• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

Earthquake reduction

3,061
1,657
1)In this calculation, the energy from the earthquake caused by the Ohma Tokita is calculated.

However, this feat has a number of problems. And the most important thing is that it never happened.

1)These are literally all the panels on which the feat takes place. On the first panel, we see a bump. On the second dome from above. On the third fighters.
No one in the manga called it an earthquake. The characters do not comment on this in any way. We have absolutely no prerequisites to consider this an earthquake.
ZF5kEmHEST0.jpg
ycVp67zSxfU.jpg
JYgRhIljndg.jpg


2)Quoting Therefir "You would have to calculate it's range, and if it's more than a hundred meters". However, the radius of the "earthquake" is calculated as 56 meters, which is 2 times lower than the minimum line. Not that it changes the situation, but it is an additional reason why the calculation does not work.
JhSos_e1ua8.jpg


3) In the calculation itself, they refer to the fact that the feat is an earthquake, since a weaker character is able to create earthquakes.
Well, let's start with the fact that this scaling does not work, since it is not a manifestation of brute force, but a special technique.
Moreover, the manga says that this technique is literally trampling the ground and sending vibrations into the air. Needless to say, the radius of the earthquake caused by Liu is about 5 meters?
It cannot be calculated as an earthquake.

4.jpeg


It cannot be calculated as an earthquake.

_____________________________________________________________________________________

2)Regarding the feat of Wakatsuki, causing a shake on the mountain. This was previously calculated by me as a vibration and done in concert with Ugarik.
Unlike the previous feat, here we have a radius of more than 100 meters.
However, this is still ignored by the characters. It's a short shake. None of the characters called it an earthquake. The jury member next to them did not stagger, although she is in the very epicenter. There was no damage. Absolutely nothing. So I think we should consider this as a vibration, not an earthquake.
IXBaG0bDBlYeoaJb5rngadbCRAOgPwN65KKEDHAB.jpg
 
Last edited:
I've already determined the Ohma calc to be unusable after learning that the radius needs to be >= 100 meters, so this thread is pretty unnecessary
 
I've already determined the Ohma calc to be unusable after learning that the radius needs to be >= 100 meters, so this thread is pretty unnecessary
What about the Wakatsuki calculation?
We need evidence to calculate this as an earthquake. However, none of the characters commented on it and it wasn't called an earthquake.
This is a shake-up that was previously calculated
 
What about the Wakatsuki calculation?
We need evidence to calculate this as an earthquake. However, none of the characters commented on it and it wasn't called an earthquake.
This is a shake-up that was previously calculated
That's evidently not the subject of this thread
 
That's evidently not the subject of this thread
Why not? Here we review the earthquake feat.
Moreover, I am the one who calculated the vibration by cooperating with a former member of the calculation group. It's better to discuss this here than to create a thousand more threads
 
Bruh, you were the one who taught me about peak ground acceleration and it being a classical KE calc that requires mass of the object being shaken, you were the one who used it in another Baki calc involving a stadium LOL, how could you forget?
Ah, the vibration of an object. Yes, I talked about this in the second paragraph.

I need a direct statement from a member of the settlement group for the balance sheet.

Is it possible to regard the feat of Wakatsuki, who shakes the mountain like an earthquake?
I had previously calculated this as the earth's peak acceleration and this was accepted.
However, some users want to rate it as an earthquake.
I believe that we have no reason to consider this an earthquake, since no one called it an earthquake, the person who stood directly at the epicenter did not notice the earthquake and we do not even have minimal damage to the arena from the earthquake.
 
Oh by the way, I didn't notice this when I first evaluated the calc (my mistake), but I'm unsure of how the vibration method is being calculated right now. The way I think it should be done is like this (assuming a frequency of 30 Hz and an amplitude of 2 cm):

Time = 1 / Frequency = 1 / 30 = 0.033 seconds

Distance = 2 cm = 0.02 meters

Speed = 0.02 / 0.033 = 0.61 m/s

Unless I'm wrong about this, which I honestly might be. Will definitely need more input on this.
I believe that we have no reason to consider this an earthquake, since no one called it an earthquake, the person who stood directly at the epicenter did not notice the earthquake and we do not even have minimal damage to the arena from the earthquake.
The mountain being visibly violently shaken, as shown by the depiction of the feat, would definitely be more than vibration. The people at the epicenter are the ones fighting each other, which just means their durability would scale to the earthquake, which makes a lot of sense
 
Ah, the vibration of an object. Yes, I talked about this in the second paragraph.

I need a direct statement from a member of the settlement group for the balance sheet.

Is it possible to regard the feat of Wakatsuki, who shakes the mountain like an earthquake?
I had previously calculated this as the earth's peak acceleration and this was accepted.
However, some users want to rate it as an earthquake.
I believe that we have no reason to consider this an earthquake, since no one called it an earthquake, the person who stood directly at the epicenter did not notice the earthquake and we do not even have minimal damage to the arena from the earthquake.
I mean, peak ground acceleration is also an earthquake formula so I don't see the issue.
 
Oh by the way, I didn't notice this when I first evaluated the calc (my mistake), but I'm unsure of how the vibration method is being calculated right now. The way I think it should be done is like this (assuming a frequency of 30 Hz and an amplitude of 2 cm):

Time = 1 / Frequency = 1 / 30 = 0.033 seconds

Distance = 2 cm = 0.02 meters

Speed = 0.02 / 0.033 = 0.61 m/s

Unless I'm wrong about this, which I honestly might be. Will definitely need more input on this.

The mountain being visibly violently shaken, as shown by the depiction of the feat, would definitely be more than vibration. The people at the epicenter are the ones fighting each other, which just means their durability would scale to the earthquake, which makes a lot of sense
The shaking speed values are given right in the Peak Ground acceleration page, in cm/s.

All you need to do is just find the mass of the object, the Mercalli Scale value the shaking lines up with, and use that specific Mercalli Scale's shaking speed (Don't forget to convert to m/s).
 
I need a direct statement from a member of the settlement group for the balance sheet.
Which balance sheet are you talking about?

Is it possible to regard the feat of Wakatsuki, who shakes the mountain like an earthquake?
Didn't someone already calc the mountain shake using this formula? Or was it you who had done the calc before?
 
The shaking speed values are given right in the Peak Ground acceleration page, in cm/s.

All you need to do is just find the mass of the object, the Mercalli Scale value the shaking lines up with, and use that specific Mercalli Scale's shaking speed (Don't forget to convert to m/s).
Okay, thanks
 
Didn't someone already calc the mountain shake using this formula? Or was it you who had done the calc before?
Nik did the calc before, meanwhile I did a calc of the feat with the earthquake method. The discussion is about which should be used
 
Oh by the way, I didn't notice this when I first evaluated the calc (my mistake), but I'm unsure of how the vibration method is being calculated right now. The way I think it should be done is like this (assuming a frequency of 30 Hz and an amplitude of 2 cm):

Time = 1 / Frequency = 1 / 30 = 0.033 seconds

Distance = 2 cm = 0.02 meters

Speed = 0.02 / 0.033 = 0.61 m/s

Unless I'm wrong about this, which I honestly might be. Will definitely need more input on this.

The mountain being visibly violently shaken, as shown by the depiction of the feat, would definitely be more than vibration. The people at the epicenter are the ones fighting each other, which just means their durability would scale to the earthquake, which makes a lot of sense
We are talking about a fragile girl judge? These are ordinary people. She didn't even notice the earthquake.
Nobody noticed him.
Why do you think it's an earthquake?
 
Oh by the way, I didn't notice this when I first evaluated the calc (my mistake), but I'm unsure of how the vibration method is being calculated right now. The way I think it should be done is like this (assuming a frequency of 30 Hz and an amplitude of 2 cm):

Time = 1 / Frequency = 1 / 30 = 0.033 seconds

Distance = 2 cm = 0.02 meters

Speed = 0.02 / 0.033 = 0.61 m/s
We count the cyclic frequency. Add to the formula * 2 * 3.14
 
The shaking speed values are given right in the Peak Ground acceleration page, in cm/s.

All you need to do is just find the mass of the object, the Mercalli Scale value the shaking lines up with, and use that specific Mercalli Scale's shaking speed (Don't forget to convert to m/s).
The method Ugarik and I used was somewhat different.

We found the cyclic speed. To do this, we took the oscillation frequency * offset * 2 * 3.14
 
We are talking about a fragile girl judge? These are ordinary people. She didn't even notice the earthquake.
Nobody noticed him.
Why do you think it's an earthquake?
Definitely wouldn't have noticed a vibration either so that point is entirely moot

Looking at how the mountain was shown during this feat, it indicates violent shaking, which would 100% be more than mere vibration
 
Either way, peak ground acceleration should be a good alternative. It's just good-old-fashioned KE but at incredibly slow speeds.

Also works for shaking planets with no plate tectonics.
 
Either way, peak ground acceleration should be a good alternative. It's just good-old-fashioned KE but at incredibly slow speeds.

Also works for shaking planets with no plate tectonics.
I'm still very iffy on this to be honest, I'd much prefer the earthquake method for reasons I've mentioned before
 
I'm still very iffy on this to be honest, I'd much prefer the earthquake method for reasons I've mentioned before
No, I haven't forgotten.
3 centimeters * 2 * 30 (oscillation frequency) * pi = 565 centimeters = 5.65 meters.

We can basically use the earthquake, if you insist. But given that it didn't bother anyone, the highest magnitude we can go with is 4 and 4.5.

It doesn't change things much.
 
No, I haven't forgotten.
3 centimeters * 2 * 30 (oscillation frequency) * pi = 565 centimeters = 5.65 meters.

We can basically use the earthquake, if you insist. But given that it didn't bother anyone, the highest magnitude we can go with is 4 and 4.5.

It doesn't change things much.
4 and 4.5 are the baseline minimum for shaking stuff.
 
@DontTalkDT stated that a radius of 100 meters would be required for the earthquake formula to be viable, but he didn't elaborate further on why.
Probably an earthquake in a smaller radius does not make sense and is an outlier.

I mean an earthquake with a radius of 1 and 10 meters would give from 8-B to 7-C and nothing would change
 
@DontTalkDT stated that a radius of 100 meters would be required for the earthquake formula to be viable, but he didn't elaborate further on why.
For the feat mentioned in the OP, I agree that we shouldn't use the earthquake method. However, Nik is also proposing the use of vibration for another feat in the series involving a character causing the mountain to shake.

The earthquake's radius is over 300 meters, so I believe the earthquake method should be fine
 
For the feat mentioned in the OP, I agree that we shouldn't use the earthquake method. However, Nik is also proposing the use of vibration for another feat in the series involving a character causing the mountain to shake.

The earthquake's radius is over 300 meters, so I believe the earthquake method should be fine
In this case, use magnitude 4 and 4.5
 
Because there was no destruction on the territory of the earthquake. Low ball below 5 should work fine
 
Buildings in Japan are ******* strong. Even basic buildings there can withstand magnitude 6 without much problem.

EDIT: Oh well, never mind, I thought this was the Baki thread
 
Buildings in Japan are ******* strong. Even basic buildings there can withstand magnitude 6 without much problem.
Sorry, of course, my friend, but I don’t remember a single case where the epicenter of an earthquake was right in these buildings.
 
Back
Top