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For Environmental Destruction, I just wanted to ask: does being able to destroy timelines count as Universal Level+ Environmental Destruction AP, or just Universal Level+ AP? The guy in question never showed that he can concentrate that into a laser or something “smaller” to destroy an opponent without actually destroying timeline itself. I thought Environmental Destruction is when you can significantly affect structures in question, but it wouldn’t harm anyone (Star Butterfly merging dimensions feat is a perfect example of it), but someone told me that it’s not the case and the situation I mentioned above (on destroying timelines) counts under Environmental Destruction…
About Low Multiverse, if a character can destroy, let’s say, two universes (NOT timelines, at least not specified as such), shouldn’t it still be 3-A (assuming universes in question are not infinite in size)? Because what eventually that character would be doing is destroying their space which would be above 3-A but below High 3-A, and since he is destroying only spaces and not their past, present, and future, it would mean it does not even get to Low 2-C. Also another way to look at this is that Low 2-C and above are 4D Tiering and above, meanwhile High 3-A and below is 3D and below
About qualitative superiority: I know there is Ultima’s revision of current Tiering System, but I wanted to ask: on this wiki under current definitions and tiering system, cube is not qualitatively superior to a line, segment, or a point? Segment is not qualitatively superior to point, but line is qualitatively superior to point? (using geometrical meanings of these words of course) So basically you need infinitely-sized n+1 D structure/character to be qualitatively superior over n-D structure where n is number of dimensions, and non-infinitely sized would not work?
Thanks in advance to everyone, and sorry if these were answered already in other discussions
(EDIT: I regret naming the thread as “…Low Multi…”, I kinda meant another thing and Low Multi was just an example, it can apply to Multi and Multi+ too, kinda misleading)
About Low Multiverse, if a character can destroy, let’s say, two universes (NOT timelines, at least not specified as such), shouldn’t it still be 3-A (assuming universes in question are not infinite in size)? Because what eventually that character would be doing is destroying their space which would be above 3-A but below High 3-A, and since he is destroying only spaces and not their past, present, and future, it would mean it does not even get to Low 2-C. Also another way to look at this is that Low 2-C and above are 4D Tiering and above, meanwhile High 3-A and below is 3D and below
About qualitative superiority: I know there is Ultima’s revision of current Tiering System, but I wanted to ask: on this wiki under current definitions and tiering system, cube is not qualitatively superior to a line, segment, or a point? Segment is not qualitatively superior to point, but line is qualitatively superior to point? (using geometrical meanings of these words of course) So basically you need infinitely-sized n+1 D structure/character to be qualitatively superior over n-D structure where n is number of dimensions, and non-infinitely sized would not work?
Thanks in advance to everyone, and sorry if these were answered already in other discussions
(EDIT: I regret naming the thread as “…Low Multi…”, I kinda meant another thing and Low Multi was just an example, it can apply to Multi and Multi+ too, kinda misleading)