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Cj possible upgrade

MrKingOfNegativity said:
I know of some actual feats for CJ that might potentially warrant an upgrade, provided everyone is willing to wait while I gather them all.
So does anyone want to see these, or what?
 
I did it.

Hit a car, and wait for the driver to get out. If he gets angry, let him hit you, and he will easily dent the car with a hit.
 
MrKingOfNegativity said:
Alright those look a lot more legitimate.
 
SansTheSkeleton101 said:
MrKingOfNegativity said:
Alright those look a lot more legitimate.
Wow. Never knew these also existed.

Also, he can harm those who can harm him.
 
SansTheSkeleton101 said:
KLOL506 said:
I don't really see what you're showing here, the guy is in a fight stance and CJ's doing a weird pose.
No, he's getting hit, I don't have media recording software at the moment, and the guy just punched CJ, guess I was too late with the snapshot. But the civilians can legit mangle up car parts with ease.
 
KLOL506 said:
Wow. Never knew these also existed.
Also, he can harm those who can harm him.
Yah.

Although the list of people who can actually (canonically) harm CJ isn't very high. He tends to win against just about everyone the story throws at him
 
MrKingOfNegativity said:
KLOL506 said:
Wow. Never knew these also existed.
Also, he can harm those who can harm him.
Yah.
Although the list of people who can actually harm CJ isn't very high. He tends to win against just about everyone the story throws at him.
And of course, the car thing.
 
I think the bit about civs denting cars in-game is probably just game mechanics.

You have to understand, cars' exterior parts are actually really brittle in the older GTA games, thanks to the way the game's destruction and physics engines operate. There are times when you can barely tap a wall with your car, while going at a leisurely pace, and end up with the entire hood of your vehicle crumpled to shit as a result.

Just to give you some idea of how stoned the physics in those games are, the physics engine of San Andreas also allows CJ to gradually push airplanes around just by sprinting into them, which is obviously something he can't do in-canon.
 
MrKingOfNegativity said:
I think the bit about civs denting cars in-game is probably just game mechanics.
You have to understand, cars' exterior parts are actually really brittle in the older GTA games, thanks to the way the game's destruction and physics engines operate. There are times when you can barely tap a wall with your car while going at a leisurely pace and end up with the entire hood of your car crumpled to shit.

The physics engine of the game also allows CJ to gradually push airplanes around just by sprinting into them, which is obviously something he can't do in-canon.
The pushing feat might not be legit, but the striking feat is, and you have to use full-powered moves, not ordinary ones. And at the same time, the cars might get crumpled to shit, but they can survive falls from Mount Chiliad without becoming undriveable, so there's that.

Also, when I drove at slow speeds, it took me multiple hits to actually get the hood flying.

Either way, car doors are car doors at the end of the day regardless of game engines.
 
The striking feat isn't something that would scale to CJ in-story, since it's just a result of the game's physics being weird. That's not something civs have any evidence of being able to do in cutscenes. In fact, it's just the opposite; civs canonically die from far less.

Even if it were legitimate, superficially denting a car isn't any higher than CJ's current rating. They'd have to have feats of doing far worse damage (like say, completely smashing one of the doors) with a single punch in order to break into anything higher than Street level.

The bit about the cars still being usable after falling from Mount Chiliad is an even more blatant example of game mechanics, since GTA cars don't become "undriveable" in-game until they explode.
 
MrKingOfNegativity said:
The striking feat isn't something that would scale to CJ in-story, since it's just a result of the game's physics being weird. That's not something civs have any evidence of being able to do in cutscenes. In fact, it's just the opposite; civs canonically die from far less.
Even if it were legitimate, superficially denting a car isn't any higher than CJ's current rating. They'd have to have feats of doing far worse damage (like say, completely smashing one of the doors) with a single punch in order to break into anything higher than Street level.

The bit about the cars still being usable after falling from Mount Chiliad is an even more blatant example of game mechanics, since GTA cars don't become "undriveable" in-game until they explode.
CJ can make huge dents, actually (Isn't it also part of the reason why Dominic Toretto's Wall level?). He can completely crumple them upon hitting them and rip them apart, and the way he does it, no real life human being would be able to do this without having Wall level AP. He can also take them apart with two hits while using combat moves.

Not much happens in the cutscenes anyway.


Then again, there's the fact that he can easily kill those who can harm him.
 
KLOL, i think you should wait for users/admins to being told about the possible new edits before applying them even if legit.
 
Dark649 said:
KLOL, i think you should wait for users/admins to being told about the possible new edits before applying them even if legit.
I've already done it.
 
And in-game mechanics don't always render feats invalid.
 
I honestly have no clue why he's currently rated at Wall level based on the reasoning in his profile, since all of those feats are pretty typical Street level material, or less. I don't think "killing an adult male in 2-4 hits" even breaks past Peak Human.
 
MrKingOfNegativity said:
I honestly have no clue why he's currently rated at Wall level based on the reasoning in his profile, since all of those feats are pretty typical Street level material, or less. I don't even think "killing an adult male in 2-4 hits" breaks past Peak Human.
He can tear apart car parts and badly mangle them up with a few hits, which is beyond anything real life humans can do. Also, you can bust up a lock in a single hit in The Da Nang Thang mission if you wish to, and you can kill Smoke with fists if you choose to do so, and CJ can obviously kill those capable of harming him.


A lot of feats for most games here are taken from gameplay moments and not cutscenes. Using the "game mechanics" reasoning like this would render them invalid. Not only that, if that were the case, then by that logic, characters who never send people flying with a punch in cutscenes but can do so during gameplay would not have that feat added at all. And in some games some characters might not do any lifting feats at all but can casually throw aside human bodies with ease and are granted lifting strength like that. (then again, most games like these later acknowledge these feats to be perfectly in line with the characters in the story anyway)

In this case, we can agree that in-game mechanics don't always render feats invalid in cases like these.
 
In this particular case, it's a valid argument though.

Most of these feats are being oversold. He can't "badly mangle cars" in a few hits. Shit, with the chainsaw (which does more damage than his fists) it takes several hits just to do anything even mildly resembling that.

Being able to destroy something in 40 hits or more in-game shouldn't apply to canon physicality. It's blatant chip-damage and is only possible thanks to in-game hitpoints (which both the cars and that lock have) If things like this weren't disregarded, we'd have Classic Doomguy at City Block level for being able to kill the CyberDemon with a hundred or so punches.
 
MrKingOfNegativity said:
In this particular case, it's a valid argument though.
Most of these feats are being oversold. He can't "badly mangle cars" in a few hits. Shit, with the chainsaw (which does more damage than his fists) it takes several hits just to do anything even mildly resembling that.

Being able to destroy something in 40 hits or more in-game shouldn't apply to canon physicality. It's blatant chip-damage and is only possible thanks to in-game hitpoints (which both the cars and that lock have) If things like this weren't disregarded, we'd have Classic Doomguy at City Block level for being able to kill the CyberDemon with a hundred or so punches.
You could just run, hold the attack button and let the chainsaw do its thing. First, you stop running, but keep holding the attack button and the chainsaw continues uninterrupted.

And CJ can dent cars in less than two hits, and that chainsaw thing literally deformed the hood upwards. And holding the attack button literally lets the chainsaw mow through car parts with ease.

Destroying cars with 25-40 hits would still be Wall level, and obviously it would be unrealistic as no living being can do this without firearms.

And of course, there's the fact that CJ can trade blows with and kill those who can harm him.
 
You've missed my point. That feat isn't Wall level. At best, it's higher-end Street level, and the amount of hits it takes to do that would make for a lower rating than if the same amount of damage were performed in one hit.

I'd also like you to show some legitimate evidence of him "denting cars in less than two hits", because as far as I am aware, he is not capable of doing that in-game.
 
MrKingOfNegativity said:
In this particular case, it's a valid argument though.
Most of these feats are being oversold. He can't "badly mangle cars" in a few hits. Shit, with the chainsaw (which does more damage than his fists) it takes several hits just to do anything even mildly resembling that.

Being able to destroy something in 40 hits or more in-game shouldn't apply to canon physicality. It's blatant chip-damage and is only possible thanks to in-game hitpoints (which both the cars and that lock have) If things like this weren't disregarded, we'd have Classic Doomguy at City Block level for being able to kill the CyberDemon with a hundred or so punches.
I checked the Doomguy profile, Classic Doomguy is physically 8-B with the Beserk Sphere tho, and is said to kill the Cyberdemon with that despite it being a lengthy process, so not sure where base Classic Doomguy fighting the Cyberdemon came from.
 
Base Doomguy can still kill the Cyberdemon in-game with his fists. He doesn't scale because this is done via damage accumulating over a far lengthier period of time than would actually be viable in a fight that didn't incorporate game mechanics. Which is the same as CJ being able to destroy cars in several hits that take an unbearably long time. (I'm not about to go into Doomguy's rating any further right now, because that's not the topic we're discussing)

If you missed the last post I made, scroll up.
 
MrKingOfNegativity said:
You've missed my point. That feat isn't Wall level. At best, it's higher-end Street level, and the amount of hits it takes to do that would make for a lower rating than if the same amount of damage were performed in one hit.
I'd also like you to show some legitimate evidence of him "denting cars in less than two hits", because as far as I am aware, he is not capable of doing that in-game.
Usually when you go using running punches or combat moves, it happens most of the time. He can also destroy large trucks with the same amount of hits if need be.
 
Please wait for it. The video's taking some time to be uploaded on YouTube.
 
Apparently, CJ's feat of blowing up vehicles doesn't take an unbearably long amount of time if one keeps button-mashing.

Also, if there is a calc that proves that denting car parts like we see in GTA SA is high-end Street level, I'd like to see it.
 
That's still mostly game mechanics, from what I can tell.

Or do you really think someone who can't one-shot a car could cause it to explode just by stomping on the front of it repeatedly?
 
MrKingOfNegativity said:
That's still mostly game mechanics, from what I can tell.
Or do you really think someone who can't one-shot a car could cause it to explode just by stomping on the front of it repeatedly?
Well if that isn't valid, he can still at least dent them.

And he can survive being run over by vehicles and trains even, and we know that durability feats like those aren't gameplay mechanics, as even the cutscenes, attaining max health and the rocket launcher feats support this. And anyone who can damage him, CJ can easily kill, so it checks out either way.
 
Yeah. I never argued against that. But that isn't a Wall level feat.

Although a couple of the feats from the cutscenes I posted may actually be Wall level.
 
MrKingOfNegativity said:
Yeah. I never argued against that. But that isn't a Wall level feat.
Although a couple of the feats from the cutscenes I posted may actually be Wall level.
Well, part of the reason why I asked if there's any calc for denting cars that proves it isn't Wall level, because CJ can mess up not only the hood, but the doors and bumpers, even. AFAIK he might even be able to do it to that armored car you use to bust into the Crack Fortress. I'll replay the mission using a different save to find out.

Dominic Toretto did the same thing to his Dodge Charger and it was ranked at Wall level.
 
Also, the Doom feat is something waaaaaaay too OP to compare, in GTA SA, there are no City Block level opponents, only cars, trucks and armored personnel.

Also, there's the car called the Securicar, it's essentially an armored vehicle present in the game which CJ can also dent with ease. Cars like these should easily be Wall level even for their doors and other car parts.

And of course, there's the infamous S.W.A.T. which I will test out soon.
 
SansTheSkeleton101 said:
I agree with negativity here.
Negativity has posted the feats present within the main storyline, and truthfully, they're Wall level too. Hell, they might even be superior to the feats I just showed, so I might have to agree with this too. The jet thing can also be done in normal gameplay all the time, FYI.

The fire thing can also be done in normal gameplay after finishing the firefighting missions, makes CJ fireproof.
 
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