Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
The difference between PE for a normal human and the border between 10-B/10-A is 6x. This is not negligible. It's higher than the difference we allow for relativistic KE where the gap's too big to be considered reliable. It's getting awfully close to the gap we consider an automatic one-shot (7.5x). This would let you completely jump High 8-C, Low 7-C, High 7-A, 6-A, and 4-C. It would get you from baseline to a + rating in 8-C, 8-B, 8-A, High 7-C, 7-A, High 6-C, Low 6-B, and High 6-B. For many materials, this is a bigger error than using pulverization instead of fragmentation.I think that happens to be that our durability system is flawed in real life as it isn't a linear quantity, but for higher tiers it's negligible difference considering how higher tiers have large gaps.
The KE of me jogging is also baseline 9-C and I'm clearly not a peak human.
We make exceptions when the object is much larger, as large as, say, a car (Which usually weighs over one ton or 1.5 tons or so), explicitly says so on our KE page. So yes, KE is applicable if the character is big enough to qualify or the human-sized character moves an object of immense mass.One thing though, from our Large Size Calculations page
"An alternative method to calculate Attack Potency from size is from Kinetic Energy. There one takes the mass of the character and uses its running speed to get Kinetic Energy via "Kinetic Energy = 0.5*Mass*(Running speed)^2". Here mass should be in kilogram and running speed in meter per second. The result is in joule."
Isn't this a blatant violation of our Kinetic Energy standards, or is it acceptable when the character is a giant? If so what's the line between giant and non-giant?
Nah, it isn't against our standards, it's perfectly within our standards to accept KE for big-enough objects moving or being tossed at x speed, so all you need to do is figure out the line for it, which can be a bit problematic, since something as large as a washing machine weighs the same as a 150-200 lb human being.The issue was that giants tend to move slow on screen and not necessarily proportionate to a human.
However the page seems to suggest that we can measure the speed of the giant and calculate it's KE, which is blatantly against our KE standards unless we make an exception, which if so what should be the line.
Prolly put the starting line at something around 300 lbsWe don't calculate the KE of speedsters running without pushing/throwing something/an attack, so if giants somehow have an exception then what the line is?
Not always, for example, car crashes don't always completely destroy walls in fiction and only leave small cracks or just plow through steel poles without completely smashing them into pieces even when the exact make-and-model and their travelling speed is usually based on concrete evidence. Same thing for meteors, often times large enough meteors don't completely wreck countries visually despite entering entry speeds of 11 km/s and being large enough to actually cause such damage (Heck, meteors fall as an exception on the KE page due to their sheer size alone). Though for the most part fiction does show giants being able to both shake the ground and cause craters with movements alone but then again it depends on how they move around, like Jasonsith said.Then shouldn't we make the standard be that they have to cause notable damage/effects like shaking surroundings or cracking the ground when moving?
This. It really depends on how the character moves. Plus, even with destruction the debris may be punched at a certain speed along with the fist punching it in whatever direction it is being punched, so there's that too. And that giants, while shown to be moving clumsily, can easily tag fighter jets and other fast moving vehicles with ease with their hands.Well it boils down to how the fictional character is even portrayed in attacking and moving.
In real life we tag mosquitoes and flies as in tokusatsu and other fictional shows giant monsters (however clumsy they look and are portrayed) tag smaller sized tanks and fighter jets and helicopters.
The original inverse square model and even my revised inverse square model is not a one size fits all solution. Nor are the 4 rules for KE feats.
The cinematic time portrayed in fictional works in front of the audience may mean little in versus debates.
I agree that the statements regarding the KE formula needs to be changed.
And like the KE feat profile, caveats should be added to guide profile makers and editors when to apply different models when assessing a character's stats by virtue of size or mass or speed.
AP (Giant) : AP (Normal Human) = (height (Giant) : height (Normal Human))^5 it is.What if the only thing we have is a characters size?
We just don't calc their AP based on that alone?