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Fictional combat skill, VSB and You; Giving Skill a concrete form

i really think u should make a new thread for this. its a year old now and nobody talking about

which is a shame since combat intelligence really needs some standards
 
Not seeing how a second thread would help but I will consider it.

Just not masochistic enough to try and be ignored again, you know.
 
You gotta fix The Problem section, its got typos so it can be hard to know what you're saying at parts.

I think the solution should be worked on. It seems it can fall into being faulty or still requires us to compare and contrast.

We can put Naruto and Ichigo against each other:
Naruto

Body Control, Enhanced Senses, Information Analysis, Analytical Prediction, Martial Mastery and Techniques, Instinctive Reaction, Attack Reflection (Redirection in most cases), Technique Mimicry and Precision (For projectile combat)

We can grant Naruto has better body control in regular h2h combat, but Ichigo's forte isn't really h2h. Ichigo's body control would be measured in swordsmanship and thus what? Would we now have to compare Naruto's feats against swordsmen in Naruto which he rarely fights and even when he does we don't see a full fight. So how would we measure these accurately?

And I know you have precision for sword alignment and that itself ties back to body control but there isn't a measure of comparison for sword body control and h2h body control that I saw.

Just not masochistic enough to try and be ignored again, you know.
I won't ignore you :rolleyes:
 
You gotta fix The Problem section, its got typos so it can be hard to know what you're saying at parts.
Ah right, the draft is still messed up from a faulty laptop messing with the copy&pasting. Eh, I touch that up later.
I think the solution should be worked on. It seems it can fall into being faulty or still requires us to compare and contrast.

We can put Naruto and Ichigo against each other:
Naruto

Body Control, Enhanced Senses, Information Analysis, Analytical Prediction, Martial Mastery and Techniques, Instinctive Reaction, Attack Reflection (Redirection in most cases), Technique Mimicry and Precision (For projectile combat)

We can grant Naruto has better body control in regular h2h combat, but Ichigo's forte isn't really h2h. Ichigo's body control would be measured in swordsmanship and thus what? Would we now have to compare Naruto's feats against swordsmen in Naruto which he rarely fights and even when he does we don't see a full fight. So how would we measure these accurately?

And I know you have precision for sword alignment and that itself ties back to body control but there isn't a measure of comparison for sword body control and h2h body control that I saw.
Funny that you say that. The Witch from a Year ago would just give up and say "Don't compare H2H to Swordfighters" but the issue isnt as prevalent as you think it is.

As mentioned in the section "What is skill", I touched upon the limiations of biomechanics. A human body can only move and do stuff in a way that makes sense in that many ways in the first place. Because ultimately, what is swordfighting in comparison to H2H? Assuming a setting of "1on1 death fights with no particular rules" (So not MMA) Swordfighting is just a additional factor to the basic concept of "A fight". The same fundamentals that would apply to a H2H fight would apply to a swordfight, because a sword dosnt change how a human works. You still have to read your opponent, you still have to manage distance and timing, you still have to take your opponents style of fighting and habits into account and you still have to minimize energy expendure without compromising your performance.

OBVIOUSLY, this is a simplification, there are differences in these 2 combat forms. But their basics allign.

For example, mastery over the style you use. Being a master boxer vs a Master HEMA practioner (Not to be confused with being "The best Boxer" or "The best Swordsman"). The ability to consistently and perfectly execute techniques under reasonable conditions (You are not a bad boxer just because you cant perform a jab upside down) You could argue that a forwars slice is easier to master than a jab or vice versa, but thats foolish because ultimately, both are techniques that a normal human can attain with enough training. This goes for the entirety of both combat systems in general.

Even more advanced Body control feats apply to both. Both consider footwork paramount. Both consider your center of gravity to be vital. Both aim for the same weaknesses in the human body.

What about fictional body control feats? Both can utilisize superhuman flexibility. The ability to unleash attacks regardless of footing? Useful for both. Full control over every of your muscles? There is only one type of combat where this is not useful and that is ranged combat. In fact, I cant think of a single body control feat that is strictly applicable to one form of combat and not the other. Im sure there is probably something? But I would have to sleep over it for a long time.

So I think both are perfectly compareable, at least for 95% of the time.

I won't ignore you :rolleyes:
 
You know, even if this never gets accepted, having a thread just to talk about combat skill is good too. Its genuinly fun to talk about skill.
 
You know, even if this never gets accepted, having a thread just to talk about combat skill is good too. Its genuinly fun to talk about skill.
True. So I'm reading battle angel and in Last Order there's this martial arts style that's pretty crazy; Ahat Mastade, a form of fighting utilizing Van Der Waals forces, allowing them to keep contact with their target, constantly moving in a spiral motion to effectively make hitting them harder. This would be pretty good body control wouldn't it? Or insane acrobatics at least
 
Rule of thump, if you can put it in a category, it will most likely belong to that category. So yeah, it would be a acrobatics feat first and foremost. Also a martial arts feat and a kinetic control feat. The only issue I have is "using Van Der Waals forces" is a bit undercooked in terms of explanation, how exactly a Ahat Mastade practioneer accesses Van Der Waals forces, but a middling explanation is still a explanation.
 
Rule of thump, if you can put it in a category, it will most likely belong to that category. So yeah, it would be a acrobatics feat first and foremost. Also a martial arts feat and a kinetic control feat. The only issue I have is "using Van Der Waals forces" is a bit undercooked in terms of explanation, how exactly a Ahat Mastade practioneer accesses Van Der Waals forces, but a middling explanation is still a explanation.
Likely has to do with electromagnetism manip as the characters generally can manip it and those forces are eletromag interaction.
 
Likely has to do with electromagnetism manip as the characters generally can manip it and those forces are eletromag interaction.
Which lessens the skill a bit (Reason being that you can't electromagnete via skill obviously), but I prefer skillful usage of hax over skill leading to hax any day of the week
 
Which lessens the skill a bit (Reason being that you can't electromagnete via skill obviously), but I prefer skillful usage of hax over skill leading to hax any day of the week
Well while that character does it through em, the one who made it is full human but she also has atomic senses so may just be some weird senses = crazy acrobatics
 
Well while that character does it through em, the one who made it is full human but she also has atomic senses so may just be some weird senses = crazy acrobatics
You could probably argue for some high battle related knowledge and martial arts then. She may be not able to use those exact techniques herself, but inventing them without being able to use them in the first place makes for a nice feat.
 
No but seriously, I also want this draft to be considered still.
 
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