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The assumption that it is fragmentation based on seeing cracks is flawed, when we see pebbles coming out from the volume, cracks don't make up the crater, they're just there as a natural effect of it.
This is a wall. The material was possibly not flung out. Instead, part of the wall was fragmented and pushed further into the wall (essentially displaced out the other side of the wall). In that case, the material with cracks you see is actually the material that was replaced from the crater. Fragmentation would be the way to go here.
The assumption that it is fragmentation based on seeing cracks is flawed, when we see pebbles coming out from the volume, cracks don't make up the crater, they're just there as a natural effect of it.
This feels like it's talking past the newer arguments. It's not just "there are cracks", it's "there are cracks, which does not line up with the volume millimeters away from it being completely pulverised, so something unrealistic is going on", and "pulv doesn't really explain the lack of volume, since the dust would need to leave the scene abnormally quickly, and this would also be the case if the fragments were bigger, so they're all equally valid explanations, leaving frag with the most support due to the crater being more in line with that".
Not necessarily, we see pebbles flying out, thats more in line with what the craters destruction is like, cracking, is again, apart of the crater being destroyed the way it was destroyed; a natural effect of getting thrown into a wall. Violent fragmentation typically results in noticeable physical disruption, like large cracks.
With only that few, I'm not inclined to agree. Simply by some parts of the body hitting the wall force, or some parts of the wall being closer to the edge, a few parts will be affected differently; even in frag situations you'd expect, by sheer luck, for a few pebbles to be created in that interaction.
cracking, is again, apart of the crater being destroyed the way it was destroyed; a natural effect of getting thrown into a wall. Violent fragmentation typically results in noticeable physical disruption, like large cracks.
With only that few, I'm not inclined to agree. Simply by some parts of the body hitting the wall force, or some parts of the wall being closer to the edge, a few parts will be affected differently; even in frag situations you'd expect, by sheer luck, for a few pebbles to be created in that interaction.
But your only evidence for the wall being fragmented is the fact that the cracks are large, when that could apply to all types of destruction values, my reasoning is more backed up.
But your only evidence for the wall being fragmented is the fact that the cracks are large, when that could apply to all types of destruction values, my reasoning is more backed up.
All destruction values eventually have large cracks. Further away portions get less and less energy. But for the cracks to be that big that close, it seems like the bulk of it would've been frag.
All destruction values eventually have large cracks. Further away portions get less and less energy. But for the cracks to be that big that close, it seems like the bulk of it would've been frag.
Not necessarily, it's more likely that they're offscreen. For it to be pulv you also don't need to see a dust cloud, alot of pulv feats include there just being nothing.
There is no legitimate reason to discount the fragmented wall itself from the volume for analysis. It was affected by the same process and we don't see 99.9% of the rest of the material that has been affected.
Especially as, if you fragment something, there naturally will be a few smaller fragments appearing as well.
But, quite frankly, I don't think this is an instance of stuff being flung off-screen to begin with. Fairly sure this is a #2 or #3 situation (in terms of my former reply). We see nothing being violently launched around.
This is a wall. The material was possibly not flung out. Instead, part of the wall was fragmented and pushed further into the wall (essentially displaced out the other side of the wall). In that case, the material with cracks you see is actually the material that was replaced from the crater. Fragmentation would be the way to go here.
If you have a feat where the material could not be flung out of the crater (so not as in option 1) but there is no reasonable way the material was displaced in the direction of the crater (so not as in option 2) then the feat just makes no sense. The volume just disappeared to nowhere. Unless it behaves like actual material compression (possible, but something I would consider an exception), I would go with fragmentation because that is what we see.