike, preventing them from using their abilities.)
- Darkness Manipulation and Status Effect Inducement via Darkstrike (Blinds enemies with each strike, obstructing their view.)
- Necromancy and Transmutation via Zombiestrike (Turns enemies into Zombies with each strike, leaving them vulnerable to holy and healing abilities and items.)
- Furthermore are the Celestial Weapons, which ignores the enemy's defense, granting them Durability Negation with each strike.
- Resistance to Fire Manipulation via Fireproof
- Resistance to Ice Manipulation via Iceproof
- Resistance to Electricity Manipulation via Lightningproof
- Resistance to Water Manipulation via Waterproof
- Fire Absorption via Fire Eater
- Water Absorption via Water Eater
- Lightning Absorption via Lightning Eater
- Ice Absorption via Ice Eater
- Resistance to Darkness Manipulation and Status Effect Inducement via Darkproof
- Resistance to Power Nullification via Silenceproof
- Resistance to Sleep Manipulation via Sleepproof
- Resistance to Poison Manipulation via Poisonproof
- Resistance to Petrification via Stoneproof
- Resistance to Death Manipulation via Deathproof
- Resistance to Necromancy and Transmutation via Zombieproof
- Resistance to Time Manipulation via Slowproof
- Resistance to Mind Manipulation via Berserkproof
- Resistance to Mind Manipulation via Confuseproof
- Resistance to Curse Manipulation via Curseproof
- Ribbon (Resistance to all of the above sans Death)
- Damage Negation via SOS Null(Element) (Nulls one attack of each element when in a critical state)
- Auto-Reflect
- Auto-Regen
- Auto-Life
- Auto-Haste
- Auto-Protect
- Auto-Shell
- Info Analysis via Sensor (Can passively see enemy resistances, major abilities and conditions, but not to the extent of scan)
- Enhanced Senses and Stealth Mastery via Initiative (Allows them to get the 1st move even when ambushed.)
- Instinctive Reaction via Counterattack, Magic Counter, and Evade and Counter
- Bahamut
- Shiva
- Ixion
- Ifrit
- Valefor
- Anima
- Matter Manipulation via Bahamut's Mega Flare
- Absolute Zero via Shiva's Diamond Dust
- Energy Manipulation via Valefor's Energy Ray
- Death Manipulation via Anima's Pain
- Pocket Reality Manipulation via Anima's Oblivion (Oblivion has Anima drag them into her dimension to attack) and Regen Negation (Mid-Low, can stop an ememies' Regenerationn.)
- Ressurection Negation via Sandy's Razzia (Bypasses the Auto-Life status)
https://jegged.com/Games/Final-Fantasy-X/Abilities/Equipment/Weapon.html
https://jegged.com/Games/Final-Fantasy-X/Abilities/Equipment/Armor.html
https://finalfantasy.fandom.com/wiki/Celestial_Weapo
https://finalfantasy.fandom.com/wiki/Razzia
https://m.youtube.com/watch?v=o-TAnVgsWnY
Part 3: Miscellaneous Abilities
This will be for abilities that have nothing to do with the Sphere Grid or Equipment or is character specific. It'll be short.
- Purification: All summoners have this ability by sending the unsent to the farplane to rest in peace so Yuna and Seymour would get type 2 variant alone, the rest of the cast would have the type 3 variation via Esuna.
- Spiritual Awareness: Everyone is capable of seeing the spirits of the Fayth, and Ghosts and Wraith in The Cavern Of The Fayth and in Sin respectively.
- Immortality type 3: For unsent, their bodies can simply reform from Pyreflies due to already being dead.
- Resistance to Memory Manipulation: The Group is capable of facing Sin head on and even entering Sin without any affect by it's Toxin, Seymour would get this as well.
- Resistance to Radiation Manipulation and Matter Manipulation for all characters due to being able to withstand Flare and it's variants.
- Resistance to Absolute Zero for the cast due to being able to withstand being around Shiva and her attacks.
- Memory Manipulation: For Sin. Sins toxin is capable of causing a target to forget their memories being near him.
- Mind Manipulation: For Sin. He can induce confuse on his enemies via Confuse Gaze.
- Necromancy: Sin again. His ability called Zombie Gaze turns the target into a zombie.
- Resistance Negation: For Evrae and Yunalesca, Stone Gaze will inflict slow regardless of the targets resistance and Yunalesca, if the opponent has resistance to petrification.
- Jecht should have the following via his Pagodas as Braska's Final Aeon: Healing, Purification (Type 3), Absorption, Curse Manipulation, Poison Manipulation, Power Nullification, Darkness Manipulation, and Sleep Manipulation.
- Removal of Underwater Breathing: They don't breathe underwater, they simply hold their breath for a really long time. Tidus and Wakka are trained Blitzball players and Rikku deep dives for a living with no rebreather. Yuna even practices holding her breath as long as Tidus can in Eternal Calm and she can only reach 2 mins.
- Low-Godly Regenerationn: Also for unsent, pyreflies are not physical, but spiritual in nature so long as their souls are not sent to the Farplane, they will simply continue to regenerate as the pyreflies will simply recreate their body.
- Immortality Type 8: For Tidus. In the light novel Eien No Daisho, Tidus dies to a freak accident involving a bomb. Yuna using a phenomenon called beckoning brings him back to life, but he will only stay alive so long as he doesn't realize he was beckoned by her feelings.
- From Mobius, Tidus gains Power Null (Can seal away abilities) due to being able to seal WoL's Ultimates from him and the ability to draw resistances from his enemies, such as when he takes drives from WoL to give himself resistance to his abilities. Nothing would really come from this scaling wise since WoL's at least 4-B at that point in the story for previously having encountered Cloud and possibly higher depending on if he's encountered Gilgamesh at that point or not.
Now, the Gullwings have just about everything the original cast have albeit with far more variety, along with some inclusions courtesy of their Dresspheres. Since a lot of it is redundant I'll only be listing new abilities.
- Flight via the Psychic Dressphere (Can fly above the clouds)
- Telekinesis via the Psychic Dressphere (Can freely move targets with their mind or banish them)
- Teleportation via the Psychic Dressphere
- Time Stop via the Psychic Dressphere (Stops time for everywhere but the user), The Thief's Borrowed Time "steals" an opponent's time to time freeze them, the Songstress' Slow Dance and Berserker's Intimidate inflicts Slow, Brake-Dance inflicts Stop, and Jitterbug inflicts Haste on the party.
- Damage Negation: via The Warrior's Omni-Guard briefly nullifies all damage directed at the Gullwings, Magic Masque makes enemy magic attacks deal no damage, the Psychic Dressphere (Excellence nullifies physical and magical damage)
- Summoning via Dark Knight, Lady Luck, Trainer, and Machina Maw Dresspheres (Can summon Meteors, Animals, and for Rikku a Machina to assist respectively)
- Power Nullification via the Samurai Dressphere (Fingersnap reverts enemy buffs back to normal)
- Gravity Absorption via the Psychic Dressphere (Gravity Eater absorbs Gravity based attacks)
- Power Mimicry via the Gun Mage Dressphere (Can learn enemy skills after being hit by them or forcibly steal them.)
- Several more Durability Negation abilities via several Dresspheres: Cheap Shot for Gunner, Cactling Gun for Paine's Mascot Dressphere, Moogle Beam for Yuna's Mascot Dressphere, Gun Mage's Mortar and Annihilator. Various Dressphere abilities ignore durability in some way, but specifically Gunner's Quarter Pounder (Directly takes off 25% of an enemy's vitality), Cheap Shot (Specifically ignores defense), 1000 Needles dealing flat damage that can't be mitigated, Annihilator ignores a target's magic defense, Blaster subtracts 90% of their maximum vitality, Mortar ignores enemy defense, Berserker's Cripple, Demi, Nega Burst, Black Hole, Tallboy and Grand Slam remove specific quarters of enemy vitality.
- BFR for Rikku via her Mascot Dressphere's PuPu Platter, Psychic's Telekinesis, and the Berserker ability Eject, which ejects enemies from battle.
- Forcefield Creation for Yuna via her Fatal Florall Dressphere (Barrier and Shield create a barrier for both physical and magical attacks)
- Darkness Manipulation via the Dark Knight dressphere (Darkness sacrifices HP to damage enemies with a wave of Darkness)
- Curse Manipulation via The Dark Knight dressphere (Doom makes a counter appear over the targets head and kills them when it reaches zero)
- Weapon Mastery for all of them by virtue of being skilled with several weapons in each dressphere, ranging from Swords, Guns, Daggers, Whips, Cards, and Gauntlets.
- Self-Destruction via The Dark Knight's Charon (makes the user kamikaze to deal damage.)
- Master Martial Artist for Rikku and Paine via their Berserker Dresspeheres (They use Capoeira and Leopard Kung Fu respectively in them).
- Paralysis Inducement via the Thief Dressphere (Can cast immobile)
- Resistance to Paralysis Inducement via the Thief Dressphere and Warrior Dressphere (They allow Immobileproof in Last Mission)
- Resistance to Power Nullification via the Favorite Outfit Accessory and Berserker Dressphere (Prevents Itchy, which prevents the use of abilities except switching Dresspheres) and Songstress Dressphere (Dress Guard prevents enemies from removing their dresspheres.)
- Enhanced Senses via Detect Nearby Traps (Allows them to detect where nearby traps are.) and Detect All Enemies (Allows them to clearly sense where enemies are no matter the obstruction.)
- Damage Reduction via The White Mage Dressphere and several others (1/2 Damage passively halves the damage received.)
- Attack Relfection Negation via Piercing Magic ability, which allows the user to bypass Reflect.
- Willpower Manipulation via Theif's Steal Will ability, which steals an enemy's will to fight and makes them flee.
- Mind Manipulation via The Thief's Soul Swipe (steals an enemy's rationality and make them go berserk.) Can also be applied to themselves with the Warrior's Assault, the Alchemist's Blaster Mine, the Dark Knight's Confuse, Lady Luck's Tantalize or the Berserker Dressphere in general.
- Non-Physical Interaction via The Gunner's Target MP and Samurai's Magicide directly attacks an enemy's magic to deplete it.
- Damage Boost via Gunner's Table-Turner deals increased damage if the enemy is stronger than Yuna/Rikku/Paine herself, the Gun Mage's Fiend Hunter deals quadruple damage against certain types of enemies, Samurai's Momentum deals more damage depending on how many enemies the user has killed and Mirror of Equity deals more damage if the user is wounded.
- With the current calc thanks to DMUA, they would be Low 5-B, 5-B with On The Level and Storm Cannon, which deals damage 16 and 30 times their AP respectively. They'd be barely above baseline 5-B (around 64 zettatons) with On the Level and 2 times baseline 5-B with Storm Cannon (120 Zettatons).
- Possible Summoning for Shuyin, due to forcing the fayth to fight for him throughout the game, although this may just be a extension of his possession.
- Throughout the game the girls are capable of trapping, taming and utilizing fiends in combat, this ranges from weak ones like flan to the strongest such as Ultima and Omega Weapon and Almighty Shinra. Like the Aeons of the previous game, they can be taught various abilities through the use of items, accessories, and Garment Grids alongside their own natural abilities.
https://finalfantasy.fandom.com/wiki/Gunplay
https://finalfantasy.fandom.com/wiki/Gunner_(Final_Fantasy_X-2)
https://finalfantasy.fandom.com/wiki/Gun_Mage
https://finalfantasy.fandom.com/wiki/Blue_Bullet
https://finalfantasy.fandom.com/wiki/Fiend_Hunter
https://finalfantasy.fandom.com/wiki/Psychic
https://finalfantasy.fandom.com/wiki/Psionics
https://finalfantasy.fandom.com/wiki/Bushido_(Final_Fantasy_X-2)
https://finalfantasy.fandom.com/wiki/Samurai_(Final_Fantasy_X-2)
https://finalfantasy.fandom.com/wiki/Dark_Knight_(Final_Fantasy_X-2)
https://finalfantasy.fandom.com/wiki/Arcana_(Final_Fantasy_X-2)
https://finalfantasy.fandom.com/wiki/Berserker_(Final_Fantasy_X-2)
https://finalfantasy.fandom.com/wiki/Instinct_(Final_Fantasy_X-2)
https://finalfantasy.fandom.com/wiki/Flimflam
https://finalfantasy.fandom.com/wiki/Thief_(Final_Fantasy_X-2)?mobile-app=false
https://finalfantasy.fandom.com/wiki/Warrior_(Final_Fantasy_X-2)
https://finalfantasy.fandom.com/wiki/Songstress?mobile-app=false
https://finalfantasy.fandom.com/wiki/Dance_(Final_Fantasy_X-2)
https://finalfantasy.fandom.com/wiki/Piercing_Magic
https://finalfantasy.fandom.com/wiki/Moogle_Beam
https://finalfantasy.fandom.com/wiki/Final_Fantasy_X-2:_Last_Mission_auto-abilities