- 10,590
- 9,662
That's the calculation I am talking about
https://vsbattles.fandom.com/wiki/User_blog:DemonGodMitchAubin/Aldoron_Splits_Some_Storm_Clouds
I will say the mistakes and then create topics to talk more a out them and some suggestions to correct the mistake, because I am not just going to say what is wrong and don't help.
To find the size of the storm, first it was calculated the size of a city, a city located on Aldoron's hand. After that, it was scales to his body, and then, the storm. That's the calc of the city size. What is wrong with this?
And this one below
And let's be honest, 6 pixelscaling images to find the size of a storm isn't the best to do, since in the same calculation, the first scan is completely useless, and can be discarded. The second can be used for the same purpose as the first one. 5 images is better than 6, however, not acceptable at all. What need to be changed is the city calc size, using less images.
Size Inconsistency
Okay, that's the easier one. City was calculated to be ~8500m, and the hand is > this size. After that, the body was measured but how are you going to measure something kilometers away like that? If you think that's not enough, the distance between the eye and the chin is about 5 kilometers, what about the whole body? Well it doesn't work, angle is also iffy for that.
Suggestions
1 - Less pixelscaling for the city size, if possible
2 - Do not use the first scan of the calculation for the storm
3 - Scale the arm/forearm, not the whole body. You can maybe use the tree or something else, but not the whole body.
That's all
https://vsbattles.fandom.com/wiki/User_blog:DemonGodMitchAubin/Aldoron_Splits_Some_Storm_Clouds
I will say the mistakes and then create topics to talk more a out them and some suggestions to correct the mistake, because I am not just going to say what is wrong and don't help.
- Stacking pixelscaling
- Size inconsistency
- Suggestions
To find the size of the storm, first it was calculated the size of a city, a city located on Aldoron's hand. After that, it was scales to his body, and then, the storm. That's the calc of the city size. What is wrong with this?
- 6 images to find the size of a storm
Pixel scaling over several steps is permitted, as long as the size of the scaled objects usually stays constant | ||
However, even for these parameters calc stacking is avoided as much as possible. That means that results taking less such steps are usually taken over results that rely on more calc stacking | ||
Size Inconsistency
Okay, that's the easier one. City was calculated to be ~8500m, and the hand is > this size. After that, the body was measured but how are you going to measure something kilometers away like that? If you think that's not enough, the distance between the eye and the chin is about 5 kilometers, what about the whole body? Well it doesn't work, angle is also iffy for that.
Suggestions
1 - Less pixelscaling for the city size, if possible
2 - Do not use the first scan of the calculation for the storm
3 - Scale the arm/forearm, not the whole body. You can maybe use the tree or something else, but not the whole body.
That's all