I made an attempt to clean up the draft a bit. Further improvements are appreciated.
Pocket Reality Feats
Feats that involve the creation and manipulation of pocket realities are recurrently used to define a character's capacity to harm an opponent. In such cases, they are treated similarly to
celestial body/
creation feats.
However, before such feats can be considered valid, there must be conclusive evidence that the pocket reality in question was created by a certain character, and that they didn't simply transport other characters to one that existed previously.
If the Pocket Reality in question encompasses celestial bodies,
gravitational binding energy is used. If there are multiple celestial bodies and space in between them, the
inverse square law is used, assuming equivalent power to an explosion that would destroy the most distant celestial bodies within the pocket reality. If the pocket reality is of comparable size to a universe, and has its own timeline, this would simply be a
Low 2-C feat according to the
tiering system.
In cases when a pocket reality encompasses areas smaller than celestial bodies, the
attack potency is estimated from the size.
Naturally case-by-case analysis has to be used, and these methods need not apply for every pocket reality feat.
Outliers,
inconsistencies,
plot-induced stupidity, and similar should be considered as well.