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Hello fellow dorfs. I don't know how many of you there actually know Dwarf Fortress, a game of the highest craftsmanship by scriptdwarf ToadyOne, menacing with spikes of greed and toil.
For the longest time I've wished to make pages for the universe, but the structure of the game makes taking scans and presenting proof of feats (Things I consider necessary for a good profile) almost impossible. As in, much of the game is randomly-generated to the point that it is hard to make profiles for many of the things in the game, and that every single thing depends on multiple factors and attributes to a degree that very few games detail.
I shall strike the earth with this thread to gather help from all around, hoping that someone is willing to share some ideas on how to treat the verse!
Some important issues to cover:
For the longest time I've wished to make pages for the universe, but the structure of the game makes taking scans and presenting proof of feats (Things I consider necessary for a good profile) almost impossible. As in, much of the game is randomly-generated to the point that it is hard to make profiles for many of the things in the game, and that every single thing depends on multiple factors and attributes to a degree that very few games detail.
I shall strike the earth with this thread to gather help from all around, hoping that someone is willing to share some ideas on how to treat the verse!
Some important issues to cover:
- How to scale? Attributes in the game, for every single individual of every single species not only is randomized within a small pool, but they can be continually increased. While we can generalize what a "average" dwarf, human, animal or anything can do, there really is no true upper limit. Of course, this isn't a big issue, this is only problematic when we try to scale different people. We can't just get scans of a dwarf being murdered by a bronze colossus and use that as a basis; while of course, most dwarves will be exploded by one, it is indeed very possible for a dwarf to do the crushing instead to the colossus.
- How to quantify feats? In general, we have a good idea of what can and what can't be done by most creatures into most circumstances, but getting scans of said things happening is... Difficult, to say the least. We know for a fact that, say, a legendary wrestler can explode a head with a pinch or decapitate people with punches, but actually seeing that happen in-game depends a lot on luck of the dwarf actually trying that.
- Impossibility to calc things. Sometimes it is possible, but in Dwarf Fortress, due to ASCII art and how entities are treated in-game in space occupation per tile, it is almot impossible to calc 90% of stuff.
- Lastly, the very game engine. It is... Hard to know the exact limits and capabilities of any given thing. Continuing from the very first point, attributes in-game aren't given specific numbers. The game describes your dwarf as being "average", "strong", "very strong", and so on until "superdwarvenly strong", but that is the noted limit. In-game, you can still keep accumulating experience and attributes far, FAR beyond that. A legendary dwarf is usually skill level 10 or 15, I don't remember, but you can go far above that, and the same principle applies to attributes. I've seen dwarves in full adamantine armor, but also of extremely high toughness charge through a lava lake with no damage at all, and we have no idea how much of that toughness was due to the armor, and how much was natural of the dwarf. In short: We don't know the specifics of why anything tanks/kills/destroys/dodges/etc. anything. Again, we usually have a good idea, but not an objective measure.