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Durability thing

Sus

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How to convert the force you can withstand to durability? Say a character is being crushed by a 30 tonnes boulder but is not harmed
 
30 tons of force is 8-B attack potency apparently, so if someone is unharmed by 30 tons of force being exerted on them they have at least city block durability I guess
 
30 tons of force is 8-B attack potency apparently, so if someone is unharmed by 30 tons of force being exerted on them they have at least city block durability I guess
Newtons ≠ joules
 
Say a character is being crushed by a 30 tonnes boulder but is not harmed
This seems to depend on how the feat.

As far as I know, Basically you need to have at least Energy comparable to the Energy of 30 tonnes boulder used. So it depends on how much Kinetic Energy the boulder is.
 
This seems to depend on how the feat.

As far as I know, Basically you need to have at least Energy comparable to the Energy of 30 tonnes boulder used. So it depends on how much Kinetic Energy the boulder is.
Ehhhhhh idk

There's no particular feat in my mind I'm just wondering how to calculate durability using lifting strength, basically what durability is needed for you to survive under a huge boulder of a certain size (not necessarily thrown)
 
There's no particular feat in my mind I'm just wondering how to calculate durability using lifting strength, basically what durability is needed for you to survive under a huge boulder of a certain size (not necessarily thrown)
You need to find out how much mass the boulder has and how high it is being lifted/held by it.

Then you can use the GPE formula.
 
Ehhhhhh idk

There's no particular feat in my mind I'm just wondering how to calculate durability using lifting strength, basically what durability is needed for you to survive under a huge boulder of a certain size (not necessarily thrown)
You can't. The way this wiki treats durability is energy-based, and you can't get work without distance.
The proposed solution of using potential energy above is wrong, and ignores some basic logic.

In real life, the ability not to be crushed by something is related to compressive strength.
On the wiki, we just lump this into your "Lifting Strength". For example: if someone has Class M lifting strength, then we just assume they can't be crushed by Class K telekinesis.

To put it simply: your lifting strength already accounts for your ability to resist being crushed, but doesn't help your energy-based durability.
If the boulder was dropped onto them, then we could calculate it. However if it is placed gently on them, and their only feat is sustaining its weight, then you can't get a durability value, only a lifting strength value.
 
You can't. The way this wiki treats durability is energy-based, and you can't get work without distance.
The proposed solution of using potential energy above is wrong, and ignores some basic logic.

In real life, the ability not to be crushed by something is related to compressive strength.
On the wiki, we just lump this into your "Lifting Strength". For example: if someone has Class M lifting strength, then we just assume they can't be crushed by Class K telekinesis.

To put it simply: your lifting strength already accounts for your ability to resist being crushed, but doesn't help your energy-based durability.
If the boulder was dropped onto them, then we could calculate it. However if it is placed gently on them, and their only feat is sustaining its weight, then you can't get a durability value, only a lifting strength value.
Makes sense, but if we gently put a massive boulder on someone, he would be crushed regardless
 
Makes sense, but if we gently put a massive boulder on someone, he would be crushed regardless
Yes, but that makes sense considering that the limit for Peak Human Lifting Strength is only 545kg, with Average Human only at 50-80kg.
 
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