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There is a problem about "dilated time" speed calcs. Meaning to get a character's speed from his slow-motion perception.
If it comes to slow-motion perception, then it's easy, you just divide the actual speed and the speed in the character's perception and multiply by the speed he's going in his slow-motion perception. For example he's jogging then 3.71 m/s, he's running then maybe 5-7.7 m/s.
The problem is when the character is viewing everything as completely frozen, how do we calc the dilated time? For me, I assume "frozen" things only move 1 mm, then calc the dilated time, but the other calc group members seem to disagree. It would be better if there is some "standard method" or formula to calculate thses "frozen" feats.
If it comes to slow-motion perception, then it's easy, you just divide the actual speed and the speed in the character's perception and multiply by the speed he's going in his slow-motion perception. For example he's jogging then 3.71 m/s, he's running then maybe 5-7.7 m/s.
The problem is when the character is viewing everything as completely frozen, how do we calc the dilated time? For me, I assume "frozen" things only move 1 mm, then calc the dilated time, but the other calc group members seem to disagree. It would be better if there is some "standard method" or formula to calculate thses "frozen" feats.