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Second part of the revision for Final Fantasy Tactics, this time tackling stats. I really wanted to split it by the game's chapters but the process was being too slow between finding proper feats and getting the calculations (maybe in the future), so I'll just be adding the endgame statistics for now.
This also includes Resistances that can be obatined by the cast through equipment and how they relate to abilities used by enemies. Will specify in the second part of the CRT.
Okay, so:
Attack Potency: Multiverse level+ (Scaling to Ultima, the Angel of Blood. Following the Thousand-Year War, Ultima was defeated in her failed rebellion against the Occuria and punished by being bound to a Glyph of the Beast both in soul and flesh, trapped between worlds and being only able to manifest an echo of her true power when summoned through her Glyph. Despite this, Ultima could match Vaan and his allies in battle, whom had defeated Gilgamesh, who at his full strength was not far behind Neo-Exdeath at the time. However, when Ramza and Ultima fought, with enough blood being shed thanks to the War of the Lions and Hashmal's sacrifice, a suitable host being found and the Virgo Auracite at hand, the ritual for Ultima to fully enter into the world was complete, and she could manifest her true power, far beyond than the fragment she could display when she was trapped to her Glyph. Furthermore, scales to Elidibus, who was using the power of Zodiark, the Keeper of Precepts, a being openly stated to be stronger than Ultima, and whose power was intentionally kept limited by the Occuria in old times)
EDIT (Shortened version):
Attack Potency: Multiverse level+ (Scaling to Ultima, the Angel of Blood. Following the Thousand-Year War, Ultima was defeated in her failed rebellion against the Occuria and punished by being bound to a Glyph of the Beast, being only able to manifest an echo of her true power. Despite this, Ultima could match Vaan and his allies in battle, whom had defeated Gilgamesh, who was not far behind Neo-Exdeath. However, when Ramza and Ultima fought, thanks to the ritual for her full resurrection being complete, she could manifest her true power, far beyond than the aforementioned echo. Furthermore, scales to Elidibus, who was using the power of Zodiark, the Keeper of Precepts, a being stronger than Ultima, whose power was intentionally kept limited by the Occuria in old times)
Speed: Massively FTL+ (Scaling to Cloud. Ramza recruited in his army and fought alongside Cloud Strife. The endgame cast is also far more powerful than Ultima Demons, who can rapidly move the stars in the sky with their Almagest ability)
Lifting Strength: Multi-Stellar (The endgame cast is much stronger than Ultima Demons, who even in their weakest incarnations are still capable of moving the stars in the sky with their Almagest attack), likely Immeasurable (Ultima even at an echo of her strength was a dangerous opponent for Vaan and his team, who defeated Gilgamesh, who compares to Neo-Exdeath, a being who had merged with and become one with the Void itself)
Additional Resistances:
This also includes Resistances that can be obatined by the cast through equipment and how they relate to abilities used by enemies. Will specify in the second part of the CRT.
Okay, so:
Attack Potency: Multiverse level+ (Scaling to Ultima, the Angel of Blood. Following the Thousand-Year War, Ultima was defeated in her failed rebellion against the Occuria and punished by being bound to a Glyph of the Beast both in soul and flesh, trapped between worlds and being only able to manifest an echo of her true power when summoned through her Glyph. Despite this, Ultima could match Vaan and his allies in battle, whom had defeated Gilgamesh, who at his full strength was not far behind Neo-Exdeath at the time. However, when Ramza and Ultima fought, with enough blood being shed thanks to the War of the Lions and Hashmal's sacrifice, a suitable host being found and the Virgo Auracite at hand, the ritual for Ultima to fully enter into the world was complete, and she could manifest her true power, far beyond than the fragment she could display when she was trapped to her Glyph. Furthermore, scales to Elidibus, who was using the power of Zodiark, the Keeper of Precepts, a being openly stated to be stronger than Ultima, and whose power was intentionally kept limited by the Occuria in old times)
EDIT (Shortened version):
Attack Potency: Multiverse level+ (Scaling to Ultima, the Angel of Blood. Following the Thousand-Year War, Ultima was defeated in her failed rebellion against the Occuria and punished by being bound to a Glyph of the Beast, being only able to manifest an echo of her true power. Despite this, Ultima could match Vaan and his allies in battle, whom had defeated Gilgamesh, who was not far behind Neo-Exdeath. However, when Ramza and Ultima fought, thanks to the ritual for her full resurrection being complete, she could manifest her true power, far beyond than the aforementioned echo. Furthermore, scales to Elidibus, who was using the power of Zodiark, the Keeper of Precepts, a being stronger than Ultima, whose power was intentionally kept limited by the Occuria in old times)
Speed: Massively FTL+ (Scaling to Cloud. Ramza recruited in his army and fought alongside Cloud Strife. The endgame cast is also far more powerful than Ultima Demons, who can rapidly move the stars in the sky with their Almagest ability)
Lifting Strength: Multi-Stellar (The endgame cast is much stronger than Ultima Demons, who even in their weakest incarnations are still capable of moving the stars in the sky with their Almagest attack), likely Immeasurable (Ultima even at an echo of her strength was a dangerous opponent for Vaan and his team, who defeated Gilgamesh, who compares to Neo-Exdeath, a being who had merged with and become one with the Void itself)
Additional Resistances:
- Poison Manipulation, Sleep Manipulation, Petrification, Necromancy, Blood Manipulation, Madness Manipulation (Type 2), Transmutation, Sense Manipulation (Sight and Voice), Time Manipulation, Time Stop, Death Manipulation, Fate Manipulation (By resisting the Astrologer's abilities, which change the flow of battle by manipulating fate), Empathic Manipulation (With the appropiate equipment, the user becomes immune to Posion, Sleep, Stone, Undead, Vampire/Blood Suck, which is inflicted by Ark Knights by sucking the blood of the enemy, as well as Confusion, Berserk, Toad, Silence, Blind, Slow, Stop, KO and Doom).
- Pressure Points (Can resist the Monk's Doom Fist, which causes a delayed death by striking the target's pressure points, as well as the Cockatrice's Beak technique, which petrifies the enemy by striking their vital spots).
- Biological Manipulation and Disease Manipulation (Can resist the Templar's Sleep spell which induces slumber by interrupting the vital functions and his Break skill petrifies the enemy by changing body composition. Unaffected by the Malboro's Bad Breath, which inflicts ailments and diseases through a putrid breath full of bacteria).
- Sealing and Shadow Manipulation (Unaffected by the Assassin's Shadowbind, which seals the target's movements by pinning their shadow to the ground).
- Sealing and Chi Manipulation (Can resist the Assassin's Petrify, which petrifies the target by sealing the flow of chi of the enemy).
- Unholy Manipulation, Ectoplasm Manipulation and Necromancy (Simply takes minor damage from the Ghosts' abilities, which employ their own supernatural and cursed spirit to inflict ailments)
- Life Manipulation and Death Manipulation (Resists the Plague Horror's Doom, which brings death by cutting short the target's lifespan).
- Soul Manipulation (Unaffected by the Valhalla's instant death ability, which kills the target by absorbing their soul, and the Death spell, which offer's the target's soul to evil spirits).
- Space-Time Manipulation and Law Manipulation (Can fully resist the abilities of Time Mages, which warp space and time to manipulate the laws of the world and use their abilities).
- Conceptual Manipulation (Type 2) (Unaffected by the Mystic's abilities, which control the principles ruling all things, Ying and Yang, for their Magick)
- Social Influencing (Resists most of the Orator's speechcraft, which causes effects through rethoric and discourse, rather than openly supernatural abilities)
- Probability Manipulation (Withstands the abilities of Geomancers, which draw the power of the terrain and cause effects through a theory of good and bad fortune).
- Resistance and Elemental Absorption of Fire Manipulation, Ice Manipulation, Electricity Manipulation, Air Manipulation, Earth Manipulation, Water Manipulation, Darkness Manipulation and Holy Manipulation (Depending on the equipment, the user can halve damage taken from these elements, be completely immune to it or outright absorb them as health. Additionally, is unaffected by the Assassin's Suffocate, which as the name implies, instantly kills the target by ceasing their breathing)
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