Translations from WtW
There are 30,000 chosen children with Digimon partners in 2010 around the world at the time the movie takes place
The Digimon community is set up online as kind of a help site to make co-existing comfortable between Digimon and humans. If there's a Digimon in trouble, the children can use gates to get there and help them and such.
The functions of the old Digivice have been ported into the new smartphone device, and the kids can use both. The smartphone device has the ability to open digital gates.
The movie has homages to "Bokura no War Game" with the digital tunnels that the Digimon used in the internet.
Tamura says there's a tough fight right at the very beginning.
Kinoshita says to watch the conversation "between two geniuses" (Menoa and Koushiro) & the children's reactions watching the countdown on their Digivices.
When they talk about Taichi living on his own, Agumon comments that "Taichi actually keeps a pretty neat house."
Aspects of the movies animation is still being worked on, but various recording/production details are finished. Seki Hiromi was present for recording and told Kinoshita she loved it and it made her remember about the past quite a bit.
Before the post-recording period, the 02 actors came together to meet eachother, test reading lines together, etc. Iori's actor was nervous about meeting Megumi Urawa (Iori and Armadimon in 02, and Armadimon in the new movie), but came out relieved when she said he was just like Iori.
After recording their parts, the 02 actors went out to eat together to celebrate, and they have been pressuring Kinoshita to make sure their characters show up in future media.
The 'glowing' Digivice is linked to the 'last evolution' that Agumon mentions in the preview.
Q- About Choices. How much will choices made affect the story? What other effects will choices have other than changing story direction?
Habu- Choices made during the adventuer part will affect the evolution of your Digimon, and this evolution is what will change the story. There are 3 story routes, plus 1 hidden route. What route you're on determine which characters may survive or die.
Habu says that when you are in a route, the set/collection of the choices you make could unlock another evolution, so he wants the player to play the game to completion. So even if your Digimon has evolved one way in one route, it might evolve to something more in another route.
He thinks these kinds of evolutions will unlock when you play the game the 2nd of 3rd time.
Q: About tactical battles. What makes your game system unique compared to other SRPGs (simulation RPGs)?
Habu: It's a turn-based tactical battle system, and the Digimon evolve during battle. They use up energy to evolve. Using special attacks also uses up energy, so maintaining the evolved state while having an advantage in battle will be a big key to the battle system
They are building the game with the anime's version of battle in mind, with the way the Digimon evolve and de-evolve.
Q: About the appearing Digimon. Did you choose the Digimon partners/their types in Survive based on the partners in Digimon Adventure?
Habu: In the games, I like to feature minor Digimon that didn't get to appear much in the anime. The reason we have Agumon as the protagonist's Digimon however, is we like to incorporate user opinions, and Agumon was the top choice of "Who would you like as a Digimon partner?" and "Who is a Digimon you know?"
He mentions they're thinking of giving different evolutions to Agumon that we haven't seen before in the anime and elsewhere.
The other Digimon partners will have evolutions that even the more 'maniac' (super diehard) fans will enjoy.
The 'original' types have been chosen to match the atmosphere of the game, with some rare new ones here and there.
Other questions will be answered later on the Twitter or the website (Just like what they did with the Q&A from "The Future of Digimon").