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Categorically Verbose and Obnoxiously and Unbelievably Long Powers & Abilities Lists on VsBattles Characters Profiles and How To Perhaps Make Them a L

Uhmmm I don't really understand whats being discussed here, but If I am getting this right...


A character with more keys should have more tabs with abilites for the key right? that actually sounds dope
 
Newendigo said:
About the Resistances in the P/A section, I actually have my own method to order those.

Instead of adding parenthesis to separate the powers, I always put the resistance at the end of the P/A section or at the end of a Key to note the main powers.

Here, you can easily see that all the resistances are at the end Powers and Abilities section, just before the Attack Potency, and you can clearly difference which one is which.
Or how about this....

Resistances should have its own section like the other statistics would work even better and be placed under the Powers & Abilities section.

Edit: On second thought....nvm, I'll go with your idea instead for now.
 
Well, the conclusions here seem to be to go with Kepekley's suggestion of using tabbers for long powers and abilities sections only, combined with "all previous abilities, plus...", and better organised resistance sections with all resistances in a single parenthesis. Possibly an optional section about how to use reference lists as well.

However, some experienced staff member still has to improve on the Standard Format for Character Profiles page in a professional manner.
 
Whether or not this may be a cause for concern but not everything in the standard format has been preset on the standard layout.

Anyway yeah, i often see alot of stuff in the p/a that should otherwise be in the feats section. Maybe because its easier that we dont have to scroll elswhere and have everything in one place. Not only that, but the p/a section is the only thing we look at in vs threads and we really dont have to think too much when making pages.

But yeah I suppose the DT solution or the tabbers thing would be alrite
 
Hell yes for the tabbers, and god no for the latter. Whether you call it powerwanky or not, these things should be as comprehensive as possible.
 
Antvasima said:
Well, the conclusions here seem to be to go with Kepekley's suggestion of using tabbers for long powers and abilities sections only, combined with "all previous abilities, plus...", and better organised resistance sections with all resistances in a single parenthesis. Possibly an optional section about how to use reference lists as well.

However, some experienced staff member still has to improve on the Standard Format for Character Profiles page in a professional manner.
^
 
Or even just put the Keys at the top and bottom of the page.
 
Ant, I would just like to point out, that that is kind of a poor excuse for not making this change. Nearly 18,000 wiki pages created with time and care, and researched and debated in meticulous detail, many of them still under construction and constantly changing, but when one thing on only the character pages just needs to be copy/pasted, that's too much?

Now, I get it. You're probably overworked with more important things to do, along with the rest of the staff. But the staff are not the only people on this wiki, there's hundreds of users on this site who would be glad to help if we just said the word. Also, I do like Damage's idea of having them at the top and bottom, so they're more visible.

But more than that, I think this would set a bad precedent for the future of the wiki. When you think about it, this is probably one of the most trivial changes we could possibly make, but if even this is "too much", like, why would we ever update them then? If something as simple as a copy/paste is just too much work for us to handle, I don't see why we'd ever even bother updating them for the future, especially if something bigger comes along that would require us to edit the pages. But if we can't even do something as simple as that, then there's just no point.

Alright, just wanted to get my thoughts out there. Ultimately, it's your call, but this is just my opinion.
 
I'm not totally bothered about changing the keys / adding in another set of keys.

What I'm hopeful for is the possibility of optional references.
 
It's an extremely minor detail, but that's why it's not worth going through every single profile. While I'm not against having the keys on both sides for simplicity reasons, there's still far more important things for us to focus on.

Plus, the focus of this thread is the Powers and Abilities section, not the keys.
 
It is very subjective if this is even an improvement. I personally disagree that it is, as it looks much more intrusive at the top of the page and does not currently cause a problem for most of our visitors.

It would be a different issue if it was a massive objectively crucial improvement to the wiki, like the striking strength revision was.

I am not ever going to accept that the staff and trusted members should spend extreme time and effort, that would be better focused elsewhere, on this type of change, no matter how much you continue to bother me about it, and would appreciate if you immediately and permanently drop the subject.

In addition, this is derailment from the intended purpose of this thread.
 
Jesus Christ this is a long thread. I agree with the tabber thing though.

Just some stuff in my mind, with Kirito as an example:

Hidden Wall of Text
[TAB1]

Common/Standard Avatar Powerset - Powers that are in all the profile tabs except Real Life

E.g. Superhuman Physical Characteristics, Statistics Amplification (Sword Skills enhance the user for the duration of the attack at the cost of an aftercast delay), Weapon Mastery, Enhanced Senses (Distinguish can concentrate on a specific sound, eliminating unwanted noise), Regenerationn (Differs between profiles)

[TAB2]

Aincrad - SAO Kirito powerset

E.g. Tracking (Can see highlights of the path taken by the target), Pain Nullification (Can walk through attacks without flinching due to lack of pain being registered) , Enhanced Martial Arts (Can use Sword Skills with unarmed martial arts techniques), Regenerationn (Can regenerate from any wound that is not immediately lethal with enough time, though it is not combat effective)

Notable Powers and Abilities:

Pain Nullification - By Aincrad's nature, the pain recieved by the avatar is dulled down to barely anything, allowing Kirito to walk about unimpeded by injuries. That said, the human mind subconciously flinches away from any event it identifies as pain.

[TAB3]

Fairy Dance - ALO Kirito powerset

E.g. Elemental Manipulation (Sword Skills can be imbued with up to two elements for its duration), Flight (Up to 10 minutes before requiring to rest their wings; Is independent of bodily fatigue), Night Vision (Can see in the dark and through black smoke), Shapeshifting (Can transform into a giant monster), Pain Resistance (Pain is dialled down), Magic (Spriggans are specialized in illusions), Regenerationn (Can regenerate from any wound that is not immediately lethal with enough time, though it is not combat effective)

Notable Powers and Abilities:

Shapeshifting - Kirito transforms into a giant monster, but it does not increase his damage, only grants reach and more physical forms of attack (e.g. chomping on people, tail swipe, etc.)

Pain Resistance - By Alfheim's nature, the pain recieved by the avatar is dulled down to a minimum, but they still feel pain.

[TAB4]

Gun Gale - GGO Kirito powerset

E.g. Vehicular Mastery,

[TAB5]

Underworld - Alicization Kirito

E.g. Magic (via Sacred Arts), Elemental Manipulation (Can throw bolt-shaped fire attacks and create ice shields), Light Absorption (via Night Sky Sword), Energy Absorption (via Night Sky Sword, can absorb resources (energy) from a large range), Life Absorption (via Blue Rose Sword), Life Manipulation (via Incarnation; can restore the "life" of objects), Ice Manipulation (via Blue Rose Sword), Transmutation (via Night Sky Sword), Limited Reality Warping (via Incarnation), Darkness Manipulation (via Night Sky Sword)

Notable Powers and Abilities:

Enhance Armament - Enhances the trait and concept of the weapon to reflect upon the world.

  • Night Sky Sword - Absorbed Fanatio's light beam attack
  • Blue Rose Sword - Covers the area in ice and life-draining ice flowers
Release Recollection - Completely imposes the trait and concept of the weapon upon the world.

  • Night Sky Sword - Dimmed the sky and transmuted PoH into a sentient, unmoving tree
  • Blue Rose Sword - Encases a large area in ice and life draining flowers, except for the user's allies
Incarnation - The ability to impose the user's will unto the world to allow for things like enhance attacks, make barriers using the imagination, make mentally-controlled sword projections, regenerate an arm subconsciously, grow wings, change clothing and miracles that Sacred Arts cannot do.

Sacred Arts - The ability to do magic by manipulating the laws of the Underworld using strings of code words. Insert whatever magic feats he did here.

Thoughts?
 
Antvasima said:
Well, the conclusions here seem to be to go with Kepekley's suggestion of using tabbers for long powers and abilities sections only, combined with "all previous abilities, plus...", and better organised resistance sections with all resistances in a single parenthesis. Possibly an optional section about how to use reference lists as well.

However, some experienced staff member still has to improve on the Standard Format for Character Profiles page in a professional manner.
So, is/are some staff member/members willing to help out with this?
 
It should probably be handled by a singular individual. I wouldn't trust myself in that I would probably bugger it up.
 
It should preferably be a Content Mod or above who takes care of it.
 
Well, administrators or discussion moderators are usually better specialised for this sort of task.
 
What if each Category of power was arranged in boxes that are hidden by default, but can be revealed by their relevant buttons?

Imagine looking at Naruto's page. You see a series of buttons with labels on them like "Manipulation abilities", "Enhanced ____", "Hax Abilities", and "Misc". When you click each box, that category of power becomes visible in a boxed section below the buttons, so clicking each button in a row won't move the buttons and make them harder to click in sequence.

There could also be an "Open/Close All" button on the far left, which would reveal all of those abilities.

With this setup, you could also add a second thing for Feats, which, just like the RespectThreads of Reddit, display the character's best feats and what level this feat puts that character on and why.
 
Don't necro ;-;... If somebody's curious, the main dicussion has been moved to this thread.

@Karter406 Not a bad idea... The realization would look a bit strange, but Darkanine takes care of it. The problem is that theorically it may massively change the way the source code looks like. I'm a bit afraid that users wouldn't be able to add abilities as simple as before. But let's see, maybe Darkanine will give a simple solution.
 
Skalt711 said:
Don't necro ;-;... If somebody's curious, the main dicussion has been moved to this thread.
@Karter406 Not a bad idea... The realization would look a bit strange, but Darkanine takes care of it. The problem is that theorically it may massively change the way the source code looks like. I'm a bit afraid that users wouldn't be able to add abilities as simple as before. But let's see, maybe Darkanine will give a simple solution.
Say, what if you could also add one of those "More Info" things on each of the character's powers? Something like a small slightly-raised question mark the editor put at the end of certain powers. This could be useful for specifying how the character can use certain abilities, and what they can be used for.

Because there's a big difference between Pre-Timeskip Kid Sasuke Uchiha "Having Fire Creation and Fire Manipulation" because he knows Fire Style: Fireball Jutsu and Zuko having Fire Creation and Fire Manipulation because he's a great Firebender.

Edit: The difference is, Zuko can punch fire out of his hands, kick fire out with kicks, swing fire out of his swords, throw fireballs thrown at him back at foes, and more. PTS Sasuke can only perform that Fireball Jutsu spell, spitting out one fireball.
 
@Karter Not a bad idea about the suggestion regarding labels and also, speaking of ninjas like Sasuke, we should have a ninjutsu page to give in-depth details about each type that exist someday.

Anyway, in the meantime...I'll wait for more responses to continue on this thread.
 
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