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Chainsaw Man: Minor calc fixes

Breadbear83

He/Him
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so theres these 3 Chainsaw Man calcs, all are accepted, but theres small things about them that would change them and may be addresed

1: Oregon Sword Calc, Speed and Speed of KE
The math of this calc is accepted, but its not being used in scaling yet cuz we have to wait for a CRT for it (Feat is kinda controversial)
but ill just focus on the timeframe of it

Calc gets to a 25.37 s Timeframe by first calculating that, for the people of Oregon to fall to sea level (1000 meters as the average elevation in oregon) it needs 22.37 s, then adds another 3 seconds as 3 panels after people fell to sea level, the sword reaches Yoru all the way in Japan

this is fine, but it uses this whole timeframe both for the Speed Calc of the sword travelling to Yoru (Mach 920.22), and the Speed of Oregon Compressing into a sword in the Center (which leads to the 6.08 Petatons of TNT of AP), Both Things cant happen at the same time, the scan of the feat shows that Oregon is still compressing into a sword while people are still midway falling, and in those panels we dont know how far from sea level they are, most importantly, the State needs to compress into a sword before Travelling to Yoru, nothing implies it compresses while going towards Yoru

So my Proposal is dividing the timeframe into 2, first for the Compression of Oregon, then for the sword travelling to Yoru

this changes the results as:

(8010*1000)/12.6886792453 = 631271.37546 m/s (Mach 1840.44, Massively Hypersonic+)

KE:
Speed: 308.6475 / 12.6886792453 = 24.3246356876 km/s

Omnidirectional KE: 0.25*6.879762e+17*24324.6356876^2 = 1.01766e+26 J (24.32 Petatons of TNT, Multi Continental Level)


2: 100% Gun Devil Destroys a City
simple fix, the calc uses 10 J/cc for the destruction of the Reinforced Concrete of the City, however currently Reinforced Concrete has different values
Fragmentation is 13.8 J/cc while Violent Fragmentation is 26-41.4 J/cc, should use Violent Fragmentation for the Feat as he really nuked the City, Mid end of Violent Fragmentation would be 33.7 J/cc, tho im not sure if its being more ´´violently´´ or not makes it use lower or higher ends, so ill use both

True Volume : 3517804046200 cm^3

Mid End: 3517804046200 * 33.7 : 1.1854e15 Joules or 28.3341 Kilotons of TNT (7-C)
High End: 3517804046200 * 41.4 : 1.4563e15 Joules or 34.80809 Kilotons of TNT (7-C)
3:
Pochita Tosses some Ground
The original Calc is fine, but i believe theres a better way to look at it, that can give a measurable Timeframe

Feat Here

Before Pochita lifted the ground far in the sky in Scan 3 (what the calc measured), in Scan 1 and 2 he lifts the ground less, with a 90 degrees movement, so fast that a Devil Hunter that was actively running to him, got blitzed by the Acceleration of lifting the Ground, falling because of it

it was Definitively a blitz, as in scan 1, you can see the Devil hunter is about 5 tombstones behind Pochita, and in scan 2 seemingly the same while flying in the sky (heres an example) (even while Pochita must had took a fraction of a second to get on his knees to start lifting the ground)

so the Devil hunter may had barely moved like a meter, id assume the Devil hunter has Super Human running speed of 12.43 m/s, as in the scans i shown, they seemed to be as fast as Makimas Zombies (who can Get to Catch Devil Form Power and this same Weakened Pochita) these devil hunters can also react to Power escaping from Makima(Feats here)

NOTE: angsizing the Devil hunter in scan 2 (when he's flying) to see how far he moved since Scan 1 leads to higher distances than scan 1, despite the fact he would now be a little closer to Pochita, this is just inconsistency in the drawing, the tombstones distance does remain consistent

ok now for the Calc:

The calc gets the Weight of the Ground from this pixel scaling, where the longer part of the ground is 7.24943662m, the highest part of it it's lifted higher than that, so 7.24943662m

Timeframe: The Devil hunter moving 1 meter at 12.43 m/s Speed would be 0.08 s

Acceleration: 1132.7244 m/s

Weight: 68894kg

Results: 7954.9357 Metric Tons (Class M)
4:
Gun Goddess KE, Bullet Weight

The current Gun Goddess KE Calc by Acertainbcplayer gets the bullet weight from Eljoaki5 older calc of it
Eljoaki5 got the weight by first comparing Aging Devil head to Pochita head, then the Bullet to Aging Devil head
so Pochitas head is what matters, the head size in that calc is 23.684210526 cm, which is gotten from this older calc (by assuming its the same size as Hybrid Denji head) Where Pochita Height is 2.08m
however, later on a calc by elajruengues, he points out the different head sizes, instead uses a 253.15cm Pochita, reusing same pixel measurements as Eljoaki5 calc, and he still uses this values for the updated Pochita Space calc
so Pochita goes from 2.08m to 2.5315m in height, thats 1.217x difference, which applies to Pochitas head size and everything
Step by Step pixel scaling with new values
Pochita Head: 28.75239cm
Aging Devil head: 38.36278cm
Bullet Length: 4.0590299m
Bullet Width: 1.905764m, with a 95.28820343cm base radius
with a cyllinder shape, the bullet would weight 11694.23404947334kg

for KE, gonna use the speed of the original calc being 0.19461183376400898 c

Results: 4.8965 Gigatons of TNT (island level)




NOTE: told Eljoaki5 about his calc being the first one, he will check it and update it

as for 2nd and 3rd calc, i have the fixes on a blog if they get accepted

for the 4th calc, if its accepted, maybe Acertainbcplayer could be told to update his blog by just linking to my bullet weight, and the results i already provided
 
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