Tonygameman
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As far as I'm concerned, SF6 will not be complete until I can perform the legendary taunt.
Pretty cool the blog actually acknowledges how the whole Zelda>Null>Goddesses scaling isn't actually that solid, shame it uses gameplay to justify scaling base child Link to Majora, at that point they may as well as accepted her scaling to TOTK Ganondorf.
Been meaning to start Breath of Fire, been on the backlog for a while and I've got the first 5 games but a friend told me that the sixth game is a shitty free to play mobile game? I dunno if any BOF experts wanna weigh in on if I should ignore that one or not, doesn't sound like I would wanna play it based on what he told me.
There are however some fan made patches for the Snes games floating around which include the stuff from the GBA games a proper translation and other improvements, more specifically made in 2009 by an user named Ryusui (don't know if I can link rom hacking pages). They could be worth a shot.Just a heads up, the first two games on SNES have dogshit translations and are really rough to play if you’ve played enough JRPGs. Get the GBA ports since they have a lot of much needed QoL improvements
I see your point. As much as I love the Golden Sun games I always got that feeling that despite the class system, Djinn customization, Djinn usage and Summons offering a huge amount of possibilities, the games' combat is too easy and simple by following the very basics of RPG combat, even back in the early 2000s. There isn't much reason to try different combinations given how you can just power through the entire game, bosses can just be beat by using strong moves and ocassionaly healing and the base classes of the party are just good enough to overcome all enemies in the games, except Dullahan (even disregarding Dark Dawn where Sveta can solo the entire thing), and unlike FF where mastering jobs allows to carry over learned abilities or actually changes the equippable gear you can use, in GS you really just stay comfy when you find a setup that just works. And of course, how Weapon Unleashes pretty much eclipse Psyenergy later on, with weapons being character based instead of class based, so you can't have Mia wielding the Sol Blade.Probably a hot take but Idk if Camelot would do a good job of fleshing out BoF's dragon system with how they handle the Djinn mechanics. Most of the time I played the original Golden Sun it never really gave me much of an incentive to experiment the different classes. Unless they managed to take some notes from FF5 and BoF3, I doubt a BoF6 from them would be as good as the Playstation one.
The Lost Age feels more like a traditional JRPG with a large world map to explore, many optional dungeons and expanding on the first game, but it's by all means the second half of the first game rather than a sequel. This is understandable as GS was meant to be a single game but limitations in the GBA forced the developers to divide the game into two.I genuinely believed Golden Sun kinda lost it's charm with the Djinn system the moment FF5 got ported to the GBA, because FF5 is literally golden sun with a far better job class system. The puzzles in GS are fun, and I hoped that they fleshed out that in the optional areas to where you needed specific djinn comboes for specific spells that can help progress, but I've yet to play the 2nd and 3rd game so who knows if the puzzles got fully fleshed out by then.
Precisely, Dark Dawn couldn't get by anymore just by being merely "good" or replicating what already was an aging formula given the amount of impressive titles the handhelds had by that point.I’d also assume it didn’t help Dark Dawn had to deal with other games like Mother 3, Devil Survivor, TWEWY, and other handheld JRPGs that just had the novelty factor and far more that made people gravitate towards them.
Consensus, at least back in the day, seemed to be that the best of the series was IV. I personally thought so as well, though III remains by far and wide my favorite. DQ actually punished you for using Ryu's dragon transformations. The story explains why, but it still a very odd decision. It's a very different game in many ways, and I can see why that was offputting.I've yet to play 4 and 5 so I can't really comment on DQ's quality yet. I just know it had some Majora's Mask-esque mechanic that people didn't like.