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Capcom Discussion Thread

Hakim, I've got a new discussion thread for you to add on the opening post.

 
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As far as I'm concerned, SF6 will not be complete until I can perform the legendary taunt.


Pretty cool the blog actually acknowledges how the whole Zelda>Null>Goddesses scaling isn't actually that solid, shame it uses gameplay to justify scaling base child Link to Majora, at that point they may as well as accepted her scaling to TOTK Ganondorf.

Been meaning to start Breath of Fire, been on the backlog for a while and I've got the first 5 games but a friend told me that the sixth game is a shitty free to play mobile game? I dunno if any BOF experts wanna weigh in on if I should ignore that one or not, doesn't sound like I would wanna play it based on what he told me.
Just a heads up, the first two games on SNES have dogshit translations and are really rough to play if you’ve played enough JRPGs. Get the GBA ports since they have a lot of much needed QoL improvements
There are however some fan made patches for the Snes games floating around which include the stuff from the GBA games a proper translation and other improvements, more specifically made in 2009 by an user named Ryusui (don't know if I can link rom hacking pages). They could be worth a shot.

Funnily, I heard that Camelot Software (the people behind the Golden Sun games) offered at some point making a new Breath of Fire game, but Capcom turned down the offer.
 
Probably a hot take but Idk if Camelot would do a good job of fleshing out BoF's dragon system with how they handle the Djinn mechanics. Most of the time I played the original Golden Sun it never really gave me much of an incentive to experiment the different classes. Unless they managed to take some notes from FF5 and BoF3, I doubt a BoF6 from them would be as good as the Playstation one.
 
Probably a hot take but Idk if Camelot would do a good job of fleshing out BoF's dragon system with how they handle the Djinn mechanics. Most of the time I played the original Golden Sun it never really gave me much of an incentive to experiment the different classes. Unless they managed to take some notes from FF5 and BoF3, I doubt a BoF6 from them would be as good as the Playstation one.
I see your point. As much as I love the Golden Sun games I always got that feeling that despite the class system, Djinn customization, Djinn usage and Summons offering a huge amount of possibilities, the games' combat is too easy and simple by following the very basics of RPG combat, even back in the early 2000s. There isn't much reason to try different combinations given how you can just power through the entire game, bosses can just be beat by using strong moves and ocassionaly healing and the base classes of the party are just good enough to overcome all enemies in the games, except Dullahan (even disregarding Dark Dawn where Sveta can solo the entire thing), and unlike FF where mastering jobs allows to carry over learned abilities or actually changes the equippable gear you can use, in GS you really just stay comfy when you find a setup that just works. And of course, how Weapon Unleashes pretty much eclipse Psyenergy later on, with weapons being character based instead of class based, so you can't have Mia wielding the Sol Blade.

Maybe it was a matter of too many ideas at once. Dunno, they could have gone with their puzzles, one of the best parts of the GS games, and stick to a straightforward yet well polished execution.
 
I genuinely believed Golden Sun kinda lost it's charm with the Djinn system the moment FF5 got ported to the GBA, because FF5 is literally golden sun with a far better job class system. The puzzles in GS are fun, and I hoped that they fleshed out that in the optional areas to where you needed specific djinn comboes for specific spells that can help progress, but I've yet to play the 2nd and 3rd game so who knows if the puzzles got fully fleshed out by then.
 
I genuinely believed Golden Sun kinda lost it's charm with the Djinn system the moment FF5 got ported to the GBA, because FF5 is literally golden sun with a far better job class system. The puzzles in GS are fun, and I hoped that they fleshed out that in the optional areas to where you needed specific djinn comboes for specific spells that can help progress, but I've yet to play the 2nd and 3rd game so who knows if the puzzles got fully fleshed out by then.
The Lost Age feels more like a traditional JRPG with a large world map to explore, many optional dungeons and expanding on the first game, but it's by all means the second half of the first game rather than a sequel. This is understandable as GS was meant to be a single game but limitations in the GBA forced the developers to divide the game into two.

Dark Dawn is... not a bad game, it fixes some issues (what you mentioned, for example, now field spells are permanent in the adepts regardless of class so you don't have to mess around with Djinn and unleashes were rebalanced), but doesn't address the bigger issues of the original games and brings new issues of its own, which became much less forgiving in 2010.

Let me explain:

As much as it pains me to say it, a lot of the hype surrounding Golden Sun was it because it was among the first if not the first JRPG on a portable system that was actually good and not a watered down port of a console game like the GBC Dragon Quest games or a bare bones adventures like the first SaGa and Mana games in the original Game Boy. Add to that its beautiful presentation, incredible music and flashy and fast paced combat and you can see why a lot of people loved it.

I'm not saying the games were bad, they have a lot of charm, but even back in the day the games had some pretty glaring flaws if you compared them to other JRPGs: what I already mentioned about combat for instance, but the plot is very simplistic despite a rather interesting, if common setting, characters have no personality as much as one or two traits that come up very now and then, the dialogue is just painful, I don't think I've ever seen a game where they talk so much, say so little and still have such wooden characterization, so no character arcs, or interesting relationships or anything, pretty damning in a JRPG of all things. This was forgivable back in the early 2000s because of the novelty on a handheld and the impressive presentation...

...but it became a lot less so in 2010 by Dark Dawn's release. By that point the novelty factor was gone, there were a lot of great JRPGs released by that point on handhelds for the GBA, the PSP and the DS, be it ports from classic console games from the 90s or even new original games. Yet, Dark Dawn played almost exactly like the original GS games, the combat and customization was the same, had the same balancing issues, the writting was as poor as before with sluggish dialogue, flat characters and no developments anywhere, the story took forever to get going properly and didn't address the important questions setup at the beginning. It didn't help the game was much easier and unbalanced than before, the game really wants to promote a character called Sveta given she's at the center of the story, so she's thoroughly broken. And while the music was great as always, the visuals weren't as impresive, the game wasn't ugly, but there were plenty of better looking JRPGs already. So while the original GS games could shield its shortcomings in novelty, presentation and being alone in the pond, Dark Dawn had no luxury, the opposite, plenty of unfavorable comparisions towards other JRPGs.
 
I’d also assume it didn’t help Dark Dawn had to deal with other games like Mother 3, Devil Survivor, TWEWY, and other handheld JRPGs that just had the novelty factor and far more that made people gravitate towards them.
 
I’d also assume it didn’t help Dark Dawn had to deal with other games like Mother 3, Devil Survivor, TWEWY, and other handheld JRPGs that just had the novelty factor and far more that made people gravitate towards them.
Precisely, Dark Dawn couldn't get by anymore just by being merely "good" or replicating what already was an aging formula given the amount of impressive titles the handhelds had by that point.

That said, I'm still bummed BoF6 was the last anything the series got. Especially as it felt more like following the trends of rising mobile games rather than a serious attempt at a new entry. I can see why Dragon Quarter was so divisive, but what sucks it's that it's not a bad game by any means, but being such a departure could be alienating.
 
I've yet to play 4 and 5 so I can't really comment on DQ's quality yet. I just know it had some Majora's Mask-esque mechanic that people didn't like.
 
I've yet to play 4 and 5 so I can't really comment on DQ's quality yet. I just know it had some Majora's Mask-esque mechanic that people didn't like.
Consensus, at least back in the day, seemed to be that the best of the series was IV. I personally thought so as well, though III remains by far and wide my favorite. DQ actually punished you for using Ryu's dragon transformations. The story explains why, but it still a very odd decision. It's a very different game in many ways, and I can see why that was offputting.
 
I added this discussion thread in the OP (I didn't even know it existed):
 
 
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