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DnD characters are known for resisting a lot ot stuff. But which powers? Here:
and here is where Bambu explained how this works
And this is incomplete, but basing off of those alone, I took the liberty to list them and it would be roughly like this:
(In the case of gods and such, their resistance to concept manip would be Type 1)
And here is an example of it applied to a profile. As you can see, it's not even bigger than Demogorgon's own ability section and it doesn't really bloat the profiles as much as people thought it did. We also already have profiles similar to this and it looks just fineand no one complained
So my proposal is to add that resistance tabber to everyone in DnD who has Fort, Will, and Reflex stats.
Or alternatively...putting them in a blog and linking in the profiles if people somehow still think it's too much...
Mr. Bambu/dndresistances
vsbattles.fandom.com
and here is where Bambu explained how this works
And this is incomplete, but basing off of those alone, I took the liberty to list them and it would be roughly like this:
Resistance to Absorption, Acid Manipulation, Age Manipulation, Air Manipulation, Animal Manipulation, Attack Reflection, BFR, Biological Manipulation, Blood Manipulation, Bone Manipulation, Body Puppetry, Causality Manipulation, Clairvoyance, Conceptual Manipulation (Type 2), Corrosion Inducement, Curse Manipulation, Darkness Manipulation, Death Manipulation, Deconstruction, Density Manipulation, Disease Manipulation, Dream Manipulation, Duplication, Earth Manipulation, Electricity Manipulation, Empathic Manipulation, Energy Manipulation, Enhanced Senses, Existence Erasure, Explosion Manipulation, Extrasensory Perception, Fate Manipulation, Fear Manipulation, Fire Manipulation, Gravity Manipulation, Heat Manipulation, Ice Manipulation, Illusion Creation, Immortality Negation, Information Analysis, Information Manipulation, Invisibility, Life Manipulation, Light Manipulation, Magic, Madness Manipulation, Matter Manipulation, Memory Manipulation, Mind Manipulation, Morality Manipulation, Necromancy, Pain Manipulation, Paralysis Inducement, Perception Manipulation, Plant Manipulation, Poison Manipulation, Possession, Power Nullification, Magic Negation, Fear Negation, Blindness Negation, Curse Negation, Disease Negation, Paralysis Negation, Teleportation Negation, Invisibility Negation, Analysis Negation, Precognition, Probability Manipulation, Psychometry, Purification, Radiation Manipulation, Reality Warping, Resistance Negation, Sand Manipulation, Sealing, Sense Manipulation, Size Manipulation, Sleep Manipulation, Social Influencing, Sound Manipulation, Soul Manipulation, Spatial Manipulation, Statistics Reduction, Stealth Mastery, Subjective Reality, Summoning, Telekinesis, Text Manipulation, Teleportation, Time Manipulation, Time Stop, Transmutation, Law Manipulation, Vibration Manipulation, Water Manipulation, Weather Manipulation (Possess Fort, Will, and Reflex stats, which gives all of these resistances)
(In the case of gods and such, their resistance to concept manip would be Type 1)
And here is an example of it applied to a profile. As you can see, it's not even bigger than Demogorgon's own ability section and it doesn't really bloat the profiles as much as people thought it did. We also already have profiles similar to this and it looks just fine
So my proposal is to add that resistance tabber to everyone in DnD who has Fort, Will, and Reflex stats.
Or alternatively...putting them in a blog and linking in the profiles if people somehow still think it's too much...
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