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Amamiya Ren's profile currently has this listed under Powers and Abilities.
Powers and Abilities: Superhuman Physical Characteristics, Expert Knife User, Expert Marksma, Skilled in Stealth, Information Analysis/Enhanced Senses (With the Third Eye), Can summon facets of his personality which take the form of mythological demons and gods, Elemental Manipulation (Fire, Ice, Electric, Wind), Mind Manipulation, Nuclear Manipulation, Light Manipulation, Curse Manipulation, Status Effect Inducement, Healing, Energy Projection, Regenerationn, Forcefield Creation, Various other abilities such as Attack Reflection, Absorption, and Power Nullification depending the Persona summoned, Statistics Amplification, Durability Negation, Resistance Negation, Resistance to Time and Existence Erasure, Can defy Fate, Resurrection, Teleportation (Can travel to another dimension known as the Metaverse), "Almighty" Attacks that Bypass all Defenses | Resistance to Magic, Elemental Manipulation, Darkness Manipulation, Light Manipulation, Radiation Manipulation, Darkness Manipulation, Mind Manipulation, Empathic Manipulation and Memory Manipulation, and Physical and Gun-based attacks (The Omnipotent Orb nullifies any form of damage in the game except for Almighty Attacks. Hiroko's Armor sharply reduces the effects of magical skills). Satanael which shares the previous abilities and Large Size (Type 2)
There are a few problems here that I think should be addressed:
- "Various other abilities such as Attack Reflection, Absorption, and Power Nullification depending the Persona summoned" only refers to Persona attributes, despite Attack Reflection also applying to skills like Tetrakarn and Makarakarn. The attributes also apply even when the Persona isn't summoned, as long as it's equipped, so that's another wording error.
- Forcefield Creation, while technically correct, is misleading in that it still lets damage through despite not breaking. It's closer to Statistics Amplification in that it raises natural defenses instead of creating a shield. Not sure what to call it, though.
- "Can defy Fate" should just be listed as Resistance to Fate Manipulation.
- Almighty attacks have long ago already been specified to not be a form of Durability Negation, but Resistance Negation. Edit: If we have something like Barrier Negation, then that should be added too, since Almighty bypasses defensive spells like Tetrakarn and Makarakarn.
- Tower Arcana Rank 10 grants Joker's gun attacks the ability to pierce resistances. I'm not sure what the VSbattles equivalent of ignoring resistance to gun attacks is, so I'll leave it to whoever knows better.
- Sun Arcana Rank 8 grants Joker an ability called "Mind Control" which allows him to skip negotiations with Shadows when attempting to recruit them as Personas. While I doubt this would be considered actual mind control, this should at least warrant Superhuman Charisma.
What are all of your thoughts?
Powers and Abilities: Superhuman Physical Characteristics, Expert Knife User, Expert Marksma, Skilled in Stealth, Information Analysis/Enhanced Senses (With the Third Eye), Can summon facets of his personality which take the form of mythological demons and gods, Elemental Manipulation (Fire, Ice, Electric, Wind), Mind Manipulation, Nuclear Manipulation, Light Manipulation, Curse Manipulation, Status Effect Inducement, Healing, Energy Projection, Regenerationn, Forcefield Creation, Various other abilities such as Attack Reflection, Absorption, and Power Nullification depending the Persona summoned, Statistics Amplification, Durability Negation, Resistance Negation, Resistance to Time and Existence Erasure, Can defy Fate, Resurrection, Teleportation (Can travel to another dimension known as the Metaverse), "Almighty" Attacks that Bypass all Defenses | Resistance to Magic, Elemental Manipulation, Darkness Manipulation, Light Manipulation, Radiation Manipulation, Darkness Manipulation, Mind Manipulation, Empathic Manipulation and Memory Manipulation, and Physical and Gun-based attacks (The Omnipotent Orb nullifies any form of damage in the game except for Almighty Attacks. Hiroko's Armor sharply reduces the effects of magical skills). Satanael which shares the previous abilities and Large Size (Type 2)
There are a few problems here that I think should be addressed:
- "Various other abilities such as Attack Reflection, Absorption, and Power Nullification depending the Persona summoned" only refers to Persona attributes, despite Attack Reflection also applying to skills like Tetrakarn and Makarakarn. The attributes also apply even when the Persona isn't summoned, as long as it's equipped, so that's another wording error.
- Forcefield Creation, while technically correct, is misleading in that it still lets damage through despite not breaking. It's closer to Statistics Amplification in that it raises natural defenses instead of creating a shield. Not sure what to call it, though.
- "Can defy Fate" should just be listed as Resistance to Fate Manipulation.
- Almighty attacks have long ago already been specified to not be a form of Durability Negation, but Resistance Negation. Edit: If we have something like Barrier Negation, then that should be added too, since Almighty bypasses defensive spells like Tetrakarn and Makarakarn.
- Tower Arcana Rank 10 grants Joker's gun attacks the ability to pierce resistances. I'm not sure what the VSbattles equivalent of ignoring resistance to gun attacks is, so I'll leave it to whoever knows better.
- Sun Arcana Rank 8 grants Joker an ability called "Mind Control" which allows him to skip negotiations with Shadows when attempting to recruit them as Personas. While I doubt this would be considered actual mind control, this should at least warrant Superhuman Charisma.
What are all of your thoughts?