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Darksiders: We Ride Again (Darksiders 1 Character Reworks)

DaReaperMan

Bronze Supporter
42,899
37,099
Changes below
  • New keys for DS1, and removing the key for Abomination Vault as it is absorbed into First key
  • Overhauled Summary
  • Overhauled PnA, removing certain powers and resistances
  • Overhauled Attack Potency Section
  • POSSIBLY PLANET LEVEL additon: To explain this is simple, we have 3 feats in the area of Planet level that are rather vague, and hitting the sign, that is exactly what Possibly is for in the first place.
  • Overhauled Intelligence Section
  • Addition of Universal range for Dimensional Travel
  • Addition of Standard Tactics Section
  • As for War, I have largely overhauled most sections and added Possibly Planet level. There isn't a lot different.

Discuss!
 
Wicked K appreciation is appreciated, ol' chap!

My word doesn't usually mean much in these but this all looks good to me.
 
Has there ever been official statements about how large the gap between the Horsemen's Base and Transformations are?
 
Your missing a space between did and this in Samael's sandbox within his AP justification.
Fixed
Anyway, this good, It's been eternity since I've touch Darksiders
Yeah I'm working on the rest of the characters(Except creator I genuinely do not care about him) as we speak, expect all but Death and Crowfather to have reworks by the end of today.
 
I personally see "Destroy entire worlds" as Multi-Continent level without more in depth context, but looks good otherwise.
 
I personally see "Destroy entire worlds" as Multi-Continent level without more in depth context, but looks good otherwise.
TBF normally I would too, but in the face of other fairly consistent planetary shit that's still fairly vague, I'd go for the 5-B interpretation as the correct one
 
For War/Wicked K’s self sustenance, it should probably mention that they can survive in the Void which has no oxygen right? Thats type 1 self sustenance no?
 
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