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Captain Planet update

Antvasima said:
I mean the changes that you personally think seem appropriate.
Right then.

Crystal Manipulation, & Sand Manipulation as part of his Earth Manipulation abilities. Nigh-Intangibility (Via Elemental forms.), Transmutation (Both of himself & other things. Lots of examples in this thread.), Enhanced Senses (Could tell that an area of a city had no underground water pipes or fire hydrants to provide him with clean water.), (Limited) Animal Manipulation, Elemental Healing (Power recharge via exposure to his natural elements & maybe also good friends cheering for him.), Teleportation (Seemingly light-based .), maybe Heat Resistance (Seems redundant, but he has at least a feat of it, it seems.), Metal Manipulation, possibly Limited Technology Manipulation. Resistance to Electricity.

I think those should be acceptable to add. I can't see any problems other than possible redundancy for some of them.

Possibly also Resistance to some types of non-polluting/more natural Explosions, Radiation, Energy &/or Acid.

Sorry about the block of text & lack of links. Hopefully this is acceptable & this thread hasn't been too hard to deal with, Antvasima. I know you've had to step in a lot, & I worry there's an issue.
 
@Imaginym No problem. I suppose that you can make the additions to the page.
 
Magi RobloxG said:
@Imaginym
It depends on which specific one you're referring to and resistances shouldn't really involve reaction speed if Captain Planet is not trying to dodge it.
I wasn't talking about reaction speed when I mentioned reactions. As an example:

Explosio Perfectly fine a few seconds after an explosion goes off right next to him.
After the explosion, Captain Planet flies back, holds his palm to his head, & shakes it off. That's what I meant by reacting. Judging by that, he was affected by the explosion. I don't calc much but I don't think he would do so unless he was damaged & if it was a 6-A without a weakness to pollution, they probably wouldn't be so... phased.

This explosion sends him reeling. This blast knocks him out of his flight. This toxin pained him & largely immobilized him, even if he did recover swiftly after its removal. However, I'm pretty sure, often, Captain Planet recovers quickly after polluting elements are removed from him.

If he has resistances to these, then it seems odd that he gets damaged by them. They're way too weak to beat his durability, & almost certainly "polluting" to him. So if they're bypassing his durability & he has resistance to them, why does he get sent flying, knocked out of the air, immobilized, or react in pain to things he has resistances to?

Even if his much higher Durability doesn't stop them, shouldn't his supposed Resistances stop such things affecting him? But he still appears to get damaged, immobilized, etc.

I would assume in such cases either the resistances are being bypassed or he doesn't have them.


3. "In part, my main reason about the non-electricity resistance is he at the very least, shouldn't resist ALL of them; His main weakness is pollution,..."</p>
Ehh....not sure what's the best response to this atm.

"...& he can be healed by natural elements, so it's probable some types of Acid, Explosions, Energy &/or Radiation would be the sort that might heal him or qualify as pollution."


What I mean is that, while it seems reasonable he would resist types of Acid, Explosions, Energy &/or Radiation that are natural/non-polluting enough, for similar reasons as to him being healed by some natural elements.

I definitely think resisting some types of them, but not all could be possible.

However, for those that don't fall under the "natural"/non-polluting categories, it seems more dubious how they'd affect him. And the types that fall under "pollution", would count as a source of his Pollution weakness, no? I'm not sure how reasonable it is to have Resistance to your specific weakness.

If something's polluting, it's generally able to drain Captain Planet's power, right? Hence me calling such things his "weakness".

I'm quite okay with Electricity Resistance because Captain Planet can turn into it. Resisting something that's a part of you or that you can become is totally reasonable, IMHO.

But there's all sorts of types of Explosions, Energy, Radiation, & Acids, natural & otherwise. Having Cap have a general resistance to all of them would seem... kinda fallacious to me. Certain types, but not them in general or all of them.

Sorry if I'm been at all a problem.
 
As I mentioned above, you can make the additions to the page, and then we can close this thread.
 
Thank you for your tolerance, patience, & efforts. Sorry for the bothers & my poor form, Ant, Soldier Blue, everyone. I'll try to get onto making the changes. Would immediately be preferred? I'd like to, but I have work in about 6 hours & kind of need to sleep....
 
Avoid trying to make changes on a profile while half asleep and having more important things to attend to in real life. Your real life duties should have priority.

I speak from experience. I've made a profile once while half asleep. Woke up next morning to find tonnes of mistakes.
 
Yes. You can handle it later.
 
Imaginym was supposed to handle this.
 
I have performed the edits to implement the changes that I assumed have been accepted. I deeply apologize if I have done poorly or made errors; I lack experience with editing. I would appreciate if others from this thread &/or more knowledgeable members than myself evaluated the page as it currently is .

Thank you all very much for your time, efforts, & inputs. I hope I have contributed well & not been a bother so far.
 
Imaginym said:
I have performed the edits to implement the changes that I assumed have been accepted. I deeply apologize if I have done poorly or made errors; I lack experience with editing. I would appreciate if others from this thread &/or more knowledgeable members than myself evaluated the page as it currently is .
Thank you all very much for your time, efforts, & inputs. I hope I have contributed well & not been a bother so far.
Yea, you made a few errors, so I'll fix them for you and discuss on what you forgotten to add when I'm done.
 
@Magi RobloxG

You are not supposed to make the additions that Imaginym disagreed with.
 
@Antvasima:

I do value his input in this thread. Although, I feel I made the edits with your approval & encouragement. With that in mind, I'm not sure why I'm given complete authority; If the majority's general consensus supports it & it seems reasonable, I'm usually not against it.

@Magi RobloxG

Regarding an edit note of yours.

Reminder Elemental Forms already mentions Elemental Shape-shifting, so "limited shape-shifting" is kind of redundant. We have not seen Capt. Planet done Transmutation-only abilities that are not considered as elements.
As the page currently is, the text "Elemental forms" currently links to Elemental Manipulation. "Elemental Transmutation" links to Elemental Manipulation & Transmutation. As far as I understand them, the definitions provided by Elemental Manipulation & the types of it usually aren't concerned with transforming one's self, except maybe the mention of "Element Mimicry".

Likewise, AFAIK, the definition provided by Transmutation usually isn't concerned with transforming one's self. Hence, I apologize for saying this, but Elemental Shape-shifting seems to be absent in mention from the page despite your claim of it already being mentioned.

I think Limited Shapeshifting would be acceptable with the clarifier that it is into elemental forms specifically.

Also, what do you mean "</span>We have not seen Capt. Planet done Transmutation-only abilities that are not considered as elements."?

I will admit, I haven't really seen of him transmuting life into other life. I will also concede excluding maybe this & this he usually doesn't seem to change the materials, or at least, not drastically, but nonetheless, he has several feats where he reforms objects or structures . Typically, he remakes inanimate objects however.

Do we consider him reforming metal, wood, earth or other materials as manipulating elements, & hence, say it should be limited to "Elemental Transmutation"? Although again, I'm not sure I've seen him transmute life forms or drastically change materials.

Lastly, I think Resistance to Radiation Manipulation seems odd, since some types of Radiation qualify as pollution, one of Captain Planet's weaknesses. I will admit, he regularly takes hits from Duke Nukem (A villain from Captain Planet who uses "Super Radiation" powers.) but he still reacts as if damaged often times -odd if he has resistance to it- & if he's drastically stronger than Duke, then him repeatedly surviving hits from him makes sense, IMHO.

Resistance to some types of Radiation might be acceptable, on the basis that they're "Natural" however. Still, I value being able to achieve a consensus when possible. No offense or disrespect meant.
 
Antvasima said:
@Magi RobloxG
You are not supposed to make the additions that Imaginym disagreed with.
Which ones specifically? I didn't remember them since I was currently busy with something for a while.
 
@Magi RobloxG

I do not remember specifically, but Imaginym wrote an earlier post about it.
 
@Antvasima, Magi RobloxG

(Sorry in advance if I'm overly verbose or if this is a rough read.)

The matter of adding Resistance to Radiation? IMHO it would be odd for Captain Planet to have, except maybe as "Resistance to some types of Radiation" on the basis they're among the "natural" enough types of radiation.

Captain Planet has a weakness to pollution, but also often combats, among other sources of radiation dangerous to him, Duke Nukem, a man with "Super Radiation" powers. Hits from which have often made Captain Planet react as if damaged.

If Cap' has Resistance to Radiation, why's he reacting that way when he's likely considerably stronger than Duke -beats him often, far better feats- & Cap would only likely be damaged because of the pollution weakness making radiation attacks? If he has such a resistance, why does he still act as if stunned or damaged or the like?


The other matter is the matter if we consider Captain Planet to have non-Elemental Transmutation. He's turned several wood, stone, metal or mechanical objects into other objects. But in most cases, the materials aren't drastically changed & hasn't really transmuted living/animate targets.

Lastly, could also be the matter of "Elemental Forms already mentions Elemental Shape-shifting, so "limited shape-shifting" is kind of redundant." On Cap's current page, "Elemental Forms" links to Elemental Manipulation.

AFAIK, our definition of Elemental Manipulation usually doesn't involve turning into the element. Correct me if I'm wrong. I think it would be okay for clarity's sake, to include something such as "Limited Shapeshifting (Mostly into elemental forms.)".

He's turned into not just fire, water, ice, lightning, & stone, but also likely light, seemingly liquid nitrogen, & some types of plants . Hence I think it might be appropriate to at least clarify on the page.
 
We classify limited shapeshifting as Transformation. Beyond that, I think that you seem to make sense.
 
Antvasima said:
We classify limited shapeshifting as Transformation. Beyond that, I think that you seem to make sense.
Alright. Thank you for that input & clarification, Antvasima. That said, it's past half past 3 AM here right now. If it's alright, I'd prefer to make the edits later.

Also, I'd like to hope further input on some of the matters that are less universally agreed upon might be provided by other knowledgeable users while I'm asleep.
 
@Imaginym I'm gonna leave 3 separate replies (do not respond until you see 3 replies first) & I'll respond tomorrow as usual:

"After the explosion, Captain Planet flies back....I don't calc much but I don't....he was damaged & if it was a 6-A without a weakness to pollution, they probably wouldn't be so... phased.

This explosion sends him reeling. This blast knocks him out of his flight. This toxin pained him & largely immobilized him, even if he did recover swiftly after its removal. However, I'm pretty sure, often....after polluting elements are removed from him."

I didn't add it but thanks for telling me anyways.

"If he has resistances to these....So if they're bypassing his durability & he has resistance to them, why does he get sent flying, knocked out of the air, immobilized, or react in pain to things he has resistances to?

Even if his much higher Durability...supposed Resistances stop such things affecting him? But he still appears to get damaged, immobilized, etc.

If he has resistances to these.....knocked out of the air, immobilized, or react in pain to things he has resistances to?"

Mk.


"What I mean is that, while it seems reasonable....are natural/non-polluting enough, for similar reasons as to him being healed by some natural elements.

I definitely think resisting some types of them, but not all could be possible."

We can put "Resistance to certain types of Energy Manipulation" since certain =/= all.

"However, for those that don't fall under.... no? I'm not sure how reasonable it is to have Resistance to your specific weakness."

When you think about it, he shouldn't really.

"If something's polluting, it's generally able to drain Captain Planet's power, right? Hence me calling such things his "weakness.

I'm quite okay with Electricity Resistance because Captain Planet can turn into it. Resisting something that's a part of you or that you can become is totally reasonable, IMHO."

Ok.

"But there's all sorts of types of Explosions....kinda fallacious to me. Certain types, but not them in general or all of them."

I will get rid of Capt. Planet's resistance to Radiation Manipulation then.
 
@Imaginym

"As the page currently is, the text "Elemental forms" currently links to Elemental Manipulation..... them, the definitions provided by Elemental Manipulation & the types of it usually aren't concerned with transforming one's self, except maybe the mention of "Element Mimicry."

Well yea, they are supposed to link to mainly Elemental Manipulation.

"Likewise, AFAIK, the definition provided by Transmutation usually isn't concerned with transforming one's self. Hence, I apologize for saying this, but Elemental Shape-shifting seems to be absent in mention from the page despite your claim of it already being mentioned.

I think Limited Shapeshifting would be acceptable with the clarifier that it is into elemental forms specifically."

All right, I will add Shapeshifting with Elemental Forms.

Edit: I'll do that tomorrow.

"I will admit, I haven't really seen of him....nonetheless, he has several feats where he reforms objects or structures . Typically, he remakes inanimate objects however."

Mk.

"Do we consider him reforming metal....Although again, I'm not sure I've seen him transmute life forms or drastically change materials."

Yea and not exactly.

"Lastly, I think Resistance to Radiation Manipulation seems odd...one of Captain Planet's weaknesses...IMHO."

I already removed it.

"Resistance to some types of Radiation....Still, I value being able to achieve a consensus when possible."

I'm not sure if there are some types of radiation that isn't considered as pollution.
 
@Imaginym (Sorry in advance if I'm overly verbose or if this is a rough read.)

Honestly I don't mind, the only problem is I might get yelled at due to the wall of text that I suggest you might need to shorten.

"The matter of adding Resistance to Radiation?...radiation."

I'm not 100% sure for this one still atm.

"Captain Planet has a weakness to pollution, but also often combats, among other sources of...."

Ok then.

"If Cap'...why does he still act as if stunned or damaged or the like?"

Well, I removed his resistance to Radiation since its technically a pollution.


"The other matter is the matter if we consider Captain Planet to have non-Elemental Transmutation. He's turned...changed & hasn't really transmuted living/animate targets."

It would still be Elemental Transmutation tho.

"Lastly, could also be the matter of "Elemental Forms already mentions Elemental Shape-shifting, so "limited shape-shifting" is kind of redundant." On Cap's current page, "Elemental Forms" links to Elemental Manipulation."

Its a technique of Elemental Manipulation.

"AFAIK, our definition of Elemental Manipulation usually doesn't involve turning into the element. Correct me if I'm wrong. I think it would be okay for clarity's sake, to include something such as "Limited Shapeshifting (Mostly into elemental forms.).

He's turned into not just fire, water, ice, lightning, & stone, but also likely light, seemingly liquid nitrogen, & some types of plants . Hence I think it might be appropriate to at least clarify on the page."

All right then, I'll reclarify it tomorrow.
 
2 last things before bed, @Magi RobloxG

Antvasima said recently in this thread:


We classify limited shapeshifting as Transformation. Beyond that, I think that you seem to make sense.

Also, I neglected to mention, but Captain Planet may have turned into wind/air sometimes. It's difficult to determine by sight alone, but he appears to do so for many of his tornado feats.


Anyway, I need sleep. Thank you for your time, see you later when this continues, if at all!
 
Welcome back! In any case, if you have something on your mind, probably better to discuss it & bring it up sooner than later. So what's up?
 
Given what Antvasima said, do we all think it would be reasonable, accurate & informative to add (limited(?)) Transformation to Captain Planet's profile?

If there isn't anything else, once we've settled on & implemented our conclusions, it might be best to consider this revision thread concluded. So are there any other revisions anyone else thinks would make sense?
 
If it's Plant Manipulation then it still falls under Elemental Manipulation. If it's not, then explain it properly instead of assuming everyone knows about some obscure variation of a power.
 
Imaginym said:
Given what Antvasima said, do we all think it would be reasonable, accurate & informative to add (limited(?)) Transformation to Captain Planet's profile?

If there isn't anything else, once we've settled on & implemented our conclusions, it might be best to consider this revision thread concluded. So are there any other revisions anyone else thinks would make sense?
1. All right then.

2. I have list of the remaining revisions, so its gonna take some time to gather them on phone (I could do it faster on PC but apparently my Laptop is being kind of autistic and won't let me type for a while).
 
Darkanine said:
If it's Plant Manipulation then it still falls under Elemental Manipulation. If it's not, then explain it properly instead of assuming everyone knows about some obscure variation of a power.
Manipulating the forces of nature =/= manipulating plants.

Ecokinesis has applied powers under that category such as manipulating elements, disaster, weather, animal, environment, and etc. which is just the short version of the list.
 
If's demonstrated Animal Manipulation, then you can add it. Otherwise he already has all that stuff as far as I can tell.
 
I believe has has Animal Manipulation on his profile currently, with feats linked in descriptions of them. Assuming that plus manipulating the forces of energy, elemental manipulation & such mean he qualifies for Ecokinesis, I suppose it can be added if nobody takes any issue with it & it isn't too redundant.

Although, if you do add it, I might suggest adding a note to the profile explaining what Ecokinesis is, since, AFAIK, this Wiki does not have a page for Ecokinesis.
 
Adding "Ecokinesis" would be pointless and against our typical nomenclature for powers, just list the amount of powers that's covered individually.
 
Darkanine said:
Adding "Ecokinesis" would be pointless and against our typical nomenclature for powers, just list the amount of powers that's covered individually.
Not really and why would adding Capt. Planet's signature superpower is automatically a bad thing? That makes no sense.
 
What, if anything, still needs to be added to the profile page?

Also, Darkanine is right that an Ecokinesis page would be redundant.
 
@Antvasima Oh well :/

Other than that, let's get started. I'll add the summarized & remaining list of revisions to the profile which once again should be acceptable (I'll do it tomorrow btw):

Transformation (Suggested & requested by @Imaginym)

I'll add the link Respect Thread to the profile if nobody minds that.

"Resistance to Heat and Electricity Manipulation" will be changed to "Resistance to certain forms of energy & elements such as Heat and Electricity Manipulation"

Reminder: Certain =/= All.

For the Elemental Forms, I'm gonna extend the description by adding the various types of forms Capt. Planet can transform into.

Capt. Planet's Lifting Strength should be changed to "At least Class M (Carried several glass domes )" for now since "(Carried a massive stretch of land)" has no justifications & no calc linked for us to know the specific weight of that stretch of land. Also, if anyone already has or found an approved calc with a better lifting strength feat, then I suggest you guys mention it now by the time I come back by tomorrow.

Electricity Manipulation: (Destroys a large amount of a stone wall and the metal gate in it with a single electrical blast. Destroys a beam-shooting satellite dish and the structure holding it up. Creates a beam of electricity which destroys a harpoon launcher, and possibly creates the shallow crater he stands in at the end. Generates electricity which shocks people and stops a monitor from working. Charges himself with 'electrostatic' and attracts the smog particles from some incredibly polluted air. Appears to use electricity so to compact the particles in a dense cloud of smog into a solid mass. Gets rid of a storm, seemingly by using electricity. Appears to turn into a bolt of lightning to avoid a giant robot bird.)

Oh, yea...I almost forgot, Capt. Planet has Thermal Manipulation (Heat and Cold Manipulation):

-(Heat) Quickly evaporates a large amount of water infected with a poison.

-(Heat) Pushes back against an oncoming river by quickly evaporating it.

-(Heat) Quickly melts down a large aircraft.

-(Heat) Heats up Wheeler, just after he was rescued from an icy river.

-(Freeze Breath) Blows on a boiler which was about to blow up to freeze it.TNA By blowing freezes a large amount of polluted liquid.TNA Cools down molten metal almost instantly by blowing on it.

-(Freezing) Turns into liquid nitrogen to freeze a lot of pipes.

-(Freezing) Turns into ice, quickly cooling the giant parasite crushing him.

-(Freezing) When weakened, froze a large metal structure, as well as Duke Nukem and the bomb he was holding.TNA

Weather Manipulation:

-Tornado Generation (Quickly makes a tornado strong enough to blow back plenty of clouds.; Creates a tornado which removes all of the water infected with a poison from a river. Creates two man-sized tornadoes within a much larger tornado, which he also created. Created tornadoes which sucked in the surrounding metal scrap and created at least one planting machine.)

-Likely to be able to generate Sandstorms (Gathers sand in a tornado and covers a dome with it.)

-Can generate Thunderstorms (Quickly creates a thunderstorm which rains hard enough to quickly douse fire, and just as quickly gets rid of the same storm.)

Another thing that needs to be added in Capt. Planet's description for his limited Animal Manipulation: (Makes some snakes go away from Ma-Ti and those around him.)

Can survive underwater indefinitely (Can remain underwater seemingly forever, and talk without a problem)

Limited Energy Absorption via solar energy (Takes in rays of sunlight, focused through an iceberg, and projects it out in a way that pierces a force field and quickly melts the metal structure sustaining said forcefield.) This also counts as Capt. Planet attack speed which should be SoL.
 
Limited Plant Manipulation:

-Can generate vines (Creates plenty of vines which successfully restrain a large robot dragon. In other situations, he himself became the vines.)

-Plant Form (Turns his legs into tree trunks/roots and his arms into extendable branches, which were capable of holding onto a monster made of pure smog.)

Attraction Field (Attracts all of the loose glass in a town to him. Charges himself with 'electrostatic' and attracts the smog particles from some incredibly polluted air.)

Electromagnetic Manipulation:

-Can generate magnetic force-fields around his body via Metal Form (Magnetically attracts the guns pointed at him. Attracts a large amount of metal and builds a wall out of it.)

-Can generate an electromagnetic pulse (Generates electricity which shocks people and stops a monitor from working.)

Energy Manipulation & Energy Projection: (He can create a beam of energy. His opponent at the time is said to have all the powers of Captain Planet, and as stated before, when he was hit by her energy beam before it caused all of the polluted water in a moat he fell in to evaporate almost immediately. Turns himself into numerous bolts of energy which create holes in a rusty, abandoned ship before reforming.)

Extra Weaknesses for Capt. Planet that still wasn't added to his profile yet (His weaknesses will need to be rectified):

-Gas forms of pollution, such as concentrated smog, also weaken him but are regularly seen to be a lot slower in doing this than other forms of pollution.

-Due to it being a form of 'mental pollution', intense hate (such as the sort the Captain Planet universe's version of Hitler gave off) also pains him.

-As a physical embodiment of the earth, his powers are directly tied to it. If the world's ecosystem majorly thrown out of balance (such as when Dr Blight took over Gaia's body and used her powers to wreak havoc), he becomes much weaker.

-The Planeteer logo on his chest acts as a sort of life meter, the yellow circle decreasing in size the more he's injured. When it's been fully depleted, he is rendered unconscious.

-As a physical representation of the earth, Captain Planet cannot go to space. If for whatever reason, he tries to return to the earth while one or more of the Planeteers are in space, their elements will not return to them and he will instead reform, significantly weaker and only with the powers the elements he still has give him.'


Wow, that's quite a lot of hidden powers & abilities Capt. Planet has, so I will continue this tomorrow the
 
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