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Felt like I should edit this to actually keep track of all the things discussed and so other users can as well
Here is the list of spells and abilities:
Here is the list of spells and abilities:
Spell List:
Offensive Spells:
Frizz - Fire Manipulation
Sizz - Fire Manipulation (The frizz-sizz distinction should be mentioned on the profiles. Frizz and Sizz are considered two different damage types, despite both being fire. It’s possible to be immune to one while weak to the other and vice versa. So make sure this is noted either on a profile and/or the verse page)
Crack - Ice Manipulation and Status Effect Inducement (Canon spin-offs like DQ Heroes have ice spells temporarily freeze use upon getting hit by them)
Woosh - Air Manipulation
Bang - Energy Projection and Explosion Manipulation (More recent installments depict the Bang line of spells to be energy explosions)
Zap - Electricity Manipulation and Weather Manipulation (Self explanatory. Zap spells are occasionally shown through gameplay (DQ Heroes) and artwork to be produced from a cloud)
Zam - Darkness Manipulation and possibly Electricity Manipulation (Darkness element. Some games visuals show Zam having some dark electricity emit upon contact)
Rubblerouser - Earth Manipulation (Creates a sigil under the enemy that generates rock spikes to damage enemies)
Coral Grief - Organic Manipulation/ Water Manipulation (Creates a water blast and rains coral?? The wiki descriptions don’t help describe this. Heroes 2 shows this as a water blast, DQ7 shows this as raining coral through presumably a water tornado. I genuinely don’t know for this either. I’d personally take the more recent variant)
Splish - Water Manipulation (This is a more recent line of spells, being introduced in Joker 3 and Treasures. This probably won’t be on too many profiles)
Malestrom - Water Manipulation (Creates a water vortex)
Donk - Gravity Manipulation (Creates a gravity well that crushes enemies
Magic Burst - Energy Projection (Unleashes an omnidirectional energy blast that consumes all of the user’s mana. One of the strongest skills in the game. It is unaffected by barriers that reduce damage or reflect it)
Recovery Spells
Heal - Healing (Self-explanatory)
Reheal - Healing (Grants overtime healing)
Zing - Resurrection (Small chance with earlier spells. Guaranteed with Kazing)
Kerplunk - Self Destruction, Healing, and Resurrection (Kills themself to revive and fully heal all allies)
Squelch - Purification (Type 3; Removes poison)
Tingle - Purification (Type 3; Removes paralysis)
Defuddle - Purification (Type 3; Removes confusion)
****-a-doodle-doo - Purification (Type 3; Removes sleep)
Dedazzle - Purification (Type 3; Removes bedazzlement)
Sheen - Purification (Types 2 and 3; Removes curses)
Support/Debuff spells
Oomph - Statistics Amplification (Raises physical attack power)
Ping - Statistics Amplification (Raises strength of magic)
Spell Checker - Power Bestowal (Raises magic resistance of a party member, making it less effective. Was difficult to decide. Chose Power Bestowal since it grants resistance to magic to someone)
Buff - Statistics Amplification (Raises physical defense)
Accelerate - Statistics Amplification (Raises speed)
Insulatle - Light Manipulation and Damage Reduction (Creates a veil of sorts around the user/party that reduces damage by breath attacks. Varies between games but is consistently by a quarter/half)
Magic Barrier - Power Bestowal (Raises magic resistance of all party members. See spell checker for explanation on Power Bestowal)
Blunt - Statistics Reduction (Either greatly or slightly decreases (depending on the spell), physical strength of the enemy)
Dim - Statistics Reduction (Lowers the opponents magical potency)
Sap - Statistics Reduction (Either greatly or slightly decreases (depending on the spell) physical durability of target)
Anathematise - Resistance Negation (Lowers one’s resistance to magic)
Divine Intervention - Resistance Negation (Lowers multiple enemies’s resi
Decelerate - Statistics Reduction (Either greatly or slightly decreases (depending on the spell) speed of target)
Bound - Forcefield Creation and Attack Reflection (Creates a single use forcefield that reflects all spells. Likely omnidirectional like it’s variant)
Bounce - Forcefield Creation and Attack Reflection (Creates an omnidirectional forcefield around the user that reflects all magical attacks directed towards them)
Snub - Power Nullification (Nullifies all spells directed at the one protected by the spell)
Absorb Magic - Absorption (Absorbs mana of oncoming spells upon hitting the user)
Drain Magic - Absorption (Absorbs mana of an opponent)
Share Magic - Unknown (I don’t know what power this is. Transfers mana to an ally
Giga Drain Magic - Absorption (Absorbs mana of all opponents nearby)
The Great Leveller - Power Nullification (Exclusive to the DQ7 Hero. Removes durability ailments and buffs, Kaclang, and Transformations from one enemy. The Greater Leveller removes physical strength buffs, temporary spell barriers, and seals all spells temporarily, along with the previous effects. As a downside, it affects )
Status Effect:
Snooze - Sleep Manipulation, Status Effect Inducement
Fuddle - Mind Manipulation and Status Effect Inducement (Confusion status makes you confused, not knowing who is your friend or enemy, and will mindlessly attack either. Occasionally won’t do anything at all out of pure confusion and even may attack themselves)
Dazzle - Illusion Creation and Perception Manipulation (Makes the one affected see illusory clones of opponents surrounding them. It’s used to lower accuracy. Spells aren’t affected by this for whatever reason)
Fizzle - Power Nullification and Sound Manipulation (Nullifies opponents ability to cast magic. Also prevent the affected from saying the name of said spell)
Ban Dance - Power Nullification (Prevents opponent from using dance abilities
Transformation:
Puff! - Transformation (Transforms the user into a dragon)
Kaclang - Transmutation and Power Bestowal (Transforms the party into metal, granting them invulnerability and immunity to all magic and abilities in the game, but makes them incapable of movement)
Morph - Transformation and Power Mimicry (Allows the user to transform into the target, granting him their strength and durability
Field Magic:
Most of these, if not any of them aren’t combat applicable. I could see Evac and Zoom being potential BFR counters.
Click - ??? (Can unlock doors)
Evac - Teleportation (Can teleport the user’s party outside of a dungeon. This works at Interdimensional range too, used to escape Luminary Trials and Drustan’s Labyrinth)
Zoom - Activated Flight (Can fly instantly to any location known by the caster. Also works at Interdimensional ranges)
Fade - Invisibility
Glow - Light Manipulation (Creates a light brighter than torches used to make it easier to see in the dark)
Holy Protection - Holy Manipulation (Repels weaker monsters with a holy aura)
Peep - Information Analysis (Can check chests and see if it contains gold, an item, or is dangerous. This doesn’t give further info. This also lets the user appraise equipment and learn info about it)
Safe Passage - Limited Power Nullification (Temporarily nullifies the effects of harmful terrain)
Snoop - Light Manipulation (Causes treasure in dungeons to glimmer, making them easier to find)
Storeyteller - Information Analysis (Informs the user of what floor of the dungeon they are in)
Tick-Tock - Time Manipulation (Can change the time between day and night
Other:
Whack - Death Manipulation (Sends a projectile/projectiles that have a chance to instantly kill enemies)
Poof - BFR (Description describes this as vanishing someone instantly. The location is unknown)
Bazoom - Air Manipulation/Telekinesis and Pseudo BFR (Uses magic (Air in most variants, a telekinetic field in DQ Heroes) to fling the opponent out of battle. Considering how this is the offensive version of Zoom, it could potentially have Interdimensional range but I’m not betting on it since it’s never shown)
Offensive Spells:
Frizz - Fire Manipulation
Sizz - Fire Manipulation (The frizz-sizz distinction should be mentioned on the profiles. Frizz and Sizz are considered two different damage types, despite both being fire. It’s possible to be immune to one while weak to the other and vice versa. So make sure this is noted either on a profile and/or the verse page)
Crack - Ice Manipulation and Status Effect Inducement (Canon spin-offs like DQ Heroes have ice spells temporarily freeze use upon getting hit by them)
Woosh - Air Manipulation
Bang - Energy Projection and Explosion Manipulation (More recent installments depict the Bang line of spells to be energy explosions)
Zap - Electricity Manipulation and Weather Manipulation (Self explanatory. Zap spells are occasionally shown through gameplay (DQ Heroes) and artwork to be produced from a cloud)
Zam - Darkness Manipulation and possibly Electricity Manipulation (Darkness element. Some games visuals show Zam having some dark electricity emit upon contact)
Rubblerouser - Earth Manipulation (Creates a sigil under the enemy that generates rock spikes to damage enemies)
Coral Grief - Organic Manipulation/ Water Manipulation (Creates a water blast and rains coral?? The wiki descriptions don’t help describe this. Heroes 2 shows this as a water blast, DQ7 shows this as raining coral through presumably a water tornado. I genuinely don’t know for this either. I’d personally take the more recent variant)
Splish - Water Manipulation (This is a more recent line of spells, being introduced in Joker 3 and Treasures. This probably won’t be on too many profiles)
Malestrom - Water Manipulation (Creates a water vortex)
Donk - Gravity Manipulation (Creates a gravity well that crushes enemies
Magic Burst - Energy Projection (Unleashes an omnidirectional energy blast that consumes all of the user’s mana. One of the strongest skills in the game. It is unaffected by barriers that reduce damage or reflect it)
Recovery Spells
Heal - Healing (Self-explanatory)
Reheal - Healing (Grants overtime healing)
Zing - Resurrection (Small chance with earlier spells. Guaranteed with Kazing)
Kerplunk - Self Destruction, Healing, and Resurrection (Kills themself to revive and fully heal all allies)
Squelch - Purification (Type 3; Removes poison)
Tingle - Purification (Type 3; Removes paralysis)
Defuddle - Purification (Type 3; Removes confusion)
****-a-doodle-doo - Purification (Type 3; Removes sleep)
Dedazzle - Purification (Type 3; Removes bedazzlement)
Sheen - Purification (Types 2 and 3; Removes curses)
Support/Debuff spells
Oomph - Statistics Amplification (Raises physical attack power)
Ping - Statistics Amplification (Raises strength of magic)
Spell Checker - Power Bestowal (Raises magic resistance of a party member, making it less effective. Was difficult to decide. Chose Power Bestowal since it grants resistance to magic to someone)
Buff - Statistics Amplification (Raises physical defense)
Accelerate - Statistics Amplification (Raises speed)
Insulatle - Light Manipulation and Damage Reduction (Creates a veil of sorts around the user/party that reduces damage by breath attacks. Varies between games but is consistently by a quarter/half)
Magic Barrier - Power Bestowal (Raises magic resistance of all party members. See spell checker for explanation on Power Bestowal)
Blunt - Statistics Reduction (Either greatly or slightly decreases (depending on the spell), physical strength of the enemy)
Dim - Statistics Reduction (Lowers the opponents magical potency)
Sap - Statistics Reduction (Either greatly or slightly decreases (depending on the spell) physical durability of target)
Anathematise - Resistance Negation (Lowers one’s resistance to magic)
Divine Intervention - Resistance Negation (Lowers multiple enemies’s resi
Decelerate - Statistics Reduction (Either greatly or slightly decreases (depending on the spell) speed of target)
Bound - Forcefield Creation and Attack Reflection (Creates a single use forcefield that reflects all spells. Likely omnidirectional like it’s variant)
Bounce - Forcefield Creation and Attack Reflection (Creates an omnidirectional forcefield around the user that reflects all magical attacks directed towards them)
Snub - Power Nullification (Nullifies all spells directed at the one protected by the spell)
Absorb Magic - Absorption (Absorbs mana of oncoming spells upon hitting the user)
Drain Magic - Absorption (Absorbs mana of an opponent)
Share Magic - Unknown (I don’t know what power this is. Transfers mana to an ally
Giga Drain Magic - Absorption (Absorbs mana of all opponents nearby)
The Great Leveller - Power Nullification (Exclusive to the DQ7 Hero. Removes durability ailments and buffs, Kaclang, and Transformations from one enemy. The Greater Leveller removes physical strength buffs, temporary spell barriers, and seals all spells temporarily, along with the previous effects. As a downside, it affects )
Status Effect:
Snooze - Sleep Manipulation, Status Effect Inducement
Fuddle - Mind Manipulation and Status Effect Inducement (Confusion status makes you confused, not knowing who is your friend or enemy, and will mindlessly attack either. Occasionally won’t do anything at all out of pure confusion and even may attack themselves)
Dazzle - Illusion Creation and Perception Manipulation (Makes the one affected see illusory clones of opponents surrounding them. It’s used to lower accuracy. Spells aren’t affected by this for whatever reason)
Fizzle - Power Nullification and Sound Manipulation (Nullifies opponents ability to cast magic. Also prevent the affected from saying the name of said spell)
Ban Dance - Power Nullification (Prevents opponent from using dance abilities
Transformation:
Puff! - Transformation (Transforms the user into a dragon)
Kaclang - Transmutation and Power Bestowal (Transforms the party into metal, granting them invulnerability and immunity to all magic and abilities in the game, but makes them incapable of movement)
Morph - Transformation and Power Mimicry (Allows the user to transform into the target, granting him their strength and durability
Field Magic:
Most of these, if not any of them aren’t combat applicable. I could see Evac and Zoom being potential BFR counters.
Click - ??? (Can unlock doors)
Evac - Teleportation (Can teleport the user’s party outside of a dungeon. This works at Interdimensional range too, used to escape Luminary Trials and Drustan’s Labyrinth)
Zoom - Activated Flight (Can fly instantly to any location known by the caster. Also works at Interdimensional ranges)
Fade - Invisibility
Glow - Light Manipulation (Creates a light brighter than torches used to make it easier to see in the dark)
Holy Protection - Holy Manipulation (Repels weaker monsters with a holy aura)
Peep - Information Analysis (Can check chests and see if it contains gold, an item, or is dangerous. This doesn’t give further info. This also lets the user appraise equipment and learn info about it)
Safe Passage - Limited Power Nullification (Temporarily nullifies the effects of harmful terrain)
Snoop - Light Manipulation (Causes treasure in dungeons to glimmer, making them easier to find)
Storeyteller - Information Analysis (Informs the user of what floor of the dungeon they are in)
Tick-Tock - Time Manipulation (Can change the time between day and night
Other:
Whack - Death Manipulation (Sends a projectile/projectiles that have a chance to instantly kill enemies)
Poof - BFR (Description describes this as vanishing someone instantly. The location is unknown)
Bazoom - Air Manipulation/Telekinesis and Pseudo BFR (Uses magic (Air in most variants, a telekinetic field in DQ Heroes) to fling the opponent out of battle. Considering how this is the offensive version of Zoom, it could potentially have Interdimensional range but I’m not betting on it since it’s never shown)
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